diff options
| author | Lucas Shaw <49287729+shawlucas@users.noreply.github.com> | 2021-10-24 10:59:14 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-10-24 10:59:14 -0400 |
| commit | dcf44596d2c335c1ad82ea50f7e7d934e6bc1e52 (patch) | |
| tree | 59946691d9d64724244a98332a1350a5dca3f8b7 /src/code/gamealloc.c | |
| parent | 961913f18fb677ac6f95f0ab08c30bedaa616ec2 (diff) | |
Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89)
* Progress on various files
* gfxprint stuff
* split some rodata, add iconv for rodata string parsing
* z_std_dma rodata
* 2 nonmatchings in gfxprint
* mtxuty-cvt ok
* more
* match a function in idle.c
* progress
* Cleanup
* Rename BgPolygon to CollisionPoly
* progress
* some effect stuff
* more effect progress
* updates
* made suggested changes
* z_effect_soft_sprite_old_init mostly ok
* remove old effects enum
* gamealloc.c OK
* added more files
* motor.c almost done
* motor.c OK
* updates
* migration of two files
* listalloc.c oK
* z_fcurve_data_skelanime split
* z_fcurve_data_skelanime.c decompiled
* more files split
* z_malloc.c OK
* contpfs.c OK
* fault.c rodata migrated
* migrated fault_drawer rodata
* update
* update preprocess.py
* renamed functions in z_skelanime
* started z_skelanime cleanup
* like halfway through fixing z_skelanime
* animation system updated to meet oot standards
* remove unused animation structs
* rename matrix structs to fit oot
* Add -woff 712
* fix diff_settings.py because i accidentally broke it before
* fixed merge conflict, doesn't match though
* It matches now
* Updates
* Fixed warnings...added gcc code syntax checking
* Remove gcc check, added in Tharo's PR
* warnings fixed (i think)
* fixed all warnings i think
* ok
* not sure what to do
* Fix all warnings i think (z_en_a_keep needs some file cleanup thouguh)
* it matches if i do this
* remove comment
* accidentally put osPfsFreeBlocks in epilinkhandle.c
* memcmp -> bcmp
* change u32 size to size_t size, delete string.h because it caused unnecessary confusion with defining size_t twice
* format.sh
* MTXMODE_NEW and MTXMODE_APPLY to matrix functions
* Made suggested changes
* pragma sFaultDrawerFont instead of including in repo
* add some functions to functions.h
* Bss reordering fixed in z_collision_check...added hack to disasm.py
* Updated z_en_a_keep.c
* Missed suggestion in EnAObj_Destroy
* .
* update z_fcurve_Data_skelanime and z_skelanime with suggestions
* devmgr.c ok
* minor changes
* Addressed comments
* remove redundant file
* gfxp -> dlist in game.c
* updated actorfixer.py
* fixed warnings in z_malloc
* Change void* back to Actor*
* format
* Add the soft_sprit comments back
* Rename SV->Flex
* remove .common
* run format
* Update src/code/z_skelanime.c
* u32 channel
Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Diffstat (limited to 'src/code/gamealloc.c')
| -rw-r--r-- | src/code/gamealloc.c | 58 |
1 files changed, 53 insertions, 5 deletions
diff --git a/src/code/gamealloc.c b/src/code/gamealloc.c index 34d595f79..541f9125b 100644 --- a/src/code/gamealloc.c +++ b/src/code/gamealloc.c @@ -1,11 +1,59 @@ #include "global.h" -#pragma GLOBAL_ASM("asm/non_matchings/code/gamealloc/func_80173BF0.s") +void GameAlloc_Log(GameAlloc* this) { + GameAllocEntry* iter; -#pragma GLOBAL_ASM("asm/non_matchings/code/gamealloc/Gamealloc_Alloc.s") + iter = this->base.next; + while (iter != &this->base) { + iter = iter->next; + } +} -#pragma GLOBAL_ASM("asm/non_matchings/code/gamealloc/Gamealloc_Free.s") +void* GameAlloc_Malloc(GameAlloc* this, size_t size) { + GameAllocEntry* ptr = SystemArena_Malloc(size + sizeof(GameAllocEntry)); -#pragma GLOBAL_ASM("asm/non_matchings/code/gamealloc/Gamealloc_FreeAll.s") + if (ptr != NULL) { + ptr->size = size; + ptr->prev = this->head; + this->head->next = ptr; + this->head = ptr; + ptr->next = &this->base; + this->base.prev = this->head; + return ptr + 1; + } else { + return NULL; + } +} -#pragma GLOBAL_ASM("asm/non_matchings/code/gamealloc/Gamealloc_Init.s") +void GameAlloc_Free(GameAlloc* this, void* data) { + GameAllocEntry* ptr; + + if (data != NULL) { + ptr = &((GameAllocEntry*)data)[-1]; + ptr->prev->next = ptr->next; + ptr->next->prev = ptr->prev; + this->head = this->base.prev; + SystemArena_Free(ptr); + } +} + +void GameAlloc_Cleanup(GameAlloc* this) { + GameAllocEntry* next = this->base.next; + GameAllocEntry* cur; + + while (&this->base != next) { + cur = next; + next = next->next; + SystemArena_Free(cur); + } + + this->head = &this->base; + this->base.next = &this->base; + this->base.prev = &this->base; +} + +void GameAlloc_Init(GameAlloc* this) { + this->head = &this->base; + this->base.next = &this->base; + this->base.prev = &this->base; +} |
