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| author | Derek Hensley <hensley.derek58@gmail.com> | 2023-01-14 07:18:13 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-01-14 12:18:13 -0300 |
| commit | ab8d34b8dc2ccd28ae4224d8500decff0fa25a1c (patch) | |
| tree | 6cc53d451407b073e7c53349a2564a8062887312 /src/code/graph.c | |
| parent | e2b61f88e46efc994db334ac5f03e1174de67058 (diff) | |
Play (2 NON_MATCHINGS) (#1109)
* Bring over progress from another branch
Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com>
* cleanup, fake match Play_Init
* small fixes
* Some small cleanup
* Match func_80165460 (from debug)
* Match func_80165658
* Match func_80165DB8, func_80165DCC, func_80165DF0, func_80165E04
* Match func_80167DE4 (from debug)
* Match func_80167F0C
* Match func_80168DAC
* Matched func_80169100
* Matched func_801691F0
* import D_801DFA18
* match Play_Main thanks to debug
* cleanup
* synray does it again
* add docs from debug
* fix func_801656A4
* more docs and cleanup
* Match func_80166B30 and diff fake match in Init
* import transition docs from OoT
* Play Update, sort of
* cleanup Play_Update
* more cleanup
* slightly more docs
* small docs
* Play_Draw WIP Thanks @petrie911
* progress?
* two more matches
* format
* misc play docs
* transitions cleanup
* Motion Blur
* Transitions
* Fog
* Bombers notebook + small cleanup
* bss
* Camera Functions
* Picto functions
* Init
* MotionBlur Clean up
* Floor Surface
* Pictographs some more
* regs
* fix circular dependency problem
* Cleanup PR commits outside play
* namefixer
* PR picto
* PR audio
* PR small clean ups
* debug strings
* Picto defines
* bss
* enums
* remove void
* typedefs
* Hireso -> BombersNotebook
* bss comments
* bss and I8/I5 functions
* Smaller PR comments
* Transitions
* Combine enums
* Revert "Combine enums"
This reverts commit 0da1ebcaed69a3ce0fbd5942460b67f80f0e15e7.
* Fix Transition defines
* RGBA16 macros
* Unname
* worldCoverAlpha
* Rename Update and Draw
* PR review, plus annotate bug
* Clean up nonmatchings with a closer DrawGame
* Format
* New macros
* UpdateMain and DrawMain
* Fix merge
* Small cleanups from PR
* zFar
* Intensity macros
* Format
* Remove bss comments
* Compression/decompression
* Small cleanup
* Format
* More PR cleanup
* Cleanup picto stuff
* format
* Fix compression comments
* Play processes state enums DONE -> READY
* cutscene comment
* fix bss
Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
Co-authored-by: angie <angheloalf95@gmail.com>
Diffstat (limited to 'src/code/graph.c')
| -rw-r--r-- | src/code/graph.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/code/graph.c b/src/code/graph.c index 8edc979d4..1c29029b0 100644 --- a/src/code/graph.c +++ b/src/code/graph.c @@ -50,7 +50,7 @@ void Graph_SetNextGfxPool(GraphicsContext* gfxCtx) { gfxCtx->workBuffer = pool->workBuffer; gfxCtx->debugBuffer = pool->debugBuffer; - gfxCtx->curFrameBuffer = (u16*)SysCfb_GetFbPtr(gfxCtx->framebufferIdx % 2); + gfxCtx->curFrameBuffer = SysCfb_GetFbPtr(gfxCtx->framebufferIndex % 2); gSegments[0x0F] = gfxCtx->curFrameBuffer; gfxCtx->zbuffer = SysCfb_GetZBuffer(); @@ -116,7 +116,7 @@ void* Graph_FaultAddrConvFunc(void* address, void* param) { void Graph_Init(GraphicsContext* gfxCtx) { bzero(gfxCtx, sizeof(GraphicsContext)); gfxCtx->gfxPoolIdx = 0; - gfxCtx->framebufferIdx = 0; + gfxCtx->framebufferIndex = 0; gfxCtx->viMode = NULL; gfxCtx->viConfigFeatures = gViConfigFeatures; gfxCtx->xScale = gViConfigXScale; @@ -165,7 +165,7 @@ retry: gfxCtx->masterList = gGfxMasterDL; if (gfxCtx->callback != NULL) { - gfxCtx->callback(gfxCtx, gfxCtx->callbackParam); + gfxCtx->callback(gfxCtx, gfxCtx->callbackArg); } task->type = M_GFXTASK; @@ -191,7 +191,7 @@ retry: if (SREG(33) & 1) { SREG(33) &= ~1; scTask->flags &= ~OS_SC_SWAPBUFFER; - gfxCtx->framebufferIdx--; + gfxCtx->framebufferIndex--; } scTask->msgQ = &gfxCtx->queue; @@ -305,7 +305,7 @@ void Graph_ExecuteAndDraw(GraphicsContext* gfxCtx, GameState* gameState) { if (!problem) { Graph_TaskSet00(gfxCtx, gameState); gfxCtx->gfxPoolIdx++; - gfxCtx->framebufferIdx++; + gfxCtx->framebufferIndex++; } { |
