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| author | tomtee <33041004+t0mtee@users.noreply.github.com> | 2025-04-23 22:47:01 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-04-23 17:47:01 -0400 |
| commit | 2ab028b46579f3e9c23f87a8af4e520240fdcbf0 (patch) | |
| tree | ca4d17861f7fc413312219d5ae800c623b802ec9 | |
| parent | dc81d2285cfbc57d7f43892b113f1e8c41929889 (diff) | |
Document inconsistent empty C-button disabling bug (#1810)
* Document inconsistent empty C-button disabling bug
* Fixed formatting
| -rw-r--r-- | src/code/z_parameter.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index 4c6ac58e5..5a96c8a72 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -2044,6 +2044,10 @@ void Interface_UpdateButtonsPart2(PlayState* play) { if (GET_PLAYER_FORM == player->transformation) { for (i = EQUIP_SLOT_C_LEFT; i <= EQUIP_SLOT_C_RIGHT; i++) { // Individual C button + //! @bug When C-buttons are empty, their item code is 255. However, gPlayerFormItemRestrictions's second + //! dimension has only been allocated 114 elements. This leads to inconsistent behaviour when checking + //! the status of empty C-buttons - for most forms, the C-buttons are enabled when empty, however for + //! Deku Link only, empty C-buttons are disabled. if (!gPlayerFormItemRestrictions[GET_PLAYER_FORM][GET_CUR_FORM_BTN_ITEM(i)]) { // Item not usable in current playerForm if (gSaveContext.buttonStatus[i] != BTN_DISABLED) { |
