<feed xmlns='http://www.w3.org/2005/Atom'>
<title>mm/src/code/sys_math3d.c, branch gha</title>
<subtitle>Decompilation of The Legend of Zelda: Majora’s Mask</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/'/>
<entry>
<title>[n64-jp-1.1] CIC6105.c matched (#1843)</title>
<updated>2026-03-26T10:59:39+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2026-03-26T10:59:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=a9da608e187f0f6874ee15491347751751fcedeb'/>
<id>a9da608e187f0f6874ee15491347751751fcedeb</id>
<content type='text'>
* match CIC6105.c

* Renames and fixes

* Fix bss

* format

* Review

* Version check inequalities</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* match CIC6105.c

* Renames and fixes

* Fix bss

* format

* Review

* Version check inequalities</pre>
</div>
</content>
</entry>
<entry>
<title>Remove asm-processor in favor of preprocess.sh (#1760)</title>
<updated>2025-02-22T02:02:19+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2025-02-22T02:02:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=61961fb938fa2ff9a6b2391be09ad19d46b7b3d5'/>
<id>61961fb938fa2ff9a6b2391be09ad19d46b7b3d5</id>
<content type='text'>
* Remove asm-processor in favor of preprocess.sh

* Remove duplicate CMD_F

* preprocess_pragmas gitignore

* Mac fixes

* Macos + clang as cc check fixes

* Need quotes for paths with spaces

* Fix bss</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Remove asm-processor in favor of preprocess.sh

* Remove duplicate CMD_F

* preprocess_pragmas gitignore

* Mac fixes

* Macos + clang as cc check fixes

* Need quotes for paths with spaces

* Fix bss</pre>
</div>
</content>
</entry>
<entry>
<title>Misc FAKE fixes (#1783)</title>
<updated>2025-02-16T17:30:27+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2025-02-16T17:30:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=4780abbfd8e141b41807609aae80ae98f3090d1e'/>
<id>4780abbfd8e141b41807609aae80ae98f3090d1e</id>
<content type='text'>
* CutsceneCamera_UpdateSplines fake match

* CutsceneCamera_Init -1 splineIndex

* Eye Point comment

* func_80B781DC better fake

* func_80B32F04

* ObjSwitch_Update

* ObjSwitch_InitTrisCollider

* ObjAqua_Init

* EnTrt_ItemGiven

* func_80C10E98 partly

* EnTest7_WarpCsWarp this to 1

* EnTest6_InvertedSoTCutscene better fake

* EnTest6_DrawAmmoDropRupee

* EnPoSisters_MatchPlayerY

* func_8095B76C

* EnMinifrog_Init

* func_80A5C0B8

* EnKnight_UpdateEffects

* EnKnight_FlyingHeadAttack

* EnKakasi_Init

* EnInvadepoh_ModelInfo_GetNextFaceAnim

* BgAstrBombwall_InitCollider like func_809CE068

* Player_UpdateInterface

* Player_CsAction_TranslateReverse

* DynaPoly_AddBgActorToLookup better fake

* CutsceneManager_FindEntranceCsId

* func_800AE930 better fake

* Math3D_CylVsLineSeg better fake

* MapDisp_InitBossRoomStorey

* Play_Init

* EnTimeTag_Diary_Wait better fake

* Remove fake label from Player_SwordFromIA

* Player_PostLimbDrawGameplay partly

* EffectBlure_AddVertex prev temp

* Player_PostLimbDrawGameplay attempt 2

* AudioMgr_StopAllSfxExceptSystem

* Camera_Normal0

* Camera_Jump2

* Camera_Normal3

* PR review</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* CutsceneCamera_UpdateSplines fake match

* CutsceneCamera_Init -1 splineIndex

* Eye Point comment

* func_80B781DC better fake

* func_80B32F04

* ObjSwitch_Update

* ObjSwitch_InitTrisCollider

* ObjAqua_Init

* EnTrt_ItemGiven

* func_80C10E98 partly

* EnTest7_WarpCsWarp this to 1

* EnTest6_InvertedSoTCutscene better fake

* EnTest6_DrawAmmoDropRupee

* EnPoSisters_MatchPlayerY

* func_8095B76C

* EnMinifrog_Init

* func_80A5C0B8

* EnKnight_UpdateEffects

* EnKnight_FlyingHeadAttack

* EnKakasi_Init

* EnInvadepoh_ModelInfo_GetNextFaceAnim

* BgAstrBombwall_InitCollider like func_809CE068

* Player_UpdateInterface

* Player_CsAction_TranslateReverse

* DynaPoly_AddBgActorToLookup better fake

* CutsceneManager_FindEntranceCsId

* func_800AE930 better fake

* Math3D_CylVsLineSeg better fake

* MapDisp_InitBossRoomStorey

* Play_Init

* EnTimeTag_Diary_Wait better fake

* Remove fake label from Player_SwordFromIA

* Player_PostLimbDrawGameplay partly

* EffectBlure_AddVertex prev temp

* Player_PostLimbDrawGameplay attempt 2

* AudioMgr_StopAllSfxExceptSystem

* Camera_Normal0

* Camera_Jump2

* Camera_Normal3

* PR review</pre>
</div>
</content>
</entry>
<entry>
<title>Introduce a bunch of small new headers (#1649)</title>
<updated>2024-07-28T20:53:28+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2024-07-28T20:53:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=cd087d85113291740357f9e7caaef916575a2775'/>
<id>cd087d85113291740357f9e7caaef916575a2775</id>
<content type='text'>
* regs.h

* gfxalloc.h

* z64inventory.h

* gfx.h

* graph.h

* z64olib.h

* z64elf_message.h

* fix missing include

* Include z64inventory.h on z64save.h

* fix bss

* Move PosRot to z64math.h

* So dumb

* Update src/overlays/actors/ovl_En_Kusa/z_en_kusa.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* review

* Remove graph.h

* bss

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* regs.h

* gfxalloc.h

* z64inventory.h

* gfx.h

* graph.h

* z64olib.h

* z64elf_message.h

* fix missing include

* Include z64inventory.h on z64save.h

* fix bss

* Move PosRot to z64math.h

* So dumb

* Update src/overlays/actors/ovl_En_Kusa/z_en_kusa.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* review

* Remove graph.h

* bss

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Add a `z64play.h` header (#1646)</title>
<updated>2024-06-25T19:17:03+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2024-06-25T19:17:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=6541532abb5c03088ad67748bbb23965c654127e'/>
<id>6541532abb5c03088ad67748bbb23965c654127e</id>
<content type='text'>
* z64play.h

* Move macros, functions and variables to header

* cleanup

* Reduce needed headers on z_collision_check

* Change play functions to take PlayState

* Move `Actor_ProcessInitChain` to `ichain.h`

* format

* Update src/code/z_play.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Add macros.h to sys_math3d.c

* Rename SequenceContext to SceneSequences

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* z64play.h

* Move macros, functions and variables to header

* cleanup

* Reduce needed headers on z_collision_check

* Change play functions to take PlayState

* Move `Actor_ProcessInitChain` to `ichain.h`

* format

* Update src/code/z_play.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Add macros.h to sys_math3d.c

* Rename SequenceContext to SceneSequences

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Format gbi.h, move ucode defines to makefile (#1650)</title>
<updated>2024-06-23T16:51:44+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2024-06-23T16:51:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=3682a13ec55f84eecf8b16aa7e32bda7bcf9bdfc'/>
<id>3682a13ec55f84eecf8b16aa7e32bda7bcf9bdfc</id>
<content type='text'>
* Format gbi.h, move ucode defines to makefile, correct usage of gDPSetDither

* UCODE_DEFS -&gt; GBI_DEFINES, add GBI_DOWHILE toggle

* Define GBI_DOWHILE for bss calculations

* Makefile thing</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Format gbi.h, move ucode defines to makefile, correct usage of gDPSetDither

* UCODE_DEFS -&gt; GBI_DEFINES, add GBI_DOWHILE toggle

* Define GBI_DOWHILE for bss calculations

* Makefile thing</pre>
</div>
</content>
</entry>
<entry>
<title>`sys_math3d.c` Decompiled and Mostly Documented (#1450)</title>
<updated>2024-06-15T05:39:31+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2024-06-15T05:39:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=b55f8ffe6e60ed2335acbe7d428049ea1056f4b5'/>
<id>b55f8ffe6e60ed2335acbe7d428049ea1056f4b5</id>
<content type='text'>
* Use matched sys_math3d functions by Tharo

Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;

* kinda match some unattempted functions

* move sys_math3d function declarations to z64math.h

* Rename some simple functions

* Take matched Math3D_LineVsLineClosestTwoPoints from OoT

* minor fixes to make stuff actually equivalent

* func_8017FB1C

* format

* minor cleanup

* Math3D_PointOnDirectedLine

* func_8017FB1C documentation

Co-authored-by: EllipticEllipsis &lt;73679967+EllipticEllipsis@users.noreply.github.com&gt;

* Remove actorfixer

* fix merge

* Apply renames

* more cleanup

* bss cleanup

* match Math3D_CylVsLineSeg

* WIP

* OK

* small cleanup

* Remove macros.h from sys_math3d

* Small cleanup

* Some more small clean up

* cleanup and docs

* cleanup

* PR Review

* cleanup

* fix merge

* fix merge

* merge main

* fix bss

* bss

* fix

* PR Review

* bss fix

* Merge main

* Fix bss

* Fix merge

* Add zero vecs to sys_math3d

* Format

* namefixer run

---------

Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;
Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;
Co-authored-by: EllipticEllipsis &lt;73679967+EllipticEllipsis@users.noreply.github.com&gt;
Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Use matched sys_math3d functions by Tharo

Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;

* kinda match some unattempted functions

* move sys_math3d function declarations to z64math.h

* Rename some simple functions

* Take matched Math3D_LineVsLineClosestTwoPoints from OoT

* minor fixes to make stuff actually equivalent

* func_8017FB1C

* format

* minor cleanup

* Math3D_PointOnDirectedLine

* func_8017FB1C documentation

Co-authored-by: EllipticEllipsis &lt;73679967+EllipticEllipsis@users.noreply.github.com&gt;

* Remove actorfixer

* fix merge

* Apply renames

* more cleanup

* bss cleanup

* match Math3D_CylVsLineSeg

* WIP

* OK

* small cleanup

* Remove macros.h from sys_math3d

* Small cleanup

* Some more small clean up

* cleanup and docs

* cleanup

* PR Review

* cleanup

* fix merge

* fix merge

* merge main

* fix bss

* bss

* fix

* PR Review

* bss fix

* Merge main

* Fix bss

* Fix merge

* Add zero vecs to sys_math3d

* Format

* namefixer run

---------

Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;
Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;
Co-authored-by: EllipticEllipsis &lt;73679967+EllipticEllipsis@users.noreply.github.com&gt;
Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Camera Preparation (#644)</title>
<updated>2022-02-20T00:33:47+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2022-02-20T00:33:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=fa069535d0fe06966dec592c592b8a292aef0628'/>
<id>fa069535d0fe06966dec592c592b8a292aef0628</id>
<content type='text'>
* Copy progress from z_camera

* cleanup functions.h

* Oops

* Revert `SUB16` and `ADD16` back to original names

* PR Suggestions

* PR Suggestions

* Fix merge with master</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Copy progress from z_camera

* cleanup functions.h

* Oops

* Revert `SUB16` and `ADD16` back to original names

* PR Suggestions

* PR Suggestions

* Fix merge with master</pre>
</div>
</content>
</entry>
<entry>
<title>`z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401)</title>
<updated>2022-01-10T17:04:28+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2022-01-10T17:04:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=6069a1585f34d46178b38554c8d547a266bb4123'/>
<id>6069a1585f34d46178b38554c8d547a266bb4123</id>
<content type='text'>
* Match Player_GetHeight

* Another bunch

* Fix merge conflict

* rename Gfx_DrawDListXlu

* add WEEROR

* Actor_Spawn

* almost Actor_SpawnTransitionActors  and Actor_Delete

* A bunch of small actors

* More renames

* format

* Some Player renames

* a few more

* import data

* run formatter

* func_800B7170

* whoops

* Fix merge issues

* Whoops 2

* func_800B83BC and func_800B83F8

* Actor_IsActorFacingPlayerAndWithinRange

* add some prototypes

* match Actor_UpdateBgCheckInfo

* func_800B7678

* mark Actor_SpawnAsChildAndCutscene as non_matching

* Actor_Draw

* Update is chaotic

* 2 new matches

* func_800BC8B8

* Another bunch

* function renames

* run formatter

* cleanup

* remove unnecesary casts

* add missing sfx

* Fix renames

* fix merge

* func_800BF7CC

* small bunch

* another bunch

* func_800BE184 non_matching

* two more

* split z_cheap_proc

* Another bunch

* another bunch

* a few and a non matching

* yeee

* a

* Actor_DrawAll non_equivalent

* Actor_RecordUndrawnActor

* i don't know what to put in this commit message

* func_800B4B50 non matching

* func_800B42F8 non matching

* func_800B5040

* func_800B5814 non_equiv

* func_800B6584

* func_800B6608

* func_800B6680

* func_800B7E04

* func_800B8118

* func_800b9170

* ,

* func_800BC4EC

* func_800BA6FC

* func_800BA798

* func_800BA8B8

* Actor_LoadOverlay

* small cleanup

* func_800BB2D0

* meh

* func_800BBAC0

* func_800BC270

* func_800B5208 non matching

* Fix warnings

* meh

* rename some ActorShadow_ functions

* fairy

* Flags_

* fix warnings

* format

* Actor_PickUp and family

* func_800B8E58

* match Actor_RemoveFromCategory

* another bit of docs

* Match func_800B86C8

* And another bit

* rename Player_GetRunSpeedLimit

* func_800B9E84

* func_800BE63C

* func_800BB8EC

* match func_800B5814

* match func_800B9334

* cleanup

* fix conflicts: first pass

* another fix

* actorfixer fix

* fix conflicts

* func_800BE680 non_equivalent

* Improve func_800BE680 a bit

* func_800BE680 equivalent (?)

* func_800BE680 equivalent

* Actor_UpdateActor equivalent

* format

* use some  ExchangeItemID enum values

* Some more cleaning

* more cleanup

* More name stealing from OoT

* match func_800B82EC

* match func_800B9D1C and a bit of cleanup

* Add ACTOR_FLAGS placeholders

* Renames and match func_800BE184

* last pass of name stealing

* format

* fix conflicts

* more cleanup

* more cleanup

* cleanup and OVERLAY_RELOCATION_OFFSET macro

* Remove prototypes of obviously internal-only functions,
update variable names,
forward declare where necessary,
remove all `param_\d`s

* remove newlines

* minor rename

* Use ACTOR_FLAGS in z_actor

* Match func_800BE3D0

* Rename movement functions

* Document Actor_CalcOffsetOrientedToDrawRotation

* velX -&gt; horizontalSpeed

* A bit of documentation for actor movement functions

* format

* Fix merge issues

* format

* Format

* Fix renames

* fix warnings

* fix conflicts

* review :D

* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Fix

* format

* Actor_SpawnSetupActors

* engineer review

* Update src/code/z_actor.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* A bunch of Engineer's reviews

* more Engineer's review

* a

* whoops

* run actorfixer

* c'mon

* :face_exhaling:

* whoops

* warning

* More engineer's review

* run format

* I'm dumb

* a

* match func_800BE680

* Match Actor_DrawZTarget

* Match Actor_SpawnAsChildAndCutscene, fix non-equivalent in Actor_UpdateActor

* Fix merge issue

* format

* update actor

* Steal a bit of @Thar0 documentation from OoT's z_message

* Run actorfixer

* Fix renames

* Match func_800B4B50 thanks to @hensldm

* Improve ActorShadow_DrawFeet thanks to @hensldm

* whoops

* Actor_PlaySfxAtProjectedPos

* Actor_UpdateActor matched by @hensldm

* Match func_800BA2FC by @hensldm

* Match Actor_SpawnTransitionActors by @hensldm

* Match func_800BB604 by @hensldm

* Match Actor_DrawAll by @hensldm

* ActorShadow_DrawFeet by @hensldm

* Actor_UpdateAll by @hensldm

* Match func_800BCCDC by @engineer124

* Small Actor_PlaySfxAtPos by @engineer124

* ACTOR_FLAGS_ALL and a bit of cleanup

* Add invisible comment

* Small docs pass

* Fix merge

* Engineer's review

* format lol

* Actor_DrawDoorLock docs

* Actor_SpawnShieldParticlesMetal

* fix merge issues

* sActorFaultClient

* fix

* commit message

* Run actorfixer.py &amp;&amp; format.sh

* Fix warnings

* fixes

* format

* bss

* Update include/functions.h

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Address review

* Fix merge issues, format and such

* fix merge issues

* Add ACTORCAT_MAX

* actorList -&gt; actorLists

* Fix merge issues

* format

* Enable WERROR on jenkinsfile

* Fix merge

* Use object symbols

* address review

* format

* review

* fix merge issues

* fix

* VRAM_PTR_SIZE, small cleanup and format

* review

Co-authored-by: Elliptic Ellipsis &lt;elliptic.ellipsis@gmail.com&gt;
Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;
Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;
Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Match Player_GetHeight

* Another bunch

* Fix merge conflict

* rename Gfx_DrawDListXlu

* add WEEROR

* Actor_Spawn

* almost Actor_SpawnTransitionActors  and Actor_Delete

* A bunch of small actors

* More renames

* format

* Some Player renames

* a few more

* import data

* run formatter

* func_800B7170

* whoops

* Fix merge issues

* Whoops 2

* func_800B83BC and func_800B83F8

* Actor_IsActorFacingPlayerAndWithinRange

* add some prototypes

* match Actor_UpdateBgCheckInfo

* func_800B7678

* mark Actor_SpawnAsChildAndCutscene as non_matching

* Actor_Draw

* Update is chaotic

* 2 new matches

* func_800BC8B8

* Another bunch

* function renames

* run formatter

* cleanup

* remove unnecesary casts

* add missing sfx

* Fix renames

* fix merge

* func_800BF7CC

* small bunch

* another bunch

* func_800BE184 non_matching

* two more

* split z_cheap_proc

* Another bunch

* another bunch

* a few and a non matching

* yeee

* a

* Actor_DrawAll non_equivalent

* Actor_RecordUndrawnActor

* i don't know what to put in this commit message

* func_800B4B50 non matching

* func_800B42F8 non matching

* func_800B5040

* func_800B5814 non_equiv

* func_800B6584

* func_800B6608

* func_800B6680

* func_800B7E04

* func_800B8118

* func_800b9170

* ,

* func_800BC4EC

* func_800BA6FC

* func_800BA798

* func_800BA8B8

* Actor_LoadOverlay

* small cleanup

* func_800BB2D0

* meh

* func_800BBAC0

* func_800BC270

* func_800B5208 non matching

* Fix warnings

* meh

* rename some ActorShadow_ functions

* fairy

* Flags_

* fix warnings

* format

* Actor_PickUp and family

* func_800B8E58

* match Actor_RemoveFromCategory

* another bit of docs

* Match func_800B86C8

* And another bit

* rename Player_GetRunSpeedLimit

* func_800B9E84

* func_800BE63C

* func_800BB8EC

* match func_800B5814

* match func_800B9334

* cleanup

* fix conflicts: first pass

* another fix

* actorfixer fix

* fix conflicts

* func_800BE680 non_equivalent

* Improve func_800BE680 a bit

* func_800BE680 equivalent (?)

* func_800BE680 equivalent

* Actor_UpdateActor equivalent

* format

* use some  ExchangeItemID enum values

* Some more cleaning

* more cleanup

* More name stealing from OoT

* match func_800B82EC

* match func_800B9D1C and a bit of cleanup

* Add ACTOR_FLAGS placeholders

* Renames and match func_800BE184

* last pass of name stealing

* format

* fix conflicts

* more cleanup

* more cleanup

* cleanup and OVERLAY_RELOCATION_OFFSET macro

* Remove prototypes of obviously internal-only functions,
update variable names,
forward declare where necessary,
remove all `param_\d`s

* remove newlines

* minor rename

* Use ACTOR_FLAGS in z_actor

* Match func_800BE3D0

* Rename movement functions

* Document Actor_CalcOffsetOrientedToDrawRotation

* velX -&gt; horizontalSpeed

* A bit of documentation for actor movement functions

* format

* Fix merge issues

* format

* Format

* Fix renames

* fix warnings

* fix conflicts

* review :D

* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Fix

* format

* Actor_SpawnSetupActors

* engineer review

* Update src/code/z_actor.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* A bunch of Engineer's reviews

* more Engineer's review

* a

* whoops

* run actorfixer

* c'mon

* :face_exhaling:

* whoops

* warning

* More engineer's review

* run format

* I'm dumb

* a

* match func_800BE680

* Match Actor_DrawZTarget

* Match Actor_SpawnAsChildAndCutscene, fix non-equivalent in Actor_UpdateActor

* Fix merge issue

* format

* update actor

* Steal a bit of @Thar0 documentation from OoT's z_message

* Run actorfixer

* Fix renames

* Match func_800B4B50 thanks to @hensldm

* Improve ActorShadow_DrawFeet thanks to @hensldm

* whoops

* Actor_PlaySfxAtProjectedPos

* Actor_UpdateActor matched by @hensldm

* Match func_800BA2FC by @hensldm

* Match Actor_SpawnTransitionActors by @hensldm

* Match func_800BB604 by @hensldm

* Match Actor_DrawAll by @hensldm

* ActorShadow_DrawFeet by @hensldm

* Actor_UpdateAll by @hensldm

* Match func_800BCCDC by @engineer124

* Small Actor_PlaySfxAtPos by @engineer124

* ACTOR_FLAGS_ALL and a bit of cleanup

* Add invisible comment

* Small docs pass

* Fix merge

* Engineer's review

* format lol

* Actor_DrawDoorLock docs

* Actor_SpawnShieldParticlesMetal

* fix merge issues

* sActorFaultClient

* fix

* commit message

* Run actorfixer.py &amp;&amp; format.sh

* Fix warnings

* fixes

* format

* bss

* Update include/functions.h

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Address review

* Fix merge issues, format and such

* fix merge issues

* Add ACTORCAT_MAX

* actorList -&gt; actorLists

* Fix merge issues

* format

* Enable WERROR on jenkinsfile

* Fix merge

* Use object symbols

* address review

* format

* review

* fix merge issues

* fix

* VRAM_PTR_SIZE, small cleanup and format

* review

Co-authored-by: Elliptic Ellipsis &lt;elliptic.ellipsis@gmail.com&gt;
Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;
Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;
Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>z_bgcheck.c (#357)</title>
<updated>2021-11-23T16:29:18+00:00</updated>
<author>
<name>mzxrules</name>
<email>mzxrules@gmail.com</email>
</author>
<published>2021-11-23T16:29:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=6b493d3f9d79dd2546e833998f3b9ba8a747223a'/>
<id>6b493d3f9d79dd2546e833998f3b9ba8a747223a</id>
<content type='text'>
* first few functions

* two more almost matching functions

* Rebase to NBS, get it to compile

* BgCheck_RaycastFloorStaticList OK, fix-up some functions

* BgCheck_SphVsStaticWall OK! and a few others

* more z_bgcheck NON_MATCHINGS

* OK more functions, reorganize external reference #defines

* More functions OK, more struct fixes

* More OKs

* Decomp all the way to the end of bgcheck

* All functions attempted

* Rename functions

* formatting, data migration

* Give names to unk structs, rename some structs, fix some non-equivalent functions

* WaterBox_GetSurfaceImpl OK

* BgCheck_ResetPolyCheckTbl OK, improve WaterBox_GetSurface2 codegen, eliminate warnings and clean up source.

* BcCheck3_BgActorInit -&gt;BgCheck3_BgActorInit, fix warnings

* pr change requests

* fix crc maybe

* implement more changes

* implement alf's changes</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* first few functions

* two more almost matching functions

* Rebase to NBS, get it to compile

* BgCheck_RaycastFloorStaticList OK, fix-up some functions

* BgCheck_SphVsStaticWall OK! and a few others

* more z_bgcheck NON_MATCHINGS

* OK more functions, reorganize external reference #defines

* More functions OK, more struct fixes

* More OKs

* Decomp all the way to the end of bgcheck

* All functions attempted

* Rename functions

* formatting, data migration

* Give names to unk structs, rename some structs, fix some non-equivalent functions

* WaterBox_GetSurfaceImpl OK

* BgCheck_ResetPolyCheckTbl OK, improve WaterBox_GetSurface2 codegen, eliminate warnings and clean up source.

* BcCheck3_BgActorInit -&gt;BgCheck3_BgActorInit, fix warnings

* pr change requests

* fix crc maybe

* implement more changes

* implement alf's changes</pre>
</div>
</content>
</entry>
</feed>
