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| author | Derek Hensley <hensley.derek58@gmail.com> | 2024-09-10 12:16:56 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-09-10 15:16:56 -0300 |
| commit | b9ea1c19ab8c8f273cf8cddfc372dcb47106f1f3 (patch) | |
| tree | 4d9ded0ea8ad29fc42b6bf3e7d599a14333314ef /src/code/z_fireobj.c | |
| parent | 19da273ca0d4a1b1e2f44a3fee0983a97c7558a0 (diff) | |
Remove assets from automatic includes (#1683)
Diffstat (limited to 'src/code/z_fireobj.c')
| -rw-r--r-- | src/code/z_fireobj.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_fireobj.c b/src/code/z_fireobj.c index dd98ef8ea..3f50a2e68 100644 --- a/src/code/z_fireobj.c +++ b/src/code/z_fireobj.c @@ -1,6 +1,6 @@ #include "z_fireobj.h" #include "overlays/actors/ovl_En_Arrow/z_en_arrow.h" -#include "objects/gameplay_keep/gameplay_keep.h" +#include "assets/objects/gameplay_keep/gameplay_keep.h" ColliderCylinderInit sFireObjCollisionInit = { { |
