<feed xmlns='http://www.w3.org/2005/Atom'>
<title>mm/src/code/z_scene.c, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Majora’s Mask</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/'/>
<entry>
<title>Player Docs: Rename Init Mode to Start Mode (#1744)</title>
<updated>2024-11-23T01:04:34+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2024-11-23T01:04:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=a448168d372113e6251afba25153f2065a4caabf'/>
<id>a448168d372113e6251afba25153f2065a4caabf</id>
<content type='text'>
* rename to start mode

* cleanup

* rm declarations</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* rename to start mode

* cleanup

* rm declarations</pre>
</div>
</content>
</entry>
<entry>
<title>Document Room Type (#1740)</title>
<updated>2024-11-12T00:46:21+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2024-11-12T00:46:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=4663beda1a3e22788ea4e9218c40147022fd3936'/>
<id>4663beda1a3e22788ea4e9218c40147022fd3936</id>
<content type='text'>
* roomType

* cleanup</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* roomType

* cleanup</pre>
</div>
</content>
</entry>
<entry>
<title>InitVars -&gt; Profile (#1697)</title>
<updated>2024-09-28T05:12:20+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-09-28T05:12:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=d0cb5d9be4ba15c4426e8f08cdd59777f99a9bc4'/>
<id>d0cb5d9be4ba15c4426e8f08cdd59777f99a9bc4</id>
<content type='text'>
* ActorProfile

* EffectSsProfile

* TransitionProfile

* variables.txt</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* ActorProfile

* EffectSsProfile

* TransitionProfile

* variables.txt</pre>
</div>
</content>
</entry>
<entry>
<title>Update Room Documentation (#1678)</title>
<updated>2024-09-06T16:45:30+00:00</updated>
<author>
<name>mzxrules</name>
<email>mzxrules@gmail.com</email>
</author>
<published>2024-09-06T16:45:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=629584b1bc5a3573bcc12a21029a6e6c53559d75'/>
<id>629584b1bc5a3573bcc12a21029a6e6c53559d75</id>
<content type='text'>
* Implement Room Documentation

* nit

* Resolve Dragorn fixes (OoT)

* Resolve Fig suggestions, fix comment wording (OoT)

* hensldm nit</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Implement Room Documentation

* nit

* Resolve Dragorn fixes (OoT)

* Resolve Fig suggestions, fix comment wording (OoT)

* hensldm nit</pre>
</div>
</content>
</entry>
<entry>
<title>Add a `z64play.h` header (#1646)</title>
<updated>2024-06-25T19:17:03+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2024-06-25T19:17:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=6541532abb5c03088ad67748bbb23965c654127e'/>
<id>6541532abb5c03088ad67748bbb23965c654127e</id>
<content type='text'>
* z64play.h

* Move macros, functions and variables to header

* cleanup

* Reduce needed headers on z_collision_check

* Change play functions to take PlayState

* Move `Actor_ProcessInitChain` to `ichain.h`

* format

* Update src/code/z_play.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Add macros.h to sys_math3d.c

* Rename SequenceContext to SceneSequences

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* z64play.h

* Move macros, functions and variables to header

* cleanup

* Reduce needed headers on z_collision_check

* Change play functions to take PlayState

* Move `Actor_ProcessInitChain` to `ichain.h`

* format

* Update src/code/z_play.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Add macros.h to sys_math3d.c

* Rename SequenceContext to SceneSequences

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>z_map decompiled (#1032)</title>
<updated>2024-06-21T01:21:37+00:00</updated>
<author>
<name>mzxrules</name>
<email>mzxrules@gmail.com</email>
</author>
<published>2024-06-21T01:21:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=2c680efa9169eaaddae97330fa3ea9586a273b57'/>
<id>2c680efa9169eaaddae97330fa3ea9586a273b57</id>
<content type='text'>
* First batch of functions

* more ok

* z_map_data OK

* More OKs, MinimapList ZAPD breaking change

* func_80103A58 improvements, more OK

* func_80106D5C and func_801091F0 decomped

* func_801031D0 decomped and some fixes

* house cleaning, more OKs more decomp

* Even more OKs

* func_80105C40 almost OK, more OKs

* func_80108AF8 OK and more

* All functions attempted

* func_8010534C OK

* Start documentation, rename DoorCtx

* More OKs, split map_data.data, more doc

* incremental clean-up, more function names

* more function names

* func_801068FC OK

* old uncommitted changes

* minor tweaks

* implement easy fixes

* more fixes

* z_map_disp OK, implement more suggestions

* delete utility program

* migrate data

* TransiActor -&gt;TransitionActor

* Major documentation pass

* first pass of changes

* warning fix attempt, revert ZFile.cpp

* Fix FAKE match

* Easy fixes

* implement gDPLoadTextureBlock_Runtime

* z_demo bss patch

* Extract white square texture

* Implement more suggestions

* rework MapIndex/DungeonIndex

* revert dungeonSceneIndex -&gt; mapIndex in some spots, implement suggestions

* more suggestions

* minor nits

* fix #include</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* First batch of functions

* more ok

* z_map_data OK

* More OKs, MinimapList ZAPD breaking change

* func_80103A58 improvements, more OK

* func_80106D5C and func_801091F0 decomped

* func_801031D0 decomped and some fixes

* house cleaning, more OKs more decomp

* Even more OKs

* func_80105C40 almost OK, more OKs

* func_80108AF8 OK and more

* All functions attempted

* func_8010534C OK

* Start documentation, rename DoorCtx

* More OKs, split map_data.data, more doc

* incremental clean-up, more function names

* more function names

* func_801068FC OK

* old uncommitted changes

* minor tweaks

* implement easy fixes

* more fixes

* z_map_disp OK, implement more suggestions

* delete utility program

* migrate data

* TransiActor -&gt;TransitionActor

* Major documentation pass

* first pass of changes

* warning fix attempt, revert ZFile.cpp

* Fix FAKE match

* Easy fixes

* implement gDPLoadTextureBlock_Runtime

* z_demo bss patch

* Extract white square texture

* Implement more suggestions

* rework MapIndex/DungeonIndex

* revert dungeonSceneIndex -&gt; mapIndex in some spots, implement suggestions

* more suggestions

* minor nits

* fix #include</pre>
</div>
</content>
</entry>
<entry>
<title>More header cleanup (#1604)</title>
<updated>2024-04-26T01:16:47+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2024-04-26T01:16:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=666cb6ad4a673a7d40db270f5a0a3755553314e9'/>
<id>666cb6ad4a673a7d40db270f5a0a3755553314e9</id>
<content type='text'>
* low hanging fruits on variables.h

* z_actor functions

* Move RomFile to z64object.h

* Revert "z_actor functions"

This reverts commit aa99967d165070d651901e459368c4f5418ef0ab.

* yeet

* z64actor_dlftbls.h

* Move object segment declarations to object_table.c

* Move Camera functions

* z64nmi_buff.h

* fix merge

* su_mtx.h, sys_cmpdma.h and sys_initial_check.h

* sys_ucode.h

* sys_flashrom.h

* Remove unnecessary includes

* z64kanfont.h

* flg_set.h

* z64DLF.h

* z64lifemeter.h

* z64path.h

* format

* ObjectOverlay

* bss

* Yeet ObjectOverlay

* review

* review

* format

* bss

* z64font.h</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* low hanging fruits on variables.h

* z_actor functions

* Move RomFile to z64object.h

* Revert "z_actor functions"

This reverts commit aa99967d165070d651901e459368c4f5418ef0ab.

* yeet

* z64actor_dlftbls.h

* Move object segment declarations to object_table.c

* Move Camera functions

* z64nmi_buff.h

* fix merge

* su_mtx.h, sys_cmpdma.h and sys_initial_check.h

* sys_ucode.h

* sys_flashrom.h

* Remove unnecessary includes

* z64kanfont.h

* flg_set.h

* z64DLF.h

* z64lifemeter.h

* z64path.h

* format

* ObjectOverlay

* bss

* Yeet ObjectOverlay

* review

* review

* format

* bss

* z64font.h</pre>
</div>
</content>
</entry>
<entry>
<title>`ovl_En_Door` docs pass (#1603)</title>
<updated>2024-04-23T01:34:02+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2024-04-23T01:34:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=76fadbd0e9e041a35b483b10d352e7e738b38b58'/>
<id>76fadbd0e9e041a35b483b10d352e7e738b38b58</id>
<content type='text'>
* DoorScheduleResult

* actionVar

* DOOR_DL_

* enums

* ENDOOR_TYPE_SCHEDULE and related stuff

* Name some functions and start figuring out stuff

* defines

* start documenting schedules

* Name Inn doors

* More door schedule naming

* ajar

* Name remaining schedule types

* parameters diagram and some cleanups

* Name renaiming types

* format

* rename some schedules

* Use more static_assert

* name anims

* yeet unrelated stuff

* requestOpen

* Yeet DoorScheduleResult

* whoops

* stuff i missed

* Update src/overlays/actors/ovl_En_Door/scheduleScripts.schl

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Update src/overlays/actors/ovl_En_Door/z_en_door.h

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Update src/overlays/actors/ovl_En_Door/z_en_door.h

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* review

* Update src/overlays/actors/ovl_En_Pm/z_en_pm.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Update src/code/z_sub_s.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* review

* FindScheduleDoor

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* DoorScheduleResult

* actionVar

* DOOR_DL_

* enums

* ENDOOR_TYPE_SCHEDULE and related stuff

* Name some functions and start figuring out stuff

* defines

* start documenting schedules

* Name Inn doors

* More door schedule naming

* ajar

* Name remaining schedule types

* parameters diagram and some cleanups

* Name renaiming types

* format

* rename some schedules

* Use more static_assert

* name anims

* yeet unrelated stuff

* requestOpen

* Yeet DoorScheduleResult

* whoops

* stuff i missed

* Update src/overlays/actors/ovl_En_Door/scheduleScripts.schl

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Update src/overlays/actors/ovl_En_Door/z_en_door.h

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Update src/overlays/actors/ovl_En_Door/z_en_door.h

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* review

* Update src/overlays/actors/ovl_En_Pm/z_en_pm.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Update src/code/z_sub_s.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* review

* FindScheduleDoor

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>General Cleanup 3 (#1543)</title>
<updated>2024-01-29T13:51:59+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-01-29T13:51:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=6fb4a073257379b562c2ddec74583fd8b83fb0a2'/>
<id>6fb4a073257379b562c2ddec74583fd8b83fb0a2</id>
<content type='text'>
* voicestopread -&gt; voicestopreaddata

* PadMgr_ThreadEntry

* PointLight_t

* OS_VI_UNK28

* print stuff

* Remove OS_PRIORITY_THREADTAIL

* sBoeDlists -&gt; sBoeModelInfo

* Prerender_DrawBackground2D

* segments

* Revert "print stuff"

This reverts commit 1d833e2f0d2e013d73ab9c4826fac8efefdc830b.

* format

* Update src/overlays/actors/ovl_En_Mkk/z_en_mkk.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

---------

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* voicestopread -&gt; voicestopreaddata

* PadMgr_ThreadEntry

* PointLight_t

* OS_VI_UNK28

* print stuff

* Remove OS_PRIORITY_THREADTAIL

* sBoeDlists -&gt; sBoeModelInfo

* Prerender_DrawBackground2D

* segments

* Revert "print stuff"

This reverts commit 1d833e2f0d2e013d73ab9c4826fac8efefdc830b.

* format

* Update src/overlays/actors/ovl_En_Mkk/z_en_mkk.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

---------

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Dmadata Migration (#1526)</title>
<updated>2024-01-14T16:04:53+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-01-14T16:04:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=1611c222126f73478f1f7b55512beccfc51c2207'/>
<id>1611c222126f73478f1f7b55512beccfc51c2207</id>
<content type='text'>
* Matching dmatable

* Generate NON_MATCHING dmadata

* Clean up dmamgr

* Format

* Ignore tools/buildtools/mkdmadata

* Warnings

* Use SYMS flag instead of segment name

* PR + more notes

* PR cleanups</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Matching dmatable

* Generate NON_MATCHING dmadata

* Clean up dmamgr

* Format

* Ignore tools/buildtools/mkdmadata

* Warnings

* Use SYMS flag instead of segment name

* PR + more notes

* PR cleanups</pre>
</div>
</content>
</entry>
</feed>
