<feed xmlns='http://www.w3.org/2005/Atom'>
<title>mm/src/code/z_effect_soft_sprite_old_init.c, branch gha</title>
<subtitle>Decompilation of The Legend of Zelda: Majora’s Mask</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/'/>
<entry>
<title>Split effect headers and a bit of cleanup (#1482)</title>
<updated>2023-11-27T15:24:46+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-11-27T15:24:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=2fdcdd91b332d234a823e43607978e010152b811'/>
<id>2fdcdd91b332d234a823e43607978e010152b811</id>
<content type='text'>
* split

* bss

* z64eff_ss_dead.h

* clean eff_blure

* eff_shield_particle cleanup

* tire?mark

* and more cleanup

* format

* forgot to remove this

* review

* EffectBlureDrawMode enum

* review

* review

* bss</content>
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<pre>
* split

* bss

* z64eff_ss_dead.h

* clean eff_blure

* eff_shield_particle cleanup

* tire?mark

* and more cleanup

* format

* forgot to remove this

* review

* EffectBlureDrawMode enum

* review

* review

* bss</pre>
</div>
</content>
</entry>
<entry>
<title>Animation Cleanup: En_O* (#1506)</title>
<updated>2023-11-23T04:41:25+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-11-23T04:41:25+00:00</published>
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<id>c75d3b97d380be93dec40144595e31d207831183</id>
<content type='text'>
* anim O cleanup

* fix bss

* PR Review</content>
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<pre>
* anim O cleanup

* fix bss

* PR Review</pre>
</div>
</content>
</entry>
<entry>
<title>Yet another libultra cleanup (#1384)</title>
<updated>2023-10-26T13:44:27+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-10-26T13:44:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=6475196f0fd24b1697241e3662bc732cdd81d212'/>
<id>6475196f0fd24b1697241e3662bc732cdd81d212</id>
<content type='text'>
* os symbols

* various variables

* more variables

* more cleanup

* yeet HW_REG

* OS_PHYSICAL_TO_K0 and other cleanups

* Rename r4300.h

* migrate pimgr data and cleanup on initialize.c

* rename osFlash symbols

* cleanup gu

* vimodes

* yeet rmon, do libc files

* some os files

* hardwareinterrupt

* cleanup a lot of os files

* cleanup osVirtualToPhysical

* various io files

* another io chunk

* final io chunk

* yeet hardware.h

* yeet PHYSICAL_TO_VIRTUAL and VIRTUAL_TO_PHYSICAL

* fix typo

* fix merge

* remove global.h from libultra files

* fixes and format

* brief explanation

* review

* review

* review

* review

* SEGMENTED_TO_K0

* Revert "SEGMENTED_TO_K0"

This reverts commit f8d62d670f91af401feb56489e1cbc45a1260049.

* take two

* bss

* bss</content>
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<pre>
* os symbols

* various variables

* more variables

* more cleanup

* yeet HW_REG

* OS_PHYSICAL_TO_K0 and other cleanups

* Rename r4300.h

* migrate pimgr data and cleanup on initialize.c

* rename osFlash symbols

* cleanup gu

* vimodes

* yeet rmon, do libc files

* some os files

* hardwareinterrupt

* cleanup a lot of os files

* cleanup osVirtualToPhysical

* various io files

* another io chunk

* final io chunk

* yeet hardware.h

* yeet PHYSICAL_TO_VIRTUAL and VIRTUAL_TO_PHYSICAL

* fix typo

* fix merge

* remove global.h from libultra files

* fixes and format

* brief explanation

* review

* review

* review

* review

* SEGMENTED_TO_K0

* Revert "SEGMENTED_TO_K0"

This reverts commit f8d62d670f91af401feb56489e1cbc45a1260049.

* take two

* bss

* bss</pre>
</div>
</content>
</entry>
<entry>
<title>Object Cleanup (#1410)</title>
<updated>2023-10-05T20:37:52+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-10-05T20:37:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=e810559391f2798ad9377acb858f5776915350d9'/>
<id>e810559391f2798ad9377acb858f5776915350d9</id>
<content type='text'>
* object cleanup

* namefixer

* objectPtr

* PR Review

* PR Review

* more uses of macro

* missed another one</content>
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<pre>
* object cleanup

* namefixer

* objectPtr

* PR Review

* PR Review

* more uses of macro

* missed another one</pre>
</div>
</content>
</entry>
<entry>
<title>Port Proposed OoT Object Docs (#1361)</title>
<updated>2023-10-04T03:01:04+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2023-10-04T03:01:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=f4a490bb6a2e4d1564ed06b0ee98be274dda7b91'/>
<id>f4a490bb6a2e4d1564ed06b0ee98be274dda7b91</id>
<content type='text'>
* port docs in z_scene

* undo accidental ctrl-f

* another fix

* expose Object_SpawnPersistent

---------

Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;</content>
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<pre>
* port docs in z_scene

* undo accidental ctrl-f

* another fix

* expose Object_SpawnPersistent

---------

Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Cleanup of Shooting Gallery actors (#1302)</title>
<updated>2023-06-21T13:29:16+00:00</updated>
<author>
<name>Tom Overton</name>
<email>tom-overton@users.noreply.github.com</email>
</author>
<published>2023-06-21T13:29:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=96a1d37084a5eb93540f712e55fcd3cb717c0ea3'/>
<id>96a1d37084a5eb93540f712e55fcd3cb717c0ea3</id>
<content type='text'>
* Change `EN_SYATEKI_*` enums/defines to `SG_*`

* Name shooting gallery weekeventregs

* Get rid of names on unions (this is what I wanted to begin with!)

* Use ARRAY_COUNT(sGuayFlagsPerWave) instead of 3

* Actually give a proper name for SG_DEKU_GET_PARAM_FF00

* Use anon's suggestion for path param name

* Remove comment that isn't true? What was I cooking back then

* Animation naming stuff + comments

* Tons of score and shooting game logic cleanup

* Fix build issues

* Some more Octorok docs

* Use ANIMMODE enum in EnShn

* Put a bug tag on the weird behavior in EnSyatekiWf</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Change `EN_SYATEKI_*` enums/defines to `SG_*`

* Name shooting gallery weekeventregs

* Get rid of names on unions (this is what I wanted to begin with!)

* Use ARRAY_COUNT(sGuayFlagsPerWave) instead of 3

* Actually give a proper name for SG_DEKU_GET_PARAM_FF00

* Use anon's suggestion for path param name

* Remove comment that isn't true? What was I cooking back then

* Animation naming stuff + comments

* Tons of score and shooting game logic cleanup

* Fix build issues

* Some more Octorok docs

* Use ANIMMODE enum in EnShn

* Put a bug tag on the weird behavior in EnSyatekiWf</pre>
</div>
</content>
</entry>
<entry>
<title>z_rcp.c setupDL docs/cleanup (#1253)</title>
<updated>2023-05-28T23:08:29+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-05-28T23:08:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=92bdfe68c212d50ac6569fdb871b93be6230b3ad'/>
<id>92bdfe68c212d50ac6569fdb871b93be6230b3ad</id>
<content type='text'>
* SetupDL enum

* name functions

* namefixer

* cleanup

* small cleanup

* PR Review

* don't need address of array

* PR Suggestion</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* SetupDL enum

* name functions

* namefixer

* cleanup

* small cleanup

* PR Review

* don't need address of array

* PR Suggestion</pre>
</div>
</content>
</entry>
<entry>
<title>Name `Actor_PlaySfx` and `Player_PlaySfx` (#1190)</title>
<updated>2023-03-03T05:09:16+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-03-03T05:09:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=cc8772a896f8a654d36787ac23114d9f24a506d0'/>
<id>cc8772a896f8a654d36787ac23114d9f24a506d0</id>
<content type='text'>
* name funcs

* namefixer

* function comments</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* name funcs

* namefixer

* function comments</pre>
</div>
</content>
</entry>
<entry>
<title>z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073)</title>
<updated>2022-10-04T20:46:32+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2022-10-04T20:46:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=2006a65ba62e7e848823cd1de009c9e16d6421eb'/>
<id>2006a65ba62e7e848823cd1de009c9e16d6421eb</id>
<content type='text'>
* overlay matches

* prototypes

* fbdemo too

* virtual to physical

* names, cleanup, etc

* bss reordering

* uintptr stuff

* fixed now?

* one fix

* headers and such

* fixes'n'stuff

* XXX action

* docs of a sort

* useless error codes

* n

* format

* header? I barely know her!

Co-authored-by: petrie911 &lt;petrie911@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* overlay matches

* prototypes

* fbdemo too

* virtual to physical

* names, cleanup, etc

* bss reordering

* uintptr stuff

* fixed now?

* one fix

* headers and such

* fixes'n'stuff

* XXX action

* docs of a sort

* useless error codes

* n

* format

* header? I barely know her!

Co-authored-by: petrie911 &lt;petrie911@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Eff Srchball OK (#1092)</title>
<updated>2022-10-02T17:10:31+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2022-10-02T17:10:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=fdfe2842d9daf023c8ccdc8621489a44de3c1786'/>
<id>fdfe2842d9daf023c8ccdc8621489a44de3c1786</id>
<content type='text'>
* OK

* Some docs and cleanup

* flags -&gt; params

* Remove todo

* Small cleanup

* Description and dls

* Format

* bug tag

* Update bug comment

* Update src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* Format

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;</content>
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<pre>
* OK

* Some docs and cleanup

* flags -&gt; params

* Remove todo

* Small cleanup

* Description and dls

* Format

* bug tag

* Update bug comment

* Update src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* Format

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;</pre>
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</content>
</entry>
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