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<title>mm/src/code/speed_meter.c, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Majora’s Mask</subtitle>
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<entry>
<title>[headers] `z64malloc.h` -&gt; `zelda_arena.h` (#1702)</title>
<updated>2024-10-05T15:42:49+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2024-10-05T15:42:49+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681)</title>
<updated>2024-09-07T22:47:22+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2024-09-07T22:47:22+00:00</published>
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<id>2e2b2e2c7a59bd3544de5e73f72a03b947ec8ab3</id>
<content type='text'>
* [headers] Move padmgr, scheduler symbols to respective headers

* fix revealed header problems

* Fix bss

* review

* bss

* segmented_address.h

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</content>
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<pre>
* [headers] Move padmgr, scheduler symbols to respective headers

* fix revealed header problems

* Fix bss

* review

* bss

* segmented_address.h

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>General Cleanup 2 (#1538)</title>
<updated>2024-01-29T00:27:50+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-01-29T00:27:50+00:00</published>
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<id>db8f5f5ccc89304a28aa754087a6c2bf72e55717</id>
<content type='text'>
* Cleanup

* Cleanup variables.h

* Cleanup fault headers

* Some includes/headers cleanup

* Libultra btn wrappers

* Mark differences to original libultra headers

* Remove duplicate include in fault

* format

* Update include/PR/os_voice.h

Co-authored-by: Tom Overton &lt;tom-overton@users.noreply.github.com&gt;

* align

---------

Co-authored-by: Tom Overton &lt;tom-overton@users.noreply.github.com&gt;</content>
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<pre>
* Cleanup

* Cleanup variables.h

* Cleanup fault headers

* Some includes/headers cleanup

* Libultra btn wrappers

* Mark differences to original libultra headers

* Remove duplicate include in fault

* format

* Update include/PR/os_voice.h

Co-authored-by: Tom Overton &lt;tom-overton@users.noreply.github.com&gt;

* align

---------

Co-authored-by: Tom Overton &lt;tom-overton@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Organize `libc64` files (#1492)</title>
<updated>2023-11-27T01:01:42+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-11-27T01:01:42+00:00</published>
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<id>6dd16009361b2561f77b7933981611a9b975fa21</id>
<content type='text'>
* Move qrand to libc64

* use an union to avoid type punning

* __osMalloc

* math64.c

* fixed_point.h

* sleep

* aprintf.h

* sprintf

* malloc

* use original names on aprintf.c and malloc.c

* qrand cleanup pass

* use original names of sleep.c

* og names for sprintf

* more cleanup

* format

* fixes

* whoops

* use ARRAY_COUNT again

* comment

* Use `fu`

* forgot this one

* review

* fix

* sneak a tiny cleanup</content>
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<pre>
* Move qrand to libc64

* use an union to avoid type punning

* __osMalloc

* math64.c

* fixed_point.h

* sleep

* aprintf.h

* sprintf

* malloc

* use original names on aprintf.c and malloc.c

* qrand cleanup pass

* use original names of sleep.c

* og names for sprintf

* more cleanup

* format

* fixes

* whoops

* use ARRAY_COUNT again

* comment

* Use `fu`

* forgot this one

* review

* fix

* sneak a tiny cleanup</pre>
</div>
</content>
</entry>
<entry>
<title>Yet another header cleanup (#1508)</title>
<updated>2023-11-23T02:55:05+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-11-23T02:55:05+00:00</published>
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<id>506e2155474b1914fe93f070c55debdeaf6df0a6</id>
<content type='text'>
* lights.c

* z64skin_matrix.h

* Move out some stuff from macros.h

* gamealloc.h

* move most transition functions to z64transition.h

* z64lib.h

* `include` cleanup on transition files

* z_overlay cleanup

* z64malloc.h

* format

* forgot to remove those

* forgot this

* fix borken includes</content>
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<pre>
* lights.c

* z64skin_matrix.h

* Move out some stuff from macros.h

* gamealloc.h

* move most transition functions to z64transition.h

* z64lib.h

* `include` cleanup on transition files

* z_overlay cleanup

* z64malloc.h

* format

* forgot to remove those

* forgot this

* fix borken includes</pre>
</div>
</content>
</entry>
<entry>
<title>Fix ultratypes types (#1454)</title>
<updated>2023-11-16T05:01:42+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2023-11-16T05:01:42+00:00</published>
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<id>5acaec4486a6ba9c6a308c3987f664d1bbe6ab6b</id>
<content type='text'>
* Fix ultratypes types

* Add back size_t and NULL

* Callocs

* Callocs pt 2

* bool

* STDC version checks</content>
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<pre>
* Fix ultratypes types

* Add back size_t and NULL

* Callocs

* Callocs pt 2

* bool

* STDC version checks</pre>
</div>
</content>
</entry>
<entry>
<title>Speedmeter OK (#1393)</title>
<updated>2023-10-03T04:52:41+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2023-10-03T04:52:41+00:00</published>
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<id>4ca54d704eb84b6d9f4142d4445ac1e400e14fd4</id>
<content type='text'>
* Match

* data + bss

* x

* Small cleanup

* maxVal

* gUnkTimeAcc

* SET_FULLSCREEN_VIEWPORT_HIRES

* Update permuter settings

* SET_FULLSCREEN_VIEWPORT_DYNAMIC</content>
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<pre>
* Match

* data + bss

* x

* Small cleanup

* maxVal

* gUnkTimeAcc

* SET_FULLSCREEN_VIEWPORT_HIRES

* Update permuter settings

* SET_FULLSCREEN_VIEWPORT_DYNAMIC</pre>
</div>
</content>
</entry>
<entry>
<title>Game bss and cleanup (#1356)</title>
<updated>2023-08-22T01:44:28+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2023-08-22T01:44:28+00:00</published>
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<id>80595371509567174f2da5bc61c89e51799fca32</id>
<content type='text'>
* Game bss and cleanup

* Match Oot with rdp time variables

* PR review

* Namefixer</content>
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<pre>
* Game bss and cleanup

* Match Oot with rdp time variables

* PR review

* Namefixer</pre>
</div>
</content>
</entry>
<entry>
<title>code_801780F0 OK and documented, EnPaper documented (#1061)</title>
<updated>2022-12-08T19:33:21+00:00</updated>
<author>
<name>EllipticEllipsis</name>
<email>elliptic.ellipsis@gmail.com</email>
</author>
<published>2022-12-08T19:33:21+00:00</published>
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<id>bbbe0b1821febc653233c48e47fd492f95e5bc0d</id>
<content type='text'>
* File split

* Split, OK and documented

Co-authored-by: petrie911 &lt;69443847+petrie911@users.noreply.github.com&gt;
Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;
Co-authored-by: Synray &lt;31429825+Synray@users.noreply.github.com&gt;

* Document relevant parts of DmBal

* Some EnPaper docs

* Document EnPaper

* Name functions

* Defake Actor_UpdateActor a bit

* Reword

* \cdot

* Fiddle with the description of the DE again

* Actually force is probably more correct

* Probably time to stop fiddling

* Format?

* Review

* Remove bug comment

* Review

* Rename to su_mtx, split off code_80140CE0

* Format

Co-authored-by: petrie911 &lt;69443847+petrie911@users.noreply.github.com&gt;
Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;
Co-authored-by: Synray &lt;31429825+Synray@users.noreply.github.com&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</content>
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<pre>
* File split

* Split, OK and documented

Co-authored-by: petrie911 &lt;69443847+petrie911@users.noreply.github.com&gt;
Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;
Co-authored-by: Synray &lt;31429825+Synray@users.noreply.github.com&gt;

* Document relevant parts of DmBal

* Some EnPaper docs

* Document EnPaper

* Name functions

* Defake Actor_UpdateActor a bit

* Reword

* \cdot

* Fiddle with the description of the DE again

* Actually force is probably more correct

* Probably time to stop fiddling

* Format?

* Review

* Remove bug comment

* Review

* Rename to su_mtx, split off code_80140CE0

* Format

Co-authored-by: petrie911 &lt;69443847+petrie911@users.noreply.github.com&gt;
Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;
Co-authored-by: Synray &lt;31429825+Synray@users.noreply.github.com&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>View &amp; Shrink_Window Docs (#1049)</title>
<updated>2022-10-02T14:32:57+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2022-10-02T14:32:57+00:00</published>
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<id>841da5f13818741c1a50cd16605ad4934b9de36e</id>
<content type='text'>
* view and shrink_window docs

* cleanup

* move func declaration to header

* move struct to local

* PR Suggestions

* g to s</content>
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<pre>
* view and shrink_window docs

* cleanup

* move func declaration to header

* move struct to local

* PR Suggestions

* g to s</pre>
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</content>
</entry>
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