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<title>mm/src/code/z_camera_data.inc.c, branch gha</title>
<subtitle>Decompilation of The Legend of Zelda: Majora’s Mask</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/'/>
<entry>
<title>Quake &amp; Distortion Docs (Again) + Math Cleanup (Camera Prep) (#1129)</title>
<updated>2023-05-18T14:29:50+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-05-18T14:29:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=180227e7bb15bbaed77de95715ea103ac473480b'/>
<id>180227e7bb15bbaed77de95715ea103ac473480b</id>
<content type='text'>
* more quake docs

* more docs

* more distortion docs

* math cleanup

* fix header

* cleanup

* only partial PR review

* PR Suggestions

* fix master merge

* reverb angle change macros

* more revert

* fix enum</content>
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<pre>
* more quake docs

* more docs

* more distortion docs

* math cleanup

* fix header

* cleanup

* only partial PR review

* PR Suggestions

* fix master merge

* reverb angle change macros

* more revert

* fix enum</pre>
</div>
</content>
</entry>
<entry>
<title>Cutscene Documentation (z_eventmgr.c OK) (#1164)</title>
<updated>2023-04-19T17:52:00+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-04-19T17:52:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=9d25fad40743fe259867bc81c152591683c8fe73'/>
<id>9d25fad40743fe259867bc81c152591683c8fe73</id>
<content type='text'>
* begin cutscene docs

* more docs

* more docs

* z_eventmgr.c OK

Co-authored-by: Thar0 &lt;Thar0@users.noreply.github.com&gt;

* cutscene camera

* commands WIP

* more docs

* merge master

* csId, oof

* more cleanup

* more docs, csCam

* more cleanup

* more docs

* more

* cleanup functions.h

* better misc cmd docs

* apply discord discussions

* small adjustment

* more cleanup

* more docs

* more cleanup

* more cs cam docs

* small fix

* cmd cleanup

* small cleanup

* better match, thanks anon

* remove last return

* PR suggestions, small cleanup

* next PR review

* rm internal funcs from functions.h

* more PR

* add comment

* csCam interp typedef handler

* cleanup, scene cmd

* missed an enum use

* ActorCutscene -&gt; CutsceneManager, PR Suggestions

* more PR Suggestions

* more actorCutscene cleanup

* R_USE_DEBUG_CUTSCENE

* more small docs

* move functions to cutscene.h

* PlayerCsId

* fix bss

* missed some function headers

* more scene cleanup

* more scene cleanup

* missed one

* CS_SPAWN_FLAGS

* wrong usage of macro

* more cleanup

* name last cs transition types

* IsNext bool

* update namefixer

* fix namefixer

* more cleanup

* add comment

* fixed enums for motion blur

* consistent cutscene lists

* cutscene entry func consistent

* PR Suggestion

* fig review

* fix additionalCsId name in actor

* more pr review

* bss

---------

Co-authored-by: Thar0 &lt;Thar0@users.noreply.github.com&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* begin cutscene docs

* more docs

* more docs

* z_eventmgr.c OK

Co-authored-by: Thar0 &lt;Thar0@users.noreply.github.com&gt;

* cutscene camera

* commands WIP

* more docs

* merge master

* csId, oof

* more cleanup

* more docs, csCam

* more cleanup

* more docs

* more

* cleanup functions.h

* better misc cmd docs

* apply discord discussions

* small adjustment

* more cleanup

* more docs

* more cleanup

* more cs cam docs

* small fix

* cmd cleanup

* small cleanup

* better match, thanks anon

* remove last return

* PR suggestions, small cleanup

* next PR review

* rm internal funcs from functions.h

* more PR

* add comment

* csCam interp typedef handler

* cleanup, scene cmd

* missed an enum use

* ActorCutscene -&gt; CutsceneManager, PR Suggestions

* more PR Suggestions

* more actorCutscene cleanup

* R_USE_DEBUG_CUTSCENE

* more small docs

* move functions to cutscene.h

* PlayerCsId

* fix bss

* missed some function headers

* more scene cleanup

* more scene cleanup

* missed one

* CS_SPAWN_FLAGS

* wrong usage of macro

* more cleanup

* name last cs transition types

* IsNext bool

* update namefixer

* fix namefixer

* more cleanup

* add comment

* fixed enums for motion blur

* consistent cutscene lists

* cutscene entry func consistent

* PR Suggestion

* fig review

* fix additionalCsId name in actor

* more pr review

* bss

---------

Co-authored-by: Thar0 &lt;Thar0@users.noreply.github.com&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Import Camera Data (#1097)</title>
<updated>2022-10-13T03:26:35+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2022-10-13T03:26:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=868029b213128eaa24d0b80f854f71704cfafe8c'/>
<id>868029b213128eaa24d0b80f854f71704cfafe8c</id>
<content type='text'>
* import camera data

* cleanup

* easier-to-read cam-hud-visibility

* PR Suggestions

* fix camflag macros

* fix bss

* camera data summary

* small cleanup

* cleanup camera data

* cam data mode enums</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* import camera data

* cleanup

* easier-to-read cam-hud-visibility

* PR Suggestions

* fix camflag macros

* fix bss

* camera data summary

* small cleanup

* cleanup camera data

* cam data mode enums</pre>
</div>
</content>
</entry>
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