diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2024-11-12 11:46:21 +1100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-11-11 16:46:21 -0800 |
| commit | 4663beda1a3e22788ea4e9218c40147022fd3936 (patch) | |
| tree | 19a4fd815a35b82ac7ee25f8c63e86f9ca917fd4 /src/code/z_play.c | |
| parent | 4337c2a4f29034a576c5fbcef00f27e468df9579 (diff) | |
Document Room Type (#1740)
* roomType
* cleanup
Diffstat (limited to 'src/code/z_play.c')
| -rw-r--r-- | src/code/z_play.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_play.c b/src/code/z_play.c index 49a902547..ae387114f 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -2316,8 +2316,8 @@ void Play_Init(GameState* thisx) { // Busyloop until the room loads while (!Room_ProcessRoomRequest(this, &this->roomCtx)) {} - if ((CURRENT_DAY != 0) && ((this->roomCtx.curRoom.behaviorType1 == ROOM_BEHAVIOR_TYPE1_1) || - (this->roomCtx.curRoom.behaviorType1 == ROOM_BEHAVIOR_TYPE1_5))) { + if ((CURRENT_DAY != 0) && + ((this->roomCtx.curRoom.type == ROOM_TYPE_DUNGEON) || (this->roomCtx.curRoom.type == ROOM_TYPE_BOSS))) { Actor_Spawn(&this->actorCtx, this, ACTOR_EN_TEST4, 0.0f, 0.0f, 0.0f, 0, 0, 0, 0); } |
