<feed xmlns='http://www.w3.org/2005/Atom'>
<title>mm/src/code/audio/code_801A7B10.c, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Majora’s Mask</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/'/>
<entry>
<title>rename audio files (#1188)</title>
<updated>2023-03-08T03:14:43+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-03-08T03:14:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=9b33e6a3a55cbb3cb423c3b89ed4a712e34c0c4f'/>
<id>9b33e6a3a55cbb3cb423c3b89ed4a712e34c0c4f</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033)</title>
<updated>2022-09-30T11:49:35+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2022-09-30T11:49:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=1af942ae12499c90bb4ebe2d37988d2234f8605e'/>
<id>1af942ae12499c90bb4ebe2d37988d2234f8605e</id>
<content type='text'>
* import audio scene seq docs

* cleanup

* fix scene cmd

* small fixes

* more PR suggestions

* missed comment

* rename spot to resume

* cleanup comments

* SEQ_IO_VAL_NONE

* Empty-Commit

* another PR suggestion</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* import audio scene seq docs

* cleanup

* fix scene cmd

* small fixes

* more PR suggestions

* missed comment

* rename spot to resume

* cleanup comments

* SEQ_IO_VAL_NONE

* Empty-Commit

* another PR suggestion</pre>
</div>
</content>
</entry>
<entry>
<title>Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented (#798)</title>
<updated>2022-08-15T18:39:57+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2022-08-15T18:39:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=82fe521721ecd8506e4bc5954e406db1e8de8edc'/>
<id>82fe521721ecd8506e4bc5954e406db1e8de8edc</id>
<content type='text'>
* Rename functions

* code_801A5BD0 OK

* PR 1, improve spacing

* Rename unused struct

* Rename Sfx Variables

* PR Feedback, update names

* Add comment

* cleanup vars

* Fix merge

* Rework documentation, include more functions in sfx system

* PR suggestions

* fix AudioSfx_MuteBanks

* missed enum

* more cleanup

* more suggestions</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Rename functions

* code_801A5BD0 OK

* PR 1, improve spacing

* Rename unused struct

* Rename Sfx Variables

* PR Feedback, update names

* Add comment

* cleanup vars

* Fix merge

* Rework documentation, include more functions in sfx system

* PR suggestions

* fix AudioSfx_MuteBanks

* missed enum

* more cleanup

* more suggestions</pre>
</div>
</content>
</entry>
<entry>
<title>River_Sound OK and Documented + River_Sound Related `z_actor`/`Audio` Functions (#661)</title>
<updated>2022-03-27T14:42:19+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2022-03-27T14:42:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=f1d1173558e6fc01dfe7e884e29643d640db5a77'/>
<id>f1d1173558e6fc01dfe7e884e29643d640db5a77</id>
<content type='text'>
* First pass of `func_800BCCDC`

* river_sound OK (copy progress from audio WIP)

* Copy progress from `code_8019AF00.c` (still waiting for data to be imported)

* More docs

* feedback

* Add in `code_8019AF00.c` functions

* format

* params

* Minor cleanup

* Small fix

* one more

* Better names

* Add comment, cleanup Idx

* Fix bss

* Fix BSS</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* First pass of `func_800BCCDC`

* river_sound OK (copy progress from audio WIP)

* Copy progress from `code_8019AF00.c` (still waiting for data to be imported)

* More docs

* feedback

* Add in `code_8019AF00.c` functions

* format

* params

* Minor cleanup

* Small fix

* one more

* Better names

* Add comment, cleanup Idx

* Fix bss

* Fix BSS</pre>
</div>
</content>
</entry>
<entry>
<title>Audio Files &amp; Data: Fix File/Data Splits and Compiler Flags (#456)</title>
<updated>2021-11-19T14:36:50+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2021-11-19T14:36:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=d190b265f6f232ac7423d72b55f8c42583c93cb2'/>
<id>d190b265f6f232ac7423d72b55f8c42583c93cb2</id>
<content type='text'>
* Properly split audio voice

* Split off jpeg code from audio

* Fix compiler flags

* Properly split libultra audio file

* Split audio data for many files correctly

* Fix remaining data splits

* Fix up troublesome data

* Fix variables.txt

* Missed two files that need to go in audio/

* Add missing `/`

* `D_801E1100` -&gt; audio_init_params

* Properly split code_801D9090.data.s

* Fix code_801A5BD0 bss

* Move audio_dramStack to a blob</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Properly split audio voice

* Split off jpeg code from audio

* Fix compiler flags

* Properly split libultra audio file

* Split audio data for many files correctly

* Fix remaining data splits

* Fix up troublesome data

* Fix variables.txt

* Missed two files that need to go in audio/

* Add missing `/`

* `D_801E1100` -&gt; audio_init_params

* Properly split code_801D9090.data.s

* Fix code_801A5BD0 bss

* Move audio_dramStack to a blob</pre>
</div>
</content>
</entry>
</feed>
