<feed xmlns='http://www.w3.org/2005/Atom'>
<title>mm/src/boot_O2_g3/idle.c, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Majora’s Mask</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/'/>
<entry>
<title>Non libultra Boot Cleanup (#1370)</title>
<updated>2023-09-12T00:38:31+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2023-09-12T00:38:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=190b78549e0fa1a801786e73d914185e1fbca2a6'/>
<id>190b78549e0fa1a801786e73d914185e1fbca2a6</id>
<content type='text'>
* reorganize

* math64

* rcp_utils

* osSyncPrintfUnused

* comment spacing</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* reorganize

* math64

* rcp_utils

* osSyncPrintfUnused

* comment spacing</pre>
</div>
</content>
</entry>
<entry>
<title>Idle + Main bss and cleanup (#1292)</title>
<updated>2023-06-26T00:18:50+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2023-06-26T00:18:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=22035890fa372f61dd9b907c2a0f9dc6bcd0ae19'/>
<id>22035890fa372f61dd9b907c2a0f9dc6bcd0ae19</id>
<content type='text'>
* Idle bss and cleanup

* main bss and cleanup

* format

* Remove pad comment about sAudioMgr

* PR

* Missed a couple size_t changes

* unused pads

* static</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Idle bss and cleanup

* main bss and cleanup

* format

* Remove pad comment about sAudioMgr

* PR

* Missed a couple size_t changes

* unused pads

* static</pre>
</div>
</content>
</entry>
<entry>
<title>Yet another header cleanup (#1284)</title>
<updated>2023-06-18T06:43:47+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-06-18T06:43:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=587d12e3cbb2a1ffb6774c0823c54ce0e80a579b'/>
<id>587d12e3cbb2a1ffb6774c0823c54ce0e80a579b</id>
<content type='text'>
* thread, scene and interface

* non header stuff

* fix missing stuff

* z64sound_source.h

* collision_check.h

* Update include/z64sound_source.h

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update include/z64scene.h

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update include/z64thread.h

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* review

* review

* Update src/code/z_collision_check.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update src/code/z_sound_source.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

---------

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* thread, scene and interface

* non header stuff

* fix missing stuff

* z64sound_source.h

* collision_check.h

* Update include/z64sound_source.h

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update include/z64scene.h

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update include/z64thread.h

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* review

* review

* Update src/code/z_collision_check.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update src/code/z_sound_source.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

---------

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Cutscene Documentation (z_eventmgr.c OK) (#1164)</title>
<updated>2023-04-19T17:52:00+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-04-19T17:52:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=9d25fad40743fe259867bc81c152591683c8fe73'/>
<id>9d25fad40743fe259867bc81c152591683c8fe73</id>
<content type='text'>
* begin cutscene docs

* more docs

* more docs

* z_eventmgr.c OK

Co-authored-by: Thar0 &lt;Thar0@users.noreply.github.com&gt;

* cutscene camera

* commands WIP

* more docs

* merge master

* csId, oof

* more cleanup

* more docs, csCam

* more cleanup

* more docs

* more

* cleanup functions.h

* better misc cmd docs

* apply discord discussions

* small adjustment

* more cleanup

* more docs

* more cleanup

* more cs cam docs

* small fix

* cmd cleanup

* small cleanup

* better match, thanks anon

* remove last return

* PR suggestions, small cleanup

* next PR review

* rm internal funcs from functions.h

* more PR

* add comment

* csCam interp typedef handler

* cleanup, scene cmd

* missed an enum use

* ActorCutscene -&gt; CutsceneManager, PR Suggestions

* more PR Suggestions

* more actorCutscene cleanup

* R_USE_DEBUG_CUTSCENE

* more small docs

* move functions to cutscene.h

* PlayerCsId

* fix bss

* missed some function headers

* more scene cleanup

* more scene cleanup

* missed one

* CS_SPAWN_FLAGS

* wrong usage of macro

* more cleanup

* name last cs transition types

* IsNext bool

* update namefixer

* fix namefixer

* more cleanup

* add comment

* fixed enums for motion blur

* consistent cutscene lists

* cutscene entry func consistent

* PR Suggestion

* fig review

* fix additionalCsId name in actor

* more pr review

* bss

---------

Co-authored-by: Thar0 &lt;Thar0@users.noreply.github.com&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* begin cutscene docs

* more docs

* more docs

* z_eventmgr.c OK

Co-authored-by: Thar0 &lt;Thar0@users.noreply.github.com&gt;

* cutscene camera

* commands WIP

* more docs

* merge master

* csId, oof

* more cleanup

* more docs, csCam

* more cleanup

* more docs

* more

* cleanup functions.h

* better misc cmd docs

* apply discord discussions

* small adjustment

* more cleanup

* more docs

* more cleanup

* more cs cam docs

* small fix

* cmd cleanup

* small cleanup

* better match, thanks anon

* remove last return

* PR suggestions, small cleanup

* next PR review

* rm internal funcs from functions.h

* more PR

* add comment

* csCam interp typedef handler

* cleanup, scene cmd

* missed an enum use

* ActorCutscene -&gt; CutsceneManager, PR Suggestions

* more PR Suggestions

* more actorCutscene cleanup

* R_USE_DEBUG_CUTSCENE

* more small docs

* move functions to cutscene.h

* PlayerCsId

* fix bss

* missed some function headers

* more scene cleanup

* more scene cleanup

* missed one

* CS_SPAWN_FLAGS

* wrong usage of macro

* more cleanup

* name last cs transition types

* IsNext bool

* update namefixer

* fix namefixer

* more cleanup

* add comment

* fixed enums for motion blur

* consistent cutscene lists

* cutscene entry func consistent

* PR Suggestion

* fig review

* fix additionalCsId name in actor

* more pr review

* bss

---------

Co-authored-by: Thar0 &lt;Thar0@users.noreply.github.com&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>`stackcheck.h` (#1204)</title>
<updated>2023-04-18T21:50:34+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-04-18T21:50:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=4647ebb91b9646d92d85929814815e48fa6e44ac'/>
<id>4647ebb91b9646d92d85929814815e48fa6e44ac</id>
<content type='text'>
* stackcheck.h

* warning

* Update src/boot_O2/stackcheck.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update src/boot_O2/stackcheck.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update src/boot_O2/stackcheck.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* stack

* format

* bss

* review

* review

---------

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* stackcheck.h

* warning

* Update src/boot_O2/stackcheck.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update src/boot_O2/stackcheck.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update src/boot_O2/stackcheck.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* stack

* format

* bss

* review

* review

---------

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Stack cleanups (#1193)</title>
<updated>2023-03-08T18:25:51+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-03-08T18:25:51+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=2f1e7b3de8695c8f093c18ee6fe2e9e5c4c9e15a'/>
<id>2f1e7b3de8695c8f093c18ee6fe2e9e5c4c9e15a</id>
<content type='text'>
* Use STACK and STACK_TOP everywhere

* format

* remove fake variable

* bss

* review

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Update src/boot_O2_g3/boot_main.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* review

* renames

* more renames

* and more

* whoopsie, forgot those too

* hopefully the last cleanup

* forgot some stuff

* a

* bss

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Use STACK and STACK_TOP everywhere

* format

* remove fake variable

* bss

* review

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Update src/boot_O2_g3/boot_main.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* review

* renames

* more renames

* and more

* whoopsie, forgot those too

* hopefully the last cleanup

* forgot some stuff

* a

* bss

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Play (2 NON_MATCHINGS) (#1109)</title>
<updated>2023-01-14T15:18:13+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2023-01-14T15:18:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=ab8d34b8dc2ccd28ae4224d8500decff0fa25a1c'/>
<id>ab8d34b8dc2ccd28ae4224d8500decff0fa25a1c</id>
<content type='text'>
* Bring over progress from another branch

Co-authored-by: Maide &lt;34639600+Kelebek1@users.noreply.github.com&gt;

* cleanup, fake match Play_Init

* small fixes

* Some small cleanup

* Match func_80165460 (from debug)

* Match func_80165658

* Match func_80165DB8, func_80165DCC, func_80165DF0, func_80165E04

* Match func_80167DE4 (from debug)

* Match func_80167F0C

* Match func_80168DAC

* Matched func_80169100

* Matched func_801691F0

* import D_801DFA18

* match Play_Main thanks to debug

* cleanup

* synray does it again

* add docs from debug

* fix func_801656A4

* more docs and cleanup

* Match func_80166B30 and diff fake match in Init

* import transition docs from OoT

* Play Update, sort of

* cleanup Play_Update

* more cleanup

* slightly more docs

* small docs

* Play_Draw WIP Thanks @petrie911

* progress?

* two more matches

* format

* misc play docs

* transitions cleanup

* Motion Blur

* Transitions

* Fog

* Bombers notebook + small cleanup

* bss

* Camera Functions

* Picto functions

* Init

* MotionBlur Clean up

* Floor Surface

* Pictographs some more

* regs

* fix circular dependency problem

* Cleanup PR commits outside play

* namefixer

* PR picto

* PR audio

* PR small clean ups

* debug strings

* Picto defines

* bss

* enums

* remove void

* typedefs

* Hireso -&gt; BombersNotebook

* bss comments

* bss and I8/I5 functions

* Smaller PR comments

* Transitions

* Combine enums

* Revert "Combine enums"

This reverts commit 0da1ebcaed69a3ce0fbd5942460b67f80f0e15e7.

* Fix Transition defines

* RGBA16 macros

* Unname

* worldCoverAlpha

* Rename Update and Draw

* PR review, plus annotate bug

* Clean up nonmatchings with a closer DrawGame

* Format

* New macros

* UpdateMain and DrawMain

* Fix merge

* Small cleanups from PR

* zFar

* Intensity macros

* Format

* Remove bss comments

* Compression/decompression

* Small cleanup

* Format

* More PR cleanup

* Cleanup picto stuff

* format

* Fix compression comments

* Play processes state enums DONE -&gt; READY

* cutscene comment

* fix bss

Co-authored-by: Maide &lt;34639600+Kelebek1@users.noreply.github.com&gt;
Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;
Co-authored-by: petrie911 &lt;pmontag@PHYS-S129.iowa.uiowa.edu&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Bring over progress from another branch

Co-authored-by: Maide &lt;34639600+Kelebek1@users.noreply.github.com&gt;

* cleanup, fake match Play_Init

* small fixes

* Some small cleanup

* Match func_80165460 (from debug)

* Match func_80165658

* Match func_80165DB8, func_80165DCC, func_80165DF0, func_80165E04

* Match func_80167DE4 (from debug)

* Match func_80167F0C

* Match func_80168DAC

* Matched func_80169100

* Matched func_801691F0

* import D_801DFA18

* match Play_Main thanks to debug

* cleanup

* synray does it again

* add docs from debug

* fix func_801656A4

* more docs and cleanup

* Match func_80166B30 and diff fake match in Init

* import transition docs from OoT

* Play Update, sort of

* cleanup Play_Update

* more cleanup

* slightly more docs

* small docs

* Play_Draw WIP Thanks @petrie911

* progress?

* two more matches

* format

* misc play docs

* transitions cleanup

* Motion Blur

* Transitions

* Fog

* Bombers notebook + small cleanup

* bss

* Camera Functions

* Picto functions

* Init

* MotionBlur Clean up

* Floor Surface

* Pictographs some more

* regs

* fix circular dependency problem

* Cleanup PR commits outside play

* namefixer

* PR picto

* PR audio

* PR small clean ups

* debug strings

* Picto defines

* bss

* enums

* remove void

* typedefs

* Hireso -&gt; BombersNotebook

* bss comments

* bss and I8/I5 functions

* Smaller PR comments

* Transitions

* Combine enums

* Revert "Combine enums"

This reverts commit 0da1ebcaed69a3ce0fbd5942460b67f80f0e15e7.

* Fix Transition defines

* RGBA16 macros

* Unname

* worldCoverAlpha

* Rename Update and Draw

* PR review, plus annotate bug

* Clean up nonmatchings with a closer DrawGame

* Format

* New macros

* UpdateMain and DrawMain

* Fix merge

* Small cleanups from PR

* zFar

* Intensity macros

* Format

* Remove bss comments

* Compression/decompression

* Small cleanup

* Format

* More PR cleanup

* Cleanup picto stuff

* format

* Fix compression comments

* Play processes state enums DONE -&gt; READY

* cutscene comment

* fix bss

Co-authored-by: Maide &lt;34639600+Kelebek1@users.noreply.github.com&gt;
Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;
Co-authored-by: petrie911 &lt;pmontag@PHYS-S129.iowa.uiowa.edu&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>`z_player_lib`: Part 2 (#938)</title>
<updated>2022-10-15T22:12:01+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2022-10-15T22:12:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=bd373940ac7bb230b4a135a5c5675ca8f42cd700'/>
<id>bd373940ac7bb230b4a135a5c5675ca8f42cd700</id>
<content type='text'>
* preparations

* import data

* PLAYER_STATE1

* PLAYER_STATE2

* PLAYER_STATE3

* import bss

* format stuff

* bss cleanup

* more cleaning and some naming

* face

* cleaning up link human object a bit

* Remove PHYSICAL_TO_VIRTUAL2

* Update src/code/z_player_lib.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* review

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* format

* /* CAT */

Co-authored-by: Isghj &lt;42048411+isghj5@users.noreply.github.com&gt;

* naming some stuff on objects

* format

* invert flags endian

* review

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* format

* drawmask

Co-authored-by: Isghj &lt;42048411+isghj5@users.noreply.github.com&gt;

* naming

* another round of human object naming

* enum renames

* sActionModelGroups and use enum as types

* PlayerAnimType

* PLAYER_MODELTYPE_

* determined ranges of PlayerModelType

* name PLAYER_MODELGROUP_DEFAULT

* format

* sheath

* dlist groups placeholder namse

* PLAYER_MODELGROUP_BOTTLE

* Some fierce deity naming

* Right hands

* zora skel dlists

* deku limb dlists

* left hands

* name most modelgroups

* more hand naming

* regs as dec

* fix in horse

* Use BUTTON_ITEM_EQUIP macro

* review

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* reformat D_801AED58

* Sword sheaths

* swords and shields

* Update src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* playerForm on Player_DrawImpl

* fomat

* Update src/code/z_player_lib.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Update assets/xml/objects/gameplay_keep.xml

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* review

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* VIRTUAL_TO_PHYSICAL(SEGMENTED_TO_VIRTUAL(gEffBubble1Tex))

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* singular limb enum names

* fix bss

* Update src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* review

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* name goron shielding limbs

* name limb

* Update src/code/z_player_lib.c

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* bss

* bss

* format

* namefixer

* bss

* bss

* bss

* bss

* format

* bss

* review

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* fix bss

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;
Co-authored-by: Isghj &lt;42048411+isghj5@users.noreply.github.com&gt;
Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;
Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* preparations

* import data

* PLAYER_STATE1

* PLAYER_STATE2

* PLAYER_STATE3

* import bss

* format stuff

* bss cleanup

* more cleaning and some naming

* face

* cleaning up link human object a bit

* Remove PHYSICAL_TO_VIRTUAL2

* Update src/code/z_player_lib.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* review

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* format

* /* CAT */

Co-authored-by: Isghj &lt;42048411+isghj5@users.noreply.github.com&gt;

* naming some stuff on objects

* format

* invert flags endian

* review

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* format

* drawmask

Co-authored-by: Isghj &lt;42048411+isghj5@users.noreply.github.com&gt;

* naming

* another round of human object naming

* enum renames

* sActionModelGroups and use enum as types

* PlayerAnimType

* PLAYER_MODELTYPE_

* determined ranges of PlayerModelType

* name PLAYER_MODELGROUP_DEFAULT

* format

* sheath

* dlist groups placeholder namse

* PLAYER_MODELGROUP_BOTTLE

* Some fierce deity naming

* Right hands

* zora skel dlists

* deku limb dlists

* left hands

* name most modelgroups

* more hand naming

* regs as dec

* fix in horse

* Use BUTTON_ITEM_EQUIP macro

* review

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* reformat D_801AED58

* Sword sheaths

* swords and shields

* Update src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* playerForm on Player_DrawImpl

* fomat

* Update src/code/z_player_lib.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Update assets/xml/objects/gameplay_keep.xml

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* review

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* VIRTUAL_TO_PHYSICAL(SEGMENTED_TO_VIRTUAL(gEffBubble1Tex))

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* singular limb enum names

* fix bss

* Update src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* review

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* name goron shielding limbs

* name limb

* Update src/code/z_player_lib.c

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* bss

* bss

* format

* namefixer

* bss

* bss

* bss

* bss

* format

* bss

* review

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* fix bss

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;
Co-authored-by: Isghj &lt;42048411+isghj5@users.noreply.github.com&gt;
Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;
Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Import Camera Data (#1097)</title>
<updated>2022-10-13T03:26:35+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2022-10-13T03:26:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=868029b213128eaa24d0b80f854f71704cfafe8c'/>
<id>868029b213128eaa24d0b80f854f71704cfafe8c</id>
<content type='text'>
* import camera data

* cleanup

* easier-to-read cam-hud-visibility

* PR Suggestions

* fix camflag macros

* fix bss

* camera data summary

* small cleanup

* cleanup camera data

* cam data mode enums</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* import camera data

* cleanup

* easier-to-read cam-hud-visibility

* PR Suggestions

* fix camflag macros

* fix bss

* camera data summary

* small cleanup

* cleanup camera data

* cam data mode enums</pre>
</div>
</content>
</entry>
<entry>
<title>`z_parameter`: Timers (#1031)</title>
<updated>2022-09-29T12:57:44+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2022-09-29T12:57:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=8f2fe9b3c703418e6b4a3a420b9a026f1ef94210'/>
<id>8f2fe9b3c703418e6b4a3a420b9a026f1ef94210</id>
<content type='text'>
* import timers from parameter branch

* more cleanup

* small namechange

* improved docs

* more cleanup

* one more namechange

* another small cleanup...

* fix destroy

* plurals

* revert graphic function names

* PR suggestions, better docs

* revert namechange, better postman timer name

* oops

* fix merge

* fix merge

* fix bss

* PR Suggestions</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* import timers from parameter branch

* more cleanup

* small namechange

* improved docs

* more cleanup

* one more namechange

* another small cleanup...

* fix destroy

* plurals

* revert graphic function names

* PR suggestions, better docs

* revert namechange, better postman timer name

* oops

* fix merge

* fix merge

* fix bss

* PR Suggestions</pre>
</div>
</content>
</entry>
</feed>
