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authorDerek Hensley <hensley.derek58@gmail.com>2023-02-07 16:29:17 -0800
committerGitHub <noreply@github.com>2023-02-07 19:29:17 -0500
commit38edda8508cc04c2623c6a455a2e1503a2bed787 (patch)
tree2db9fd7fdf383d55d9079531918d3b362c073369 /docs
parentab8d34b8dc2ccd28ae4224d8500decff0fa25a1c (diff)
Fix Website 404 and Format script error message (#1161)
* Fix Website 404 * format script fix
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diff --git a/docs/CONTRIBUTING.md b/docs/CONTRIBUTING.md
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@@ -14,7 +14,7 @@ Most discussions happen on our [Discord Server](https://discord.zelda64.dev) whe
- [Style Guide](STYLE.md) - Description of the project style that we ask contributors to adhere to.
- [Code Review Guidelines](REVIEWING.md) - These are the guidelines that reviewers will be using when reviewing your code. Good to be familiar with these before submitting your code.
-- [Zelda 64 Reverse Engineering Website](https://zelda64.dev/mm) - Our homepage, with FAQ and progress graph :chart_with_upwards_trend:.
+- [Zelda 64 Reverse Engineering Website](https://zelda64.dev/games/mm) - Our homepage, with FAQ and progress graph :chart_with_upwards_trend:.
- [MM decomp tutorial](tutorial/contents.md) Detailed tutorial for learning in general how decomp works and how to decompile a small, simple file.
- [Introduction to OOT decomp](https://github.com/zeldaret/oot/blob/master/docs/tutorial/contents.md) - The tutorial the MM one was based on. For OOT, but largely applicable to MM as well. Covers slightly different topics, including how to get your data OK with `vbindiff`.
- The `#resources` channel on the Discord contains many more links on specific details of decompiling IDO MIPS code.