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<title>mm/tools/overlayhelpers/damage_table.py, branch gha</title>
<subtitle>Decompilation of The Legend of Zelda: Majora’s Mask</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/'/>
<entry>
<title>Introduce DamageTable formatting and macros (#211)</title>
<updated>2021-07-17T04:35:29+00:00</updated>
<author>
<name>EllipticEllipsis</name>
<email>73679967+EllipticEllipsis@users.noreply.github.com</email>
</author>
<published>2021-07-17T04:35:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=184e67c841b60519941a5e3b7751e536fc282606'/>
<id>184e67c841b60519941a5e3b7751e536fc282606</id>
<content type='text'>
* Improve match in EnFirefly_Draw

* Vestigial fishing files, add enums

* Improve scripts, add ColChkInfo one

* Some minor actor cleanup (static etc)

* C file for Fishing, remove some local vars from variables.h

* Remove comma and format

* Newline

* Review suggestions

* Fix colchkinfoinit, add damage_table

* DMG macros, format existing DamageTables

* Convert preset damage tables to new format</content>
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<pre>
* Improve match in EnFirefly_Draw

* Vestigial fishing files, add enums

* Improve scripts, add ColChkInfo one

* Some minor actor cleanup (static etc)

* C file for Fishing, remove some local vars from variables.h

* Remove comma and format

* Newline

* Review suggestions

* Fix colchkinfoinit, add damage_table

* DMG macros, format existing DamageTables

* Convert preset damage tables to new format</pre>
</div>
</content>
</entry>
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