diff options
| author | Dragorn421 <Dragorn421@users.noreply.github.com> | 2026-04-09 14:42:58 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-04-09 08:42:58 -0400 |
| commit | 6eb574fff775a66f3371c3bd91afc751a72ca190 (patch) | |
| tree | d2eb5c57a913c36104c4522fee0580675c7e06e1 | |
| parent | 215f01d670094c0937cf87c590731afd88d8339d (diff) | |
Use <Limb LimbType=> not <Limb Type=> in gkeep and object_link_child (#1859)
| -rw-r--r-- | assets/xml/objects/gameplay_keep.xml | 144 | ||||
| -rw-r--r-- | assets/xml/objects/object_link_child.xml | 42 |
2 files changed, 93 insertions, 93 deletions
diff --git a/assets/xml/objects/gameplay_keep.xml b/assets/xml/objects/gameplay_keep.xml index 75f5d4004..767d22d17 100644 --- a/assets/xml/objects/gameplay_keep.xml +++ b/assets/xml/objects/gameplay_keep.xml @@ -822,16 +822,16 @@ <Texture Name="gPinkDekuFlowerBaseLeafTex" OutName="pink_deku_flower_base_leaf" Format="rgba16" Width="32" Height="32" Offset="0x10078" /> <Texture Name="gGoldDekuFlowerPetalAndCenterTex" OutName="gold_deku_flower_petal_and_center" Format="rgba16" Width="16" Height="32" Offset="0x10878" /> <Texture Name="gGoldDekuFlowerBaseLeafTex" OutName="gold_deku_flower_base_leaf" Format="rgba16" Width="32" Height="32" Offset="0x10C78" /> - <Limb Name="gPinkDekuFlowerBaseLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_BASE" Offset="0x11478" /> - <Limb Name="gPinkDekuFlowerCenterLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_CENTER" Offset="0x11484" /> - <Limb Name="gPinkDekuFlowerBackLeafLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_BACK_LEAF" Offset="0x11490" /> - <Limb Name="gPinkDekuFlowerFrontLeafLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_FRONT_LEAF" Offset="0x1149C" /> - <Limb Name="gPinkDekuFlowerFrontRightPetalLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_FRONT_RIGHT_PETAL" Offset="0x114A8" /> - <Limb Name="gPinkDekuFlowerBackRightPetalLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_BACK_RIGHT_PETAL" Offset="0x114B4" /> - <Limb Name="gPinkDekuFlowerRightLeafLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_RIGHT_LEAF" Offset="0x114C0" /> - <Limb Name="gPinkDekuFlowerFrontLeftPetalLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_FRONT_LEFT_PETAL" Offset="0x114CC" /> - <Limb Name="gPinkDekuFlowerLeftLeafLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_LEFT_LEAF" Offset="0x114D8" /> - <Limb Name="gPinkDekuFlowerBackLeftPetalLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_BACK_LEFT_PETAL" Offset="0x114E4" /> + <Limb Name="gPinkDekuFlowerBaseLimb" LimbType="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_BASE" Offset="0x11478" /> + <Limb Name="gPinkDekuFlowerCenterLimb" LimbType="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_CENTER" Offset="0x11484" /> + <Limb Name="gPinkDekuFlowerBackLeafLimb" LimbType="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_BACK_LEAF" Offset="0x11490" /> + <Limb Name="gPinkDekuFlowerFrontLeafLimb" LimbType="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_FRONT_LEAF" Offset="0x1149C" /> + <Limb Name="gPinkDekuFlowerFrontRightPetalLimb" LimbType="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_FRONT_RIGHT_PETAL" Offset="0x114A8" /> + <Limb Name="gPinkDekuFlowerBackRightPetalLimb" LimbType="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_BACK_RIGHT_PETAL" Offset="0x114B4" /> + <Limb Name="gPinkDekuFlowerRightLeafLimb" LimbType="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_RIGHT_LEAF" Offset="0x114C0" /> + <Limb Name="gPinkDekuFlowerFrontLeftPetalLimb" LimbType="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_FRONT_LEFT_PETAL" Offset="0x114CC" /> + <Limb Name="gPinkDekuFlowerLeftLeafLimb" LimbType="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_LEFT_LEAF" Offset="0x114D8" /> + <Limb Name="gPinkDekuFlowerBackLeftPetalLimb" LimbType="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_BACK_LEFT_PETAL" Offset="0x114E4" /> <Skeleton Name="gPinkDekuFlowerSkel" Type="Normal" LimbType="Standard" LimbNone="PINK_DEKU_FLOWER_LIMB_NONE" LimbMax="PINK_DEKU_FLOWER_LIMB_MAX" EnumName="PinkDekuFlowerLimb" Offset="0x11518" /> <Animation Name="gDekuFlowerRustleAnim" Offset="0x117A8" /> <!-- Original name is "dnp_zawa" ("rustling") --> <Collision Name="gGoldDekuFlowerCol" Offset="0x118D8" /> @@ -846,16 +846,16 @@ <DList Name="gGoldDekuFlowerFrontRightPetalDL" Offset="0x125B0" /> <DList Name="gGoldDekuFlowerFrontPetalDL" Offset="0x12638" /> <DList Name="gGoldDekuFlowerBackPetalDL" Offset="0x126C0" /> - <Limb Name="gGoldDekuFlowerBaseLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_BASE" Offset="0x12748" /> - <Limb Name="gGoldDekuFlowerCenterLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_CENTER" Offset="0x12754" /> - <Limb Name="gGoldDekuFlowerBackPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_BACK_PETAL" Offset="0x12760" /> - <Limb Name="gGoldDekuFlowerFrontPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_FRONT_PETAL" Offset="0x1276C" /> - <Limb Name="gGoldDekuFlowerFrontRightPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_FRONT_RIGHT_PETAL" Offset="0x12778" /> - <Limb Name="gGoldDekuFlowerBackRightPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_BACK_RIGHT_PETAL" Offset="0x12784" /> - <Limb Name="gGoldDekuFlowerRightPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_RIGHT_PETAL" Offset="0x12790" /> - <Limb Name="gGoldDekuFlowerFrontLeftPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_FRONT_LEFT_PETAL" Offset="0x1279C" /> - <Limb Name="gGoldDekuFlowerLeftPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_LEFT_PETAL" Offset="0x127A8" /> - <Limb Name="gGoldDekuFlowerBackLeftPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_BACK_LEFT_PETAL" Offset="0x127B4" /> + <Limb Name="gGoldDekuFlowerBaseLimb" LimbType="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_BASE" Offset="0x12748" /> + <Limb Name="gGoldDekuFlowerCenterLimb" LimbType="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_CENTER" Offset="0x12754" /> + <Limb Name="gGoldDekuFlowerBackPetalLimb" LimbType="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_BACK_PETAL" Offset="0x12760" /> + <Limb Name="gGoldDekuFlowerFrontPetalLimb" LimbType="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_FRONT_PETAL" Offset="0x1276C" /> + <Limb Name="gGoldDekuFlowerFrontRightPetalLimb" LimbType="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_FRONT_RIGHT_PETAL" Offset="0x12778" /> + <Limb Name="gGoldDekuFlowerBackRightPetalLimb" LimbType="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_BACK_RIGHT_PETAL" Offset="0x12784" /> + <Limb Name="gGoldDekuFlowerRightPetalLimb" LimbType="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_RIGHT_PETAL" Offset="0x12790" /> + <Limb Name="gGoldDekuFlowerFrontLeftPetalLimb" LimbType="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_FRONT_LEFT_PETAL" Offset="0x1279C" /> + <Limb Name="gGoldDekuFlowerLeftPetalLimb" LimbType="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_LEFT_PETAL" Offset="0x127A8" /> + <Limb Name="gGoldDekuFlowerBackLeftPetalLimb" LimbType="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_BACK_LEFT_PETAL" Offset="0x127B4" /> <Skeleton Name="gGoldDekuFlowerSkel" Type="Flex" LimbType="Standard" LimbNone="GOLD_DEKU_FLOWER_LIMB_NONE" LimbMax="GOLD_DEKU_FLOWER_LIMB_MAX" EnumName="GoldDekuFlowerLimb" Offset="0x127E8" /> <Animation Name="gameplay_keep_Anim_012860" Offset="0x12860" /> @@ -864,10 +864,10 @@ <Texture Name="gameplay_keep_Tex_0138D0" OutName="tex_0138D0" Format="rgba16" Width="32" Height="16" Offset="0x138D0" /> <DList Name="gameplay_keep_DL_013FF0" Offset="0x13FF0" /> <DList Name="gameplay_keep_DL_014370" Offset="0x14370" /> - <Limb Name="gameplay_keep_Lodlimb_014510" Type="LOD" EnumName="ARROW_LIMB_1" Offset="0x14510" /> - <Limb Name="gameplay_keep_Lodlimb_014520" Type="LOD" EnumName="ARROW_LIMB_2" Offset="0x14520" /> - <Limb Name="gameplay_keep_Lodlimb_014530" Type="LOD" EnumName="ARROW_LIMB_3" Offset="0x14530" /> - <Limb Name="gameplay_keep_Lodlimb_014540" Type="LOD" EnumName="ARROW_LIMB_4" Offset="0x14540" /> + <Limb Name="gameplay_keep_Lodlimb_014510" LimbType="LOD" EnumName="ARROW_LIMB_1" Offset="0x14510" /> + <Limb Name="gameplay_keep_Lodlimb_014520" LimbType="LOD" EnumName="ARROW_LIMB_2" Offset="0x14520" /> + <Limb Name="gameplay_keep_Lodlimb_014530" LimbType="LOD" EnumName="ARROW_LIMB_3" Offset="0x14530" /> + <Limb Name="gameplay_keep_Lodlimb_014540" LimbType="LOD" EnumName="ARROW_LIMB_4" Offset="0x14540" /> <Skeleton Name="gameplay_keep_Skel_014560" Type="Normal" LimbType="Standard" LimbNone="ARROW_LIMB_NONE" LimbMax="ARROW_LIMB_MAX" EnumName="ArrowLimb" Offset="0x14560" /> <Texture Name="gameplay_keep_Tex_014570" OutName="tex_014570" Format="rgba32" Width="16" Height="32" Offset="0x14570" /> @@ -932,10 +932,10 @@ <DList Name="gameplay_keep_DL_0221B8" Offset="0x221B8" /> <Texture Name="gameplay_keep_Tex_0222E8" OutName="tex_0222E8" Format="i4" Width="32" Height="64" Offset="0x222E8" /> <Texture Name="gameplay_keep_Tex_0226E8" OutName="tex_0226E8" Format="i8" Width="8" Height="128" Offset="0x226E8" /> - <Limb Name="gameplay_keep_Standardlimb_022AE8" Type="Standard" EnumName="DOOR_LIMB_1" Offset="0x22AE8" /> - <Limb Name="gameplay_keep_Standardlimb_022AF4" Type="Standard" EnumName="DOOR_LIMB_2" Offset="0x22AF4" /> - <Limb Name="gameplay_keep_Standardlimb_022B00" Type="Standard" EnumName="DOOR_LIMB_3" Offset="0x22B00" /> - <Limb Name="gameplay_keep_Standardlimb_022B0C" Type="Standard" EnumName="DOOR_LIMB_4" Offset="0x22B0C" /> + <Limb Name="gameplay_keep_Standardlimb_022AE8" LimbType="Standard" EnumName="DOOR_LIMB_1" Offset="0x22AE8" /> + <Limb Name="gameplay_keep_Standardlimb_022AF4" LimbType="Standard" EnumName="DOOR_LIMB_2" Offset="0x22AF4" /> + <Limb Name="gameplay_keep_Standardlimb_022B00" LimbType="Standard" EnumName="DOOR_LIMB_3" Offset="0x22B00" /> + <Limb Name="gameplay_keep_Standardlimb_022B0C" LimbType="Standard" EnumName="DOOR_LIMB_4" Offset="0x22B0C" /> <Skeleton Name="gDoorSkel" Type="Normal" LimbType="Standard" LimbNone="DOOR_LIMB_NONE" LimbMax="DOOR_LIMB_MAX" EnumName="DoorLimb" Offset="0x22B28" /> <Animation Name="gDoorFierceDeityZoraOpenRightAnim" Offset="0x22BE8" /> <Animation Name="gDoorGoronOpenLeftAnim" Offset="0x22CA8" /> @@ -986,12 +986,12 @@ <DList Name="gameplay_keep_DL_029CF0" Offset="0x29CF0" /> <DList Name="gameplay_keep_DL_029D10" Offset="0x29D10" /> <!-- Used in ObJ_Kinoko to radiate a purple glow --> <Texture Name="gameplay_keep_Tex_029EF8" OutName="tex_029EF8" Format="rgba16" Width="32" Height="64" Offset="0x29EF8" /> - <Limb Name="gameplay_keep_Standardlimb_02AEF8" Type="Standard" EnumName="FAIRY_LIMB_1" Offset="0x2AEF8" /> - <Limb Name="gameplay_keep_Standardlimb_02AF04" Type="Standard" EnumName="FAIRY_LIMB_2" Offset="0x2AF04" /> - <Limb Name="gameplay_keep_Standardlimb_02AF10" Type="Standard" EnumName="FAIRY_LIMB_3" Offset="0x2AF10" /> - <Limb Name="gameplay_keep_Standardlimb_02AF1C" Type="Standard" EnumName="FAIRY_LIMB_4" Offset="0x2AF1C" /> - <Limb Name="gameplay_keep_Standardlimb_02AF28" Type="Standard" EnumName="FAIRY_LIMB_5" Offset="0x2AF28" /> - <Limb Name="gameplay_keep_Standardlimb_02AF34" Type="Standard" EnumName="FAIRY_LIMB_6" Offset="0x2AF34" /> + <Limb Name="gameplay_keep_Standardlimb_02AEF8" LimbType="Standard" EnumName="FAIRY_LIMB_1" Offset="0x2AEF8" /> + <Limb Name="gameplay_keep_Standardlimb_02AF04" LimbType="Standard" EnumName="FAIRY_LIMB_2" Offset="0x2AF04" /> + <Limb Name="gameplay_keep_Standardlimb_02AF10" LimbType="Standard" EnumName="FAIRY_LIMB_3" Offset="0x2AF10" /> + <Limb Name="gameplay_keep_Standardlimb_02AF1C" LimbType="Standard" EnumName="FAIRY_LIMB_4" Offset="0x2AF1C" /> + <Limb Name="gameplay_keep_Standardlimb_02AF28" LimbType="Standard" EnumName="FAIRY_LIMB_5" Offset="0x2AF28" /> + <Limb Name="gameplay_keep_Standardlimb_02AF34" LimbType="Standard" EnumName="FAIRY_LIMB_6" Offset="0x2AF34" /> <Skeleton Name="gameplay_keep_Skel_02AF58" Type="Flex" LimbType="Standard" LimbNone="FAIRY_LIMB_NONE" LimbMax="FAIRY_LIMB_MAX" EnumName="FairyLimb" Offset="0x2AF58" /> <Animation Name="gameplay_keep_Anim_02B2E8" Offset="0x2B2E8" /> @@ -1016,15 +1016,15 @@ <TextureAnimation Name="gStrayFairyWoodfallTexAnim" Offset="0x2C908" /> <TextureAnimation Name="gStrayFairyGreatBayTexAnim" Offset="0x2C980" /> <TextureAnimation Name="gStrayFairyStoneTowerTexAnim" Offset="0x2C9F8" /> - <Limb Name="gStrayFairyRightFacingHeadLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_RIGHT_FACING_HEAD" Offset="0x2CA08" /> - <Limb Name="gStrayFairyLeftWingLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_LEFT_WING" Offset="0x2CA14" /> - <Limb Name="gStrayFairyRightWingLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_RIGHT_WING" Offset="0x2CA20" /> - <Limb Name="gStrayFairyGlowLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_GLOW" Offset="0x2CA2C" /> - <Limb Name="gStrayFairyTorsoLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_TORSO" Offset="0x2CA38" /> - <Limb Name="gStrayFairyRightArmLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_RIGHT_ARM" Offset="0x2CA44" /> - <Limb Name="gStrayFairyPelvisAndLegsLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_PELVIS_AND_LEGS" Offset="0x2CA50" /> - <Limb Name="gStrayFairyLeftArmLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_LEFT_ARM" Offset="0x2CA5C" /> - <Limb Name="gStrayFairyLeftFacingHeadLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_LEFT_FACING_HEAD" Offset="0x2CA68" /> + <Limb Name="gStrayFairyRightFacingHeadLimb" LimbType="Standard" EnumName="STRAY_FAIRY_LIMB_RIGHT_FACING_HEAD" Offset="0x2CA08" /> + <Limb Name="gStrayFairyLeftWingLimb" LimbType="Standard" EnumName="STRAY_FAIRY_LIMB_LEFT_WING" Offset="0x2CA14" /> + <Limb Name="gStrayFairyRightWingLimb" LimbType="Standard" EnumName="STRAY_FAIRY_LIMB_RIGHT_WING" Offset="0x2CA20" /> + <Limb Name="gStrayFairyGlowLimb" LimbType="Standard" EnumName="STRAY_FAIRY_LIMB_GLOW" Offset="0x2CA2C" /> + <Limb Name="gStrayFairyTorsoLimb" LimbType="Standard" EnumName="STRAY_FAIRY_LIMB_TORSO" Offset="0x2CA38" /> + <Limb Name="gStrayFairyRightArmLimb" LimbType="Standard" EnumName="STRAY_FAIRY_LIMB_RIGHT_ARM" Offset="0x2CA44" /> + <Limb Name="gStrayFairyPelvisAndLegsLimb" LimbType="Standard" EnumName="STRAY_FAIRY_LIMB_PELVIS_AND_LEGS" Offset="0x2CA50" /> + <Limb Name="gStrayFairyLeftArmLimb" LimbType="Standard" EnumName="STRAY_FAIRY_LIMB_LEFT_ARM" Offset="0x2CA5C" /> + <Limb Name="gStrayFairyLeftFacingHeadLimb" LimbType="Standard" EnumName="STRAY_FAIRY_LIMB_LEFT_FACING_HEAD" Offset="0x2CA68" /> <Skeleton Name="gStrayFairySkel" Type="Flex" LimbType="Standard" LimbNone="STRAY_FAIRY_LIMB_NONE" LimbMax="STRAY_FAIRY_LIMB_MAX" EnumName="StrayFairyLimb" Offset="0x2CA98" /> <Texture Name="gameplay_keep_Tex_02CAB0" OutName="tex_02CAB0" Format="i4" Width="16" Height="16" Offset="0x2CAB0" /> @@ -1039,12 +1039,12 @@ <DList Name="gameplay_keep_DL_02EAB8" Offset="0x2EAB8" /> <Texture Name="gameplay_keep_Tex_02EBC8" OutName="tex_02EBC8" Format="rgba16" Width="16" Height="16" Offset="0x2EBC8" /> <Texture Name="gameplay_keep_Tex_02EDC8" OutName="tex_02EDC8" Format="rgba16" Width="32" Height="8" Offset="0x2EDC8" /> - <Limb Name="gameplay_keep_Standardlimb_02EFC8" Type="Standard" EnumName="FISH_LIMB_1" Offset="0x2EFC8" /> - <Limb Name="gameplay_keep_Standardlimb_02EFD4" Type="Standard" EnumName="FISH_LIMB_2" Offset="0x2EFD4" /> - <Limb Name="gameplay_keep_Standardlimb_02EFE0" Type="Standard" EnumName="FISH_LIMB_3" Offset="0x2EFE0" /> - <Limb Name="gameplay_keep_Standardlimb_02EFEC" Type="Standard" EnumName="FISH_LIMB_4" Offset="0x2EFEC" /> - <Limb Name="gameplay_keep_Standardlimb_02EFF8" Type="Standard" EnumName="FISH_LIMB_5" Offset="0x2EFF8" /> - <Limb Name="gameplay_keep_Standardlimb_02F004" Type="Standard" EnumName="FISH_LIMB_6" Offset="0x2F004" /> + <Limb Name="gameplay_keep_Standardlimb_02EFC8" LimbType="Standard" EnumName="FISH_LIMB_1" Offset="0x2EFC8" /> + <Limb Name="gameplay_keep_Standardlimb_02EFD4" LimbType="Standard" EnumName="FISH_LIMB_2" Offset="0x2EFD4" /> + <Limb Name="gameplay_keep_Standardlimb_02EFE0" LimbType="Standard" EnumName="FISH_LIMB_3" Offset="0x2EFE0" /> + <Limb Name="gameplay_keep_Standardlimb_02EFEC" LimbType="Standard" EnumName="FISH_LIMB_4" Offset="0x2EFEC" /> + <Limb Name="gameplay_keep_Standardlimb_02EFF8" LimbType="Standard" EnumName="FISH_LIMB_5" Offset="0x2EFF8" /> + <Limb Name="gameplay_keep_Standardlimb_02F004" LimbType="Standard" EnumName="FISH_LIMB_6" Offset="0x2F004" /> <Skeleton Name="gameplay_keep_Skel_02F028" Type="Flex" LimbType="Standard" LimbNone="FISH_LIMB_NONE" LimbMax="FISH_LIMB_MAX" EnumName="FishLimb" Offset="0x2F028" /> <Animation Name="gameplay_keep_Anim_02F0EC" Offset="0x2F0EC" /> <Texture Name="gEffShockwaveTex" OutName="eff_shockwave" Format="i8" Width="64" Height="64" Offset="0x2F100" /> @@ -1202,29 +1202,29 @@ <DList Name="gameplay_keep_DL_051C60" Offset="0x51C60" /> <Texture Name="gameplay_keep_Tex_051D30" OutName="tex_051D30" Format="rgba16" Width="16" Height="64" Offset="0x51D30" /> <Texture Name="gameplay_keep_Tex_052530" OutName="tex_052530" Format="rgba16" Width="8" Height="16" Offset="0x52530" /> - <Limb Name="gameplay_keep_Standardlimb_052630" Type="Standard" EnumName="BUG_LIMB_01" Offset="0x52630" /> - <Limb Name="gameplay_keep_Standardlimb_05263C" Type="Standard" EnumName="BUG_LIMB_02" Offset="0x5263C" /> - <Limb Name="gameplay_keep_Standardlimb_052648" Type="Standard" EnumName="BUG_LIMB_03" Offset="0x52648" /> - <Limb Name="gameplay_keep_Standardlimb_052654" Type="Standard" EnumName="BUG_LIMB_04" Offset="0x52654" /> - <Limb Name="gameplay_keep_Standardlimb_052660" Type="Standard" EnumName="BUG_LIMB_05" Offset="0x52660" /> - <Limb Name="gameplay_keep_Standardlimb_05266C" Type="Standard" EnumName="BUG_LIMB_06" Offset="0x5266C" /> - <Limb Name="gameplay_keep_Standardlimb_052678" Type="Standard" EnumName="BUG_LIMB_07" Offset="0x52678" /> - <Limb Name="gameplay_keep_Standardlimb_052684" Type="Standard" EnumName="BUG_LIMB_08" Offset="0x52684" /> - <Limb Name="gameplay_keep_Standardlimb_052690" Type="Standard" EnumName="BUG_LIMB_09" Offset="0x52690" /> - <Limb Name="gameplay_keep_Standardlimb_05269C" Type="Standard" EnumName="BUG_LIMB_0A" Offset="0x5269C" /> - <Limb Name="gameplay_keep_Standardlimb_0526A8" Type="Standard" EnumName="BUG_LIMB_0B" Offset="0x526A8" /> - <Limb Name="gameplay_keep_Standardlimb_0526B4" Type="Standard" EnumName="BUG_LIMB_0C" Offset="0x526B4" /> - <Limb Name="gameplay_keep_Standardlimb_0526C0" Type="Standard" EnumName="BUG_LIMB_0D" Offset="0x526C0" /> - <Limb Name="gameplay_keep_Standardlimb_0526CC" Type="Standard" EnumName="BUG_LIMB_0E" Offset="0x526CC" /> - <Limb Name="gameplay_keep_Standardlimb_0526D8" Type="Standard" EnumName="BUG_LIMB_0F" Offset="0x526D8" /> - <Limb Name="gameplay_keep_Standardlimb_0526E4" Type="Standard" EnumName="BUG_LIMB_10" Offset="0x526E4" /> - <Limb Name="gameplay_keep_Standardlimb_0526F0" Type="Standard" EnumName="BUG_LIMB_11" Offset="0x526F0" /> - <Limb Name="gameplay_keep_Standardlimb_0526FC" Type="Standard" EnumName="BUG_LIMB_12" Offset="0x526FC" /> - <Limb Name="gameplay_keep_Standardlimb_052708" Type="Standard" EnumName="BUG_LIMB_13" Offset="0x52708" /> - <Limb Name="gameplay_keep_Standardlimb_052714" Type="Standard" EnumName="BUG_LIMB_14" Offset="0x52714" /> - <Limb Name="gameplay_keep_Standardlimb_052720" Type="Standard" EnumName="BUG_LIMB_15" Offset="0x52720" /> - <Limb Name="gameplay_keep_Standardlimb_05272C" Type="Standard" EnumName="BUG_LIMB_16" Offset="0x5272C" /> - <Limb Name="gameplay_keep_Standardlimb_052738" Type="Standard" EnumName="BUG_LIMB_17" Offset="0x52738" /> + <Limb Name="gameplay_keep_Standardlimb_052630" LimbType="Standard" EnumName="BUG_LIMB_01" Offset="0x52630" /> + <Limb Name="gameplay_keep_Standardlimb_05263C" LimbType="Standard" EnumName="BUG_LIMB_02" Offset="0x5263C" /> + <Limb Name="gameplay_keep_Standardlimb_052648" LimbType="Standard" EnumName="BUG_LIMB_03" Offset="0x52648" /> + <Limb Name="gameplay_keep_Standardlimb_052654" LimbType="Standard" EnumName="BUG_LIMB_04" Offset="0x52654" /> + <Limb Name="gameplay_keep_Standardlimb_052660" LimbType="Standard" EnumName="BUG_LIMB_05" Offset="0x52660" /> + <Limb Name="gameplay_keep_Standardlimb_05266C" LimbType="Standard" EnumName="BUG_LIMB_06" Offset="0x5266C" /> + <Limb Name="gameplay_keep_Standardlimb_052678" LimbType="Standard" EnumName="BUG_LIMB_07" Offset="0x52678" /> + <Limb Name="gameplay_keep_Standardlimb_052684" LimbType="Standard" EnumName="BUG_LIMB_08" Offset="0x52684" /> + <Limb Name="gameplay_keep_Standardlimb_052690" LimbType="Standard" EnumName="BUG_LIMB_09" Offset="0x52690" /> + <Limb Name="gameplay_keep_Standardlimb_05269C" LimbType="Standard" EnumName="BUG_LIMB_0A" Offset="0x5269C" /> + <Limb Name="gameplay_keep_Standardlimb_0526A8" LimbType="Standard" EnumName="BUG_LIMB_0B" Offset="0x526A8" /> + <Limb Name="gameplay_keep_Standardlimb_0526B4" LimbType="Standard" EnumName="BUG_LIMB_0C" Offset="0x526B4" /> + <Limb Name="gameplay_keep_Standardlimb_0526C0" LimbType="Standard" EnumName="BUG_LIMB_0D" Offset="0x526C0" /> + <Limb Name="gameplay_keep_Standardlimb_0526CC" LimbType="Standard" EnumName="BUG_LIMB_0E" Offset="0x526CC" /> + <Limb Name="gameplay_keep_Standardlimb_0526D8" LimbType="Standard" EnumName="BUG_LIMB_0F" Offset="0x526D8" /> + <Limb Name="gameplay_keep_Standardlimb_0526E4" LimbType="Standard" EnumName="BUG_LIMB_10" Offset="0x526E4" /> + <Limb Name="gameplay_keep_Standardlimb_0526F0" LimbType="Standard" EnumName="BUG_LIMB_11" Offset="0x526F0" /> + <Limb Name="gameplay_keep_Standardlimb_0526FC" LimbType="Standard" EnumName="BUG_LIMB_12" Offset="0x526FC" /> + <Limb Name="gameplay_keep_Standardlimb_052708" LimbType="Standard" EnumName="BUG_LIMB_13" Offset="0x52708" /> + <Limb Name="gameplay_keep_Standardlimb_052714" LimbType="Standard" EnumName="BUG_LIMB_14" Offset="0x52714" /> + <Limb Name="gameplay_keep_Standardlimb_052720" LimbType="Standard" EnumName="BUG_LIMB_15" Offset="0x52720" /> + <Limb Name="gameplay_keep_Standardlimb_05272C" LimbType="Standard" EnumName="BUG_LIMB_16" Offset="0x5272C" /> + <Limb Name="gameplay_keep_Standardlimb_052738" LimbType="Standard" EnumName="BUG_LIMB_17" Offset="0x52738" /> <Skeleton Name="gameplay_keep_Skel_0527A0" Type="Normal" LimbType="Standard" LimbNone="BUG_LIMB_NONE" LimbMax="BUG_LIMB_MAX" EnumName="BugLimb" Offset="0x527A0" /> <DList Name="gKakeraLeafMiddleDL" Offset="0x527F0" /> <DList Name="gKakeraLeafTipDL" Offset="0x528B0" /> diff --git a/assets/xml/objects/object_link_child.xml b/assets/xml/objects/object_link_child.xml index 3d76cd8e1..f225ba87f 100644 --- a/assets/xml/objects/object_link_child.xml +++ b/assets/xml/objects/object_link_child.xml @@ -167,27 +167,27 @@ <DList Name="gLinkHumanLeftHandHoldBottleDL" Offset="0x1DFA8" /> - <Limb Name="gLinkHumanRootLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_ROOT" Offset="0x1E0A0" /> - <Limb Name="gLinkHumanWaistLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_WAIST" Offset="0x1E0B0" /> - <Limb Name="gLinkHumanLowerRootLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_LOWER_ROOT" Offset="0x1E0C0" /> - <Limb Name="gLinkHumanRightThighLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_RIGHT_THIGH" Offset="0x1E0D0" /> - <Limb Name="gLinkHumanRightShinLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_RIGHT_SHIN" Offset="0x1E0E0" /> - <Limb Name="gLinkHumanRightFootLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_RIGHT_FOOT" Offset="0x1E0F0" /> - <Limb Name="gLinkHumanLeftThighLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_LEFT_THIGH" Offset="0x1E100" /> - <Limb Name="gLinkHumanLeftShinLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_LEFT_SHIN" Offset="0x1E110" /> - <Limb Name="gLinkHumanLeftFootLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_LEFT_FOOT" Offset="0x1E120" /> - <Limb Name="gLinkHumanUpperRootLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_UPPER_ROOT" Offset="0x1E130" /> - <Limb Name="gLinkHumanHeadLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_HEAD" Offset="0x1E140" /> - <Limb Name="gLinkHumanHatLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_HAT" Offset="0x1E150" /> - <Limb Name="gLinkHumanCollarLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_COLLAR" Offset="0x1E160" /> - <Limb Name="gLinkHumanLeftShoulderLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_LEFT_SHOULDER" Offset="0x1E170" /> - <Limb Name="gLinkHumanLeftForearmLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_LEFT_FOREARM" Offset="0x1E180" /> - <Limb Name="gLinkHumanLeftHandLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_LEFT_HAND" Offset="0x1E190" /> - <Limb Name="gLinkHumanRightShoulderLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_RIGHT_SHOULDER" Offset="0x1E1A0" /> - <Limb Name="gLinkHumanRightForearmLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_RIGHT_FOREARM" Offset="0x1E1B0" /> - <Limb Name="gLinkHumanRightHandLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_RIGHT_HAND" Offset="0x1E1C0" /> - <Limb Name="gLinkHumanSheathLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_SHEATH" Offset="0x1E1D0" /> - <Limb Name="gLinkHumanTorsoLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_TORSO" Offset="0x1E1E0" /> + <Limb Name="gLinkHumanRootLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_ROOT" Offset="0x1E0A0" /> + <Limb Name="gLinkHumanWaistLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_WAIST" Offset="0x1E0B0" /> + <Limb Name="gLinkHumanLowerRootLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_LOWER_ROOT" Offset="0x1E0C0" /> + <Limb Name="gLinkHumanRightThighLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_RIGHT_THIGH" Offset="0x1E0D0" /> + <Limb Name="gLinkHumanRightShinLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_RIGHT_SHIN" Offset="0x1E0E0" /> + <Limb Name="gLinkHumanRightFootLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_RIGHT_FOOT" Offset="0x1E0F0" /> + <Limb Name="gLinkHumanLeftThighLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_LEFT_THIGH" Offset="0x1E100" /> + <Limb Name="gLinkHumanLeftShinLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_LEFT_SHIN" Offset="0x1E110" /> + <Limb Name="gLinkHumanLeftFootLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_LEFT_FOOT" Offset="0x1E120" /> + <Limb Name="gLinkHumanUpperRootLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_UPPER_ROOT" Offset="0x1E130" /> + <Limb Name="gLinkHumanHeadLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_HEAD" Offset="0x1E140" /> + <Limb Name="gLinkHumanHatLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_HAT" Offset="0x1E150" /> + <Limb Name="gLinkHumanCollarLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_COLLAR" Offset="0x1E160" /> + <Limb Name="gLinkHumanLeftShoulderLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_LEFT_SHOULDER" Offset="0x1E170" /> + <Limb Name="gLinkHumanLeftForearmLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_LEFT_FOREARM" Offset="0x1E180" /> + <Limb Name="gLinkHumanLeftHandLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_LEFT_HAND" Offset="0x1E190" /> + <Limb Name="gLinkHumanRightShoulderLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_RIGHT_SHOULDER" Offset="0x1E1A0" /> + <Limb Name="gLinkHumanRightForearmLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_RIGHT_FOREARM" Offset="0x1E1B0" /> + <Limb Name="gLinkHumanRightHandLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_RIGHT_HAND" Offset="0x1E1C0" /> + <Limb Name="gLinkHumanSheathLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_SHEATH" Offset="0x1E1D0" /> + <Limb Name="gLinkHumanTorsoLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_TORSO" Offset="0x1E1E0" /> <Skeleton Name="gLinkHumanSkel" Type="Flex" LimbType="LOD" LimbNone="LINK_HUMAN_LIMB_NONE" LimbMax="LINK_HUMAN_LIMB_MAX" EnumName="LinkHumanLimb" Offset="0x1E244" /> </File> </Root> |
