<feed xmlns='http://www.w3.org/2005/Atom'>
<title>mm/src/overlays/actors/ovl_Obj_Roomtimer, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Majora’s Mask</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/'/>
<entry>
<title>Document Culling (#1759)</title>
<updated>2024-12-15T08:11:29+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2024-12-15T08:11:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=6156df5fee16f528d9949a87b27943c5f747a11d'/>
<id>6156df5fee16f528d9949a87b27943c5f747a11d</id>
<content type='text'>
* culling docs

* cleanup

* PR suggestions</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* culling docs

* cleanup

* PR suggestions</pre>
</div>
</content>
</entry>
<entry>
<title>Remove THIS macro (#1756)</title>
<updated>2024-12-13T11:34:39+00:00</updated>
<author>
<name>Tom Overton</name>
<email>tom-overton@users.noreply.github.com</email>
</author>
<published>2024-12-13T11:34:39+00:00</published>
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<id>8efc382b9f9c670063611e32b21cac53345bd3b2</id>
<content type='text'>
* Remove THIS macro

* Revert changes to the documentation

* Undo revert to STYLE.md</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Remove THIS macro

* Revert changes to the documentation

* Undo revert to STYLE.md</pre>
</div>
</content>
</entry>
<entry>
<title>InitVars -&gt; Profile (#1697)</title>
<updated>2024-09-28T05:12:20+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-09-28T05:12:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=d0cb5d9be4ba15c4426e8f08cdd59777f99a9bc4'/>
<id>d0cb5d9be4ba15c4426e8f08cdd59777f99a9bc4</id>
<content type='text'>
* ActorProfile

* EffectSsProfile

* TransitionProfile

* variables.txt</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* ActorProfile

* EffectSsProfile

* TransitionProfile

* variables.txt</pre>
</div>
</content>
</entry>
<entry>
<title>Add a `z64play.h` header (#1646)</title>
<updated>2024-06-25T19:17:03+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2024-06-25T19:17:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=6541532abb5c03088ad67748bbb23965c654127e'/>
<id>6541532abb5c03088ad67748bbb23965c654127e</id>
<content type='text'>
* z64play.h

* Move macros, functions and variables to header

* cleanup

* Reduce needed headers on z_collision_check

* Change play functions to take PlayState

* Move `Actor_ProcessInitChain` to `ichain.h`

* format

* Update src/code/z_play.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Add macros.h to sys_math3d.c

* Rename SequenceContext to SceneSequences

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* z64play.h

* Move macros, functions and variables to header

* cleanup

* Reduce needed headers on z_collision_check

* Change play functions to take PlayState

* Move `Actor_ProcessInitChain` to `ichain.h`

* format

* Update src/code/z_play.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Add macros.h to sys_math3d.c

* Rename SequenceContext to SceneSequences

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Document Actor Category Change (#1518)</title>
<updated>2023-11-27T10:02:28+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-11-27T10:02:28+00:00</published>
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<id>702f3cf44e7a6972801150a6d13d6fbb2283f230</id>
<content type='text'>
* Actor Category Change

* cleanup

* comments

* adj comment

* revert small cleanup for libc64 PR

* adjust comments</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Actor Category Change

* cleanup

* comments

* adj comment

* revert small cleanup for libc64 PR

* adjust comments</pre>
</div>
</content>
</entry>
<entry>
<title>Remove `(ActorFunc)` cast on `InitVars` (#1148)</title>
<updated>2023-10-27T13:03:02+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-10-27T13:03:02+00:00</published>
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<id>cf41eeb3ac65c0d51d6758ddc4cad9474b38a796</id>
<content type='text'>
* Remove ActorFunc cast

* Format

* Revert "Format"

This reverts commit a6e89b39692c22cfae26c8aa3a8fe288ccd61c32.

* Messing with formatting

* format header a bit

* Revert "Messing with formatting"

This reverts commit c8db520278d7730a83e3fbc460ebe87929c16928.

* comment

* format

* more comments

* format

* format

* format

* properly format</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Remove ActorFunc cast

* Format

* Revert "Format"

This reverts commit a6e89b39692c22cfae26c8aa3a8fe288ccd61c32.

* Messing with formatting

* format header a bit

* Revert "Messing with formatting"

This reverts commit c8db520278d7730a83e3fbc460ebe87929c16928.

* comment

* format

* more comments

* format

* format

* format

* properly format</pre>
</div>
</content>
</entry>
<entry>
<title>Switch Flag Cleanup (#1406)</title>
<updated>2023-10-05T04:44:51+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-10-05T04:44:51+00:00</published>
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<id>d3104be63caa4060a87ff169f42bf255d6a2a08c</id>
<content type='text'>
* cleanup switchFlag

* more cleanup

* switchFlags</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* cleanup switchFlag

* more cleanup

* switchFlags</pre>
</div>
</content>
</entry>
<entry>
<title>Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)</title>
<updated>2023-06-21T03:13:51+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-06-21T03:13:51+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=9c0fc94fe3c331fb125a4e4c23409f527f35c023'/>
<id>9c0fc94fe3c331fb125a4e4c23409f527f35c023</id>
<content type='text'>
* sfx decomp and docs

* function headers

* namefixer

* oops

* better sfx name

* PR review

* namefixer

* PR review

* float

* namefixer

* namefixer

* namefixer

* PR Suggestions</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* sfx decomp and docs

* function headers

* namefixer

* oops

* better sfx name

* PR review

* namefixer

* PR review

* float

* namefixer

* namefixer

* namefixer

* PR Suggestions</pre>
</div>
</content>
</entry>
<entry>
<title>Cutscene Documentation (z_eventmgr.c OK) (#1164)</title>
<updated>2023-04-19T17:52:00+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-04-19T17:52:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=9d25fad40743fe259867bc81c152591683c8fe73'/>
<id>9d25fad40743fe259867bc81c152591683c8fe73</id>
<content type='text'>
* begin cutscene docs

* more docs

* more docs

* z_eventmgr.c OK

Co-authored-by: Thar0 &lt;Thar0@users.noreply.github.com&gt;

* cutscene camera

* commands WIP

* more docs

* merge master

* csId, oof

* more cleanup

* more docs, csCam

* more cleanup

* more docs

* more

* cleanup functions.h

* better misc cmd docs

* apply discord discussions

* small adjustment

* more cleanup

* more docs

* more cleanup

* more cs cam docs

* small fix

* cmd cleanup

* small cleanup

* better match, thanks anon

* remove last return

* PR suggestions, small cleanup

* next PR review

* rm internal funcs from functions.h

* more PR

* add comment

* csCam interp typedef handler

* cleanup, scene cmd

* missed an enum use

* ActorCutscene -&gt; CutsceneManager, PR Suggestions

* more PR Suggestions

* more actorCutscene cleanup

* R_USE_DEBUG_CUTSCENE

* more small docs

* move functions to cutscene.h

* PlayerCsId

* fix bss

* missed some function headers

* more scene cleanup

* more scene cleanup

* missed one

* CS_SPAWN_FLAGS

* wrong usage of macro

* more cleanup

* name last cs transition types

* IsNext bool

* update namefixer

* fix namefixer

* more cleanup

* add comment

* fixed enums for motion blur

* consistent cutscene lists

* cutscene entry func consistent

* PR Suggestion

* fig review

* fix additionalCsId name in actor

* more pr review

* bss

---------

Co-authored-by: Thar0 &lt;Thar0@users.noreply.github.com&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* begin cutscene docs

* more docs

* more docs

* z_eventmgr.c OK

Co-authored-by: Thar0 &lt;Thar0@users.noreply.github.com&gt;

* cutscene camera

* commands WIP

* more docs

* merge master

* csId, oof

* more cleanup

* more docs, csCam

* more cleanup

* more docs

* more

* cleanup functions.h

* better misc cmd docs

* apply discord discussions

* small adjustment

* more cleanup

* more docs

* more cleanup

* more cs cam docs

* small fix

* cmd cleanup

* small cleanup

* better match, thanks anon

* remove last return

* PR suggestions, small cleanup

* next PR review

* rm internal funcs from functions.h

* more PR

* add comment

* csCam interp typedef handler

* cleanup, scene cmd

* missed an enum use

* ActorCutscene -&gt; CutsceneManager, PR Suggestions

* more PR Suggestions

* more actorCutscene cleanup

* R_USE_DEBUG_CUTSCENE

* more small docs

* move functions to cutscene.h

* PlayerCsId

* fix bss

* missed some function headers

* more scene cleanup

* more scene cleanup

* missed one

* CS_SPAWN_FLAGS

* wrong usage of macro

* more cleanup

* name last cs transition types

* IsNext bool

* update namefixer

* fix namefixer

* more cleanup

* add comment

* fixed enums for motion blur

* consistent cutscene lists

* cutscene entry func consistent

* PR Suggestion

* fig review

* fix additionalCsId name in actor

* more pr review

* bss

---------

Co-authored-by: Thar0 &lt;Thar0@users.noreply.github.com&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Fado, part 2 (#1012)</title>
<updated>2022-12-07T02:15:23+00:00</updated>
<author>
<name>EllipticEllipsis</name>
<email>elliptic.ellipsis@gmail.com</email>
</author>
<published>2022-12-07T02:15:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=ea83e49e6e2790b6cd7477110c8d1c535420b64e'/>
<id>ea83e49e6e2790b6cd7477110c8d1c535420b64e</id>
<content type='text'>
* Makefile adjustments and additions to build fado

* Fix typo in makefile

* Fix it, maybe?

* Update build tools

* Update build tools

* rm cfg files</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Makefile adjustments and additions to build fado

* Fix typo in makefile

* Fix it, maybe?

* Update build tools

* Update build tools

* rm cfg files</pre>
</div>
</content>
</entry>
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