<feed xmlns='http://www.w3.org/2005/Atom'>
<title>mm/src/boot_O2_g3/yaz0.c, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Majora’s Mask</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/'/>
<entry>
<title>Non libultra Boot Cleanup (#1370)</title>
<updated>2023-09-12T00:38:31+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2023-09-12T00:38:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=190b78549e0fa1a801786e73d914185e1fbca2a6'/>
<id>190b78549e0fa1a801786e73d914185e1fbca2a6</id>
<content type='text'>
* reorganize

* math64

* rcp_utils

* osSyncPrintfUnused

* comment spacing</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* reorganize

* math64

* rcp_utils

* osSyncPrintfUnused

* comment spacing</pre>
</div>
</content>
</entry>
<entry>
<title>Move libultra function declarations to libultra headers (#1196)</title>
<updated>2023-09-02T19:34:29+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-09-02T19:34:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=4fa13e4132cf8adb2f07bb34927e62e525c8cc79'/>
<id>4fa13e4132cf8adb2f07bb34927e62e525c8cc79</id>
<content type='text'>
* Delete unused headers

* Move PR and io to ultra64

* move headers to ultra64

* more cleanups

* more reorganizing

* i think that should be all

* format

* ifdef guards cleanup

* Add IO_READ and IO_WRITE macros for future use

* warnings

* review

Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;

* warnings again

* warn

* ifdef guards

* fix merge

* fix merge

* fix merge

* bss

* padutils.h

* bss

* bss

* bss

* fix merge

* bss

* bss

* bss

* fix merge

* fixes

* fixes

* bss

* bss

* fix merge

* fix

* fix

* fix includepaths

* fix paths

* bss

* fix

* ultra64/ -&gt; PR/

* header guards

* fix ehader guards

* fix

* fix++

* format

* bss is borken

* prevent 2

* :despair:

* bss

* rename assert to dbg_hungup

* fix

* a

* fix

* bss

* fix

* bss

* bss

---------

Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Delete unused headers

* Move PR and io to ultra64

* move headers to ultra64

* more cleanups

* more reorganizing

* i think that should be all

* format

* ifdef guards cleanup

* Add IO_READ and IO_WRITE macros for future use

* warnings

* review

Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;

* warnings again

* warn

* ifdef guards

* fix merge

* fix merge

* fix merge

* bss

* padutils.h

* bss

* bss

* bss

* fix merge

* bss

* bss

* bss

* fix merge

* fixes

* fixes

* bss

* bss

* fix merge

* fix

* fix

* fix includepaths

* fix paths

* bss

* fix

* ultra64/ -&gt; PR/

* header guards

* fix ehader guards

* fix

* fix++

* format

* bss is borken

* prevent 2

* :despair:

* bss

* rename assert to dbg_hungup

* fix

* a

* fix

* bss

* fix

* bss

* bss

---------

Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Port OoT's docs for `fault.c` and `fault_drawer.c` (#1199)</title>
<updated>2023-07-08T18:41:25+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-07-08T18:41:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=b3eae0e5b7bcc2c5d3c8a1d562f0737d80c7e35c'/>
<id>b3eae0e5b7bcc2c5d3c8a1d562f0737d80c7e35c</id>
<content type='text'>
* fault.h

* some docs stealing

* fix building

* fault_internal.h

* pass

* finish stealing docs

* finish cleanup

* format

* warning

* Update src/boot_O2_g3/fault.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Update src/boot_O2_g3/fault.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Update src/boot_O2_g3/fault.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* review

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* arggggg

* arggggg part 2

* STACK

* PHYS_TO_K0(0x400000)

* format

* fix

* Instance

* format

* Neutral reset

* variables.h cleanup

* bss

* frameBuffer

* format

* Update src/boot_O2_g3/fault.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* review

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Update src/boot_O2_g3/fault.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* bss

* bss

* bss

* callback cleanup

* fix function declarations

* fix again

* bss

* bss

* Update src/overlays/actors/ovl_En_Fishing/z_en_fishing.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update src/boot_O2_g3/fault.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* bss

* bss

* Update src/boot_O2_g3/fault.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* review

* import bss

* format

* minor cleanup

* bss

* review

* fix

* bss

* bss

* bss

* bss

* bss

* format

* a

* Z_PRIORITY_FAULT

* bss

* fix

* idle.c bss doesn't want to get fixed :c

* review

* bss

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;
Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* fault.h

* some docs stealing

* fix building

* fault_internal.h

* pass

* finish stealing docs

* finish cleanup

* format

* warning

* Update src/boot_O2_g3/fault.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Update src/boot_O2_g3/fault.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Update src/boot_O2_g3/fault.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* review

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* arggggg

* arggggg part 2

* STACK

* PHYS_TO_K0(0x400000)

* format

* fix

* Instance

* format

* Neutral reset

* variables.h cleanup

* bss

* frameBuffer

* format

* Update src/boot_O2_g3/fault.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* review

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Update src/boot_O2_g3/fault.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* bss

* bss

* bss

* callback cleanup

* fix function declarations

* fix again

* bss

* bss

* Update src/overlays/actors/ovl_En_Fishing/z_en_fishing.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update src/boot_O2_g3/fault.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* bss

* bss

* Update src/boot_O2_g3/fault.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* review

* import bss

* format

* minor cleanup

* bss

* review

* fix

* bss

* bss

* bss

* bss

* bss

* format

* a

* Z_PRIORITY_FAULT

* bss

* fix

* idle.c bss doesn't want to get fixed :c

* review

* bss

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;
Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Misc Cleanup 3 (#1268)</title>
<updated>2023-06-05T22:57:45+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-06-05T22:57:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=f92a61db27ed8ee213072df11169777c6794bc1b'/>
<id>f92a61db27ed8ee213072df11169777c6794bc1b</id>
<content type='text'>
* begin more cleanup

* more enums

* typo

* ==

* fix go.h

* fix RaceDogInfo struct

* PR Review

* PR Suggestions

* missed one

* missed even more

* fix params

* fix number</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* begin more cleanup

* more enums

* typo

* ==

* fix go.h

* fix RaceDogInfo struct

* PR Review

* PR Suggestions

* missed one

* missed even more

* fix params

* fix number</pre>
</div>
</content>
</entry>
<entry>
<title>Scene table (#1207)</title>
<updated>2023-05-29T23:57:14+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-05-29T23:57:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=4143097c5a6080a1ebbb3d328b85178ab13ab8e6'/>
<id>4143097c5a6080a1ebbb3d328b85178ab13ab8e6</id>
<content type='text'>
* scene_table.h

* Move restriction flgs to scene_table.h

* format

* rename D_801C5FC0 to sPersistentCycleFlags

* format

* move persistent flags to table

* cleanups

* review

* PERSISTENT_CYCLE_FLAGS_SET

* PERSISTENT_CYCLE_FLAGS_NONE

* move comment above the scene

* bss

* tons of bss

* whoops

* bss

* bss

* bss

* Update include/tables/scene_table.h

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update src/code/z_scene_table.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* SCENE_MAX

* bss

* bss

* bss

---------

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* scene_table.h

* Move restriction flgs to scene_table.h

* format

* rename D_801C5FC0 to sPersistentCycleFlags

* format

* move persistent flags to table

* cleanups

* review

* PERSISTENT_CYCLE_FLAGS_SET

* PERSISTENT_CYCLE_FLAGS_NONE

* move comment above the scene

* bss

* tons of bss

* whoops

* bss

* bss

* bss

* Update include/tables/scene_table.h

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update src/code/z_scene_table.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* SCENE_MAX

* bss

* bss

* bss

---------

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Cutscene Documentation (z_eventmgr.c OK) (#1164)</title>
<updated>2023-04-19T17:52:00+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-04-19T17:52:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=9d25fad40743fe259867bc81c152591683c8fe73'/>
<id>9d25fad40743fe259867bc81c152591683c8fe73</id>
<content type='text'>
* begin cutscene docs

* more docs

* more docs

* z_eventmgr.c OK

Co-authored-by: Thar0 &lt;Thar0@users.noreply.github.com&gt;

* cutscene camera

* commands WIP

* more docs

* merge master

* csId, oof

* more cleanup

* more docs, csCam

* more cleanup

* more docs

* more

* cleanup functions.h

* better misc cmd docs

* apply discord discussions

* small adjustment

* more cleanup

* more docs

* more cleanup

* more cs cam docs

* small fix

* cmd cleanup

* small cleanup

* better match, thanks anon

* remove last return

* PR suggestions, small cleanup

* next PR review

* rm internal funcs from functions.h

* more PR

* add comment

* csCam interp typedef handler

* cleanup, scene cmd

* missed an enum use

* ActorCutscene -&gt; CutsceneManager, PR Suggestions

* more PR Suggestions

* more actorCutscene cleanup

* R_USE_DEBUG_CUTSCENE

* more small docs

* move functions to cutscene.h

* PlayerCsId

* fix bss

* missed some function headers

* more scene cleanup

* more scene cleanup

* missed one

* CS_SPAWN_FLAGS

* wrong usage of macro

* more cleanup

* name last cs transition types

* IsNext bool

* update namefixer

* fix namefixer

* more cleanup

* add comment

* fixed enums for motion blur

* consistent cutscene lists

* cutscene entry func consistent

* PR Suggestion

* fig review

* fix additionalCsId name in actor

* more pr review

* bss

---------

Co-authored-by: Thar0 &lt;Thar0@users.noreply.github.com&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* begin cutscene docs

* more docs

* more docs

* z_eventmgr.c OK

Co-authored-by: Thar0 &lt;Thar0@users.noreply.github.com&gt;

* cutscene camera

* commands WIP

* more docs

* merge master

* csId, oof

* more cleanup

* more docs, csCam

* more cleanup

* more docs

* more

* cleanup functions.h

* better misc cmd docs

* apply discord discussions

* small adjustment

* more cleanup

* more docs

* more cleanup

* more cs cam docs

* small fix

* cmd cleanup

* small cleanup

* better match, thanks anon

* remove last return

* PR suggestions, small cleanup

* next PR review

* rm internal funcs from functions.h

* more PR

* add comment

* csCam interp typedef handler

* cleanup, scene cmd

* missed an enum use

* ActorCutscene -&gt; CutsceneManager, PR Suggestions

* more PR Suggestions

* more actorCutscene cleanup

* R_USE_DEBUG_CUTSCENE

* more small docs

* move functions to cutscene.h

* PlayerCsId

* fix bss

* missed some function headers

* more scene cleanup

* more scene cleanup

* missed one

* CS_SPAWN_FLAGS

* wrong usage of macro

* more cleanup

* name last cs transition types

* IsNext bool

* update namefixer

* fix namefixer

* more cleanup

* add comment

* fixed enums for motion blur

* consistent cutscene lists

* cutscene entry func consistent

* PR Suggestion

* fig review

* fix additionalCsId name in actor

* more pr review

* bss

---------

Co-authored-by: Thar0 &lt;Thar0@users.noreply.github.com&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>sys_cmpdata OK (#1065)</title>
<updated>2023-01-14T03:29:50+00:00</updated>
<author>
<name>mzxrules</name>
<email>mzxrules@gmail.com</email>
</author>
<published>2023-01-14T03:29:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=e2b61f88e46efc994db334ac5f03e1174de67058'/>
<id>e2b61f88e46efc994db334ac5f03e1174de67058</id>
<content type='text'>
* sys_cmpdata decomp

* implement suggestions

* sys_cmpdata OK

* format

* implement suggestion

* make bss data public

* format bleh</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* sys_cmpdata decomp

* implement suggestions

* sys_cmpdata OK

* format

* implement suggestion

* make bss data public

* format bleh</pre>
</div>
</content>
</entry>
<entry>
<title>z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073)</title>
<updated>2022-10-04T20:46:32+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2022-10-04T20:46:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=2006a65ba62e7e848823cd1de009c9e16d6421eb'/>
<id>2006a65ba62e7e848823cd1de009c9e16d6421eb</id>
<content type='text'>
* overlay matches

* prototypes

* fbdemo too

* virtual to physical

* names, cleanup, etc

* bss reordering

* uintptr stuff

* fixed now?

* one fix

* headers and such

* fixes'n'stuff

* XXX action

* docs of a sort

* useless error codes

* n

* format

* header? I barely know her!

Co-authored-by: petrie911 &lt;petrie911@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* overlay matches

* prototypes

* fbdemo too

* virtual to physical

* names, cleanup, etc

* bss reordering

* uintptr stuff

* fixed now?

* one fix

* headers and such

* fixes'n'stuff

* XXX action

* docs of a sort

* useless error codes

* n

* format

* header? I barely know her!

Co-authored-by: petrie911 &lt;petrie911@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Decomp `Message_GetState`, add `TextState` enum and some header reorganization (#919)</title>
<updated>2022-07-22T19:51:20+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2022-07-22T19:51:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=addfe3a6133819e3b82e5e55a72b847f55757cc9'/>
<id>addfe3a6133819e3b82e5e55a72b847f55757cc9</id>
<content type='text'>
* Message_GetState

* Rename msgCtx-&gt;msgLength

* Replace some enums

* TEXT_STATE_CLOSING

* use enum on switches

* use enum when assigning to a variable

* some minor cleanups

* minor cleanup

* TEXT_STATE_CHOICE

* remove unused temp

* z64message.h and z64view.h

* steal some stuff from OoT

* add some stuff to namefixer

* fix shift

* minor doc comment

* Update MessageContext struct from andzura's branch

Co-authored-by: Andzura &lt;11079691+Andzura@users.noreply.github.com&gt;

* some other TextState uses I missed

* format

* statetimer in dec

* review

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* review

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* review

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* format

* Batch () commit

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* review

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* format

* bss

* use text state defines on new actors

* fix matching

* bss

Co-authored-by: Andzura &lt;11079691+Andzura@users.noreply.github.com&gt;
Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;
Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;
Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Message_GetState

* Rename msgCtx-&gt;msgLength

* Replace some enums

* TEXT_STATE_CLOSING

* use enum on switches

* use enum when assigning to a variable

* some minor cleanups

* minor cleanup

* TEXT_STATE_CHOICE

* remove unused temp

* z64message.h and z64view.h

* steal some stuff from OoT

* add some stuff to namefixer

* fix shift

* minor doc comment

* Update MessageContext struct from andzura's branch

Co-authored-by: Andzura &lt;11079691+Andzura@users.noreply.github.com&gt;

* some other TextState uses I missed

* format

* statetimer in dec

* review

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* review

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* review

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* format

* Batch () commit

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* review

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* format

* bss

* use text state defines on new actors

* fix matching

* bss

Co-authored-by: Andzura &lt;11079691+Andzura@users.noreply.github.com&gt;
Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;
Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;
Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>SubS Shadows, Cutscenes, Exchange, and Planes (#773)</title>
<updated>2022-04-22T04:11:54+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2022-04-22T04:11:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=e50c346ab831a29716ae89ffd683072ae3a801e9'/>
<id>e50c346ab831a29716ae89ffd683072ae3a801e9</id>
<content type='text'>
* Bring code over

* Rename

* clean up variables.h

* Bring over some more code as well as cleanup

* remove newline in functions.h

* format

* Add plane functions

* Remove from actorfixer

* Add some more docs to plane functions

* Use temp for better format

* change func_8013E8F8 to return an s32

* rename origin back to pos

* format

* Add docs to SubS_ComputePlane

* format

* gfxContextPtr -&gt; globalCtx

* bss

* Better docs of SubS_ComputePlane

* Normal -&gt; unitVec

* Review pt. 1

* Update plane comment

* SubS_ActorAndPlayerAreFacing -&gt; SubS_ActorAndPlayerFaceEachOther

* Add subs texture defines

* Update include/z64math.h

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;</content>
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<pre>
* Bring code over

* Rename

* clean up variables.h

* Bring over some more code as well as cleanup

* remove newline in functions.h

* format

* Add plane functions

* Remove from actorfixer

* Add some more docs to plane functions

* Use temp for better format

* change func_8013E8F8 to return an s32

* rename origin back to pos

* format

* Add docs to SubS_ComputePlane

* format

* gfxContextPtr -&gt; globalCtx

* bss

* Better docs of SubS_ComputePlane

* Normal -&gt; unitVec

* Review pt. 1

* Update plane comment

* SubS_ActorAndPlayerAreFacing -&gt; SubS_ActorAndPlayerFaceEachOther

* Add subs texture defines

* Update include/z64math.h

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;</pre>
</div>
</content>
</entry>
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