diff options
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/code_0x800A5AC0.c | 22 | ||||
| -rw-r--r-- | src/code/code_0x800BF9A0.c | 4 | ||||
| -rw-r--r-- | src/code/z_actor.c | 2 | ||||
| -rw-r--r-- | src/code/z_effect_soft_sprite.c | 42 | ||||
| -rw-r--r-- | src/code/z_lib.c | 80 |
5 files changed, 75 insertions, 75 deletions
diff --git a/src/code/code_0x800A5AC0.c b/src/code/code_0x800A5AC0.c index 534bec030..9d393fbeb 100644 --- a/src/code/code_0x800A5AC0.c +++ b/src/code/code_0x800A5AC0.c @@ -6,23 +6,23 @@ // This file is most likely En_A_Obj UNK_RET EnAObj_Init(void* a0, UNK_TYPE a1) { - z_ActorEnAObj* s0 = (z_ActorEnAObj*)a0; + ActorEnAObj* s0 = (ActorEnAObj*)a0; s0->base.textId = ((s0->base.variable >> 8) & 0xFF) | 0x300; s0->base.variable = (s0->base.variable & 0xFF) - 9; - Lib_ApplyActorInitVars((z_Actor*)s0, (z_ActorInitVar*)&D_801ADEAC); + Lib_ApplyActorInitVars((Actor*)s0, (ActorInitVar*)&D_801ADEAC); func_800B3BA4(&s0->base.unkBC, 0, (UNK_PTR)&func_800B3FC0, 12); - Collision_InitCylinder(a1, &s0->collision, (z_Actor*)s0, &D_801ADE80); - Collision_CylinderMoveToActor((z_Actor*)s0, &s0->collision); + Collision_InitCylinder(a1, &s0->collision, (Actor*)s0, &D_801ADE80); + Collision_CylinderMoveToActor((Actor*)s0, &s0->collision); s0->base.unkA0.unk16 = 255; s0->update = (actor_func)EnAObj_Update1; } -UNK_RET EnAObj_Fini(z_ActorEnAObj* a0, z_GlobalContext* a1) { - z_ColCylinder* a2 = &a0->collision; +UNK_RET EnAObj_Fini(ActorEnAObj* a0, GlobalContext* a1) { + ColCylinder* a2 = &a0->collision; Collision_FiniCylinder(a1, a2); } -UNK_RET EnAObj_Update1(z_ActorEnAObj* a0, UNK_TYPE a1) { +UNK_RET EnAObj_Update1(ActorEnAObj* a0, UNK_TYPE a1) { s16 v0; s32 v1; if (func_800B84D0(a0, a1) != 0) { @@ -36,18 +36,18 @@ UNK_RET EnAObj_Update1(z_ActorEnAObj* a0, UNK_TYPE a1) { } } -UNK_RET EnAObj_Update2(z_ActorEnAObj* a0) { +UNK_RET EnAObj_Update2(ActorEnAObj* a0) { if (func_800B867C(a0) != 0) { a0->update = (actor_func)EnAObj_Update1; } } -UNK_RET EnAObj_Main(z_ActorEnAObj* a0, UNK_TYPE a1) { - (a0->update)((z_Actor*)a0, (z_GlobalContext*)a1); +UNK_RET EnAObj_Main(ActorEnAObj* a0, UNK_TYPE a1) { + (a0->update)((Actor*)a0, (GlobalContext*)a1); func_800B675C(a0, 0x42340000); Collision_AddOT(a1, a1 + 0x18884, &a0->collision); } -UNK_RET EnAObj_Draw(z_ActorEnAObj* a0, UNK_TYPE a1) { +UNK_RET EnAObj_Draw(ActorEnAObj* a0, UNK_TYPE a1) { func_800BDFC0(a1, D_801ADEB0[a0->base.variable], a1, a0); } diff --git a/src/code/code_0x800BF9A0.c b/src/code/code_0x800BF9A0.c index f0ee6166f..a252fb962 100644 --- a/src/code/code_0x800BF9A0.c +++ b/src/code/code_0x800BF9A0.c @@ -3,7 +3,7 @@ UNK_RET func_800BF9A0(UNK_TYPE a0, UNK_TYPE a1) { s32 i; - z_ActorOverlayTableEntry* s0; + ActorOverlayTableEntry* s0; UNK_TYPE v1; func_8008439C(-2, 0); @@ -19,7 +19,7 @@ UNK_RET func_800BF9A0(UNK_TYPE a0, UNK_TYPE a1) { UNK_TYPE func_800BFA78(UNK_TYPE a0, UNK_TYPE a1) { s32 i; - z_ActorOverlayTableEntry* v0 = &D_801AEFD0; + ActorOverlayTableEntry* v0 = &D_801AEFD0; UNK_TYPE t1; UNK_TYPE a2; UNK_TYPE a0_2 = a0; diff --git a/src/code/z_actor.c b/src/code/z_actor.c index c75d5d09d..18b608a9c 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -259,7 +259,7 @@ GLOBAL_ASM("./asm/nonmatching/z_actor/func_800B8898.asm") GLOBAL_ASM("./asm/nonmatching/z_actor/func_800B8934.asm") -UNK_TYPE Actor_HasParent(z_Actor* actor, z_GlobalContext* ctxt) { +UNK_TYPE Actor_HasParent(Actor* actor, GlobalContext* ctxt) { if (actor->parent != NULL) { return 1; } else { diff --git a/src/code/z_effect_soft_sprite.c b/src/code/z_effect_soft_sprite.c index bb1451982..80b4f7bf7 100644 --- a/src/code/z_effect_soft_sprite.c +++ b/src/code/z_effect_soft_sprite.c @@ -1,12 +1,12 @@ #include <ultra64.h> #include <global.h> -void EffectSS_Init(z_GlobalContext* ctxt, s32 numEntries) { +void EffectSS_Init(GlobalContext* ctxt, s32 numEntries) { u32 i; - z_LoadedParticleEntry* iter; - z_ParticleOverlayTableEntry* iter2; + LoadedParticleEntry* iter; + ParticleOverlayTableEntry* iter2; - EffectSS2Info.data_table = (z_LoadedParticleEntry*)GameStateHeap_AllocFromEnd(&ctxt->commonVars.heap, numEntries * sizeof(z_LoadedParticleEntry)); + EffectSS2Info.data_table = (LoadedParticleEntry*)GameStateHeap_AllocFromEnd(&ctxt->commonVars.heap, numEntries * sizeof(LoadedParticleEntry)); EffectSS2Info.searchIndex = 0; EffectSS2Info.size = numEntries; @@ -19,10 +19,10 @@ void EffectSS_Init(z_GlobalContext* ctxt, s32 numEntries) { } } -void EffectSS_Clear(z_GlobalContext* ctxt) { +void EffectSS_Clear(GlobalContext* ctxt) { u32 i; - z_LoadedParticleEntry* iter; - z_ParticleOverlayTableEntry* iter2; + LoadedParticleEntry* iter; + ParticleOverlayTableEntry* iter2; void* addr; EffectSS2Info.data_table = NULL; @@ -44,11 +44,11 @@ void EffectSS_Clear(z_GlobalContext* ctxt) { } } -z_LoadedParticleEntry* EffectSS_GetTable() { +LoadedParticleEntry* EffectSS_GetTable() { return EffectSS2Info.data_table; } -void EffectSS_Delete(z_LoadedParticleEntry* a0) { +void EffectSS_Delete(LoadedParticleEntry* a0) { if (a0->flags & 0x2) { func_801A72CC((UNK_PTR)&a0->position); } @@ -60,7 +60,7 @@ void EffectSS_Delete(z_LoadedParticleEntry* a0) { EffectSS_ResetLoadedParticleEntry(a0); } -void EffectSS_ResetLoadedParticleEntry(z_LoadedParticleEntry* particle) { +void EffectSS_ResetLoadedParticleEntry(LoadedParticleEntry* particle) { u32 i; particle->type = 0x27; @@ -152,7 +152,7 @@ GLOBAL_ASM("./asm/nonmatching/z_effect_soft_sprite/EffectSS_FindFreeSpace.asm") #endif -void EffectSS_Copy(z_GlobalContext* ctxt, z_LoadedParticleEntry* a1) { +void EffectSS_Copy(GlobalContext* ctxt, LoadedParticleEntry* a1) { u32 index; if (func_8016A01C(ctxt) != 1) { if (EffectSS_FindFreeSpace(a1->priority, &index) == 0) { @@ -164,12 +164,12 @@ void EffectSS_Copy(z_GlobalContext* ctxt, z_LoadedParticleEntry* a1) { #ifdef NONMATCHING -void EffectSS_LoadParticle(z_GlobalContext* ctxt, u32 type, u32 priority, void* initData) { +void EffectSS_LoadParticle(GlobalContext* ctxt, u32 type, u32 priority, void* initData) { u32 index; u32 initRet; u32 overlaySize; - z_ParticleOverlayInfo* overlayInfo; - z_ParticleOverlayTableEntry* entry = &particleOverlayTable[type]; + ParticleOverlayInfo* overlayInfo; + ParticleOverlayTableEntry* entry = &particleOverlayTable[type]; if (EffectSS_FindFreeSpace(priority, &index) != 0) { return; @@ -193,7 +193,7 @@ void EffectSS_LoadParticle(z_GlobalContext* ctxt, u32 type, u32 priority, void* // XXX this should use a0, but it doesn't if (entry->overlayInfo != NULL) { - overlayInfo = (z_ParticleOverlayInfo*)(-(entry->vramStart - entry->loadedRamAddr) + (u32)entry->overlayInfo); + overlayInfo = (ParticleOverlayInfo*)(-(entry->vramStart - entry->loadedRamAddr) + (u32)entry->overlayInfo); } else { overlayInfo = NULL; } @@ -222,8 +222,8 @@ GLOBAL_ASM("./asm/nonmatching/z_effect_soft_sprite/EffectSS_LoadParticle.asm") // XXX regalloc is wrong #ifdef NONMATCHING -void EffectSS_UpdateParticle(z_GlobalContext* ctxt, u32 index) { - z_LoadedParticleEntry* particle = &EffectSS2Info.data_table[index]; +void EffectSS_UpdateParticle(GlobalContext* ctxt, u32 index) { + LoadedParticleEntry* particle = &EffectSS2Info.data_table[index]; if (particle->update != NULL) { particle->velocity.x += particle->acceleration.x; @@ -244,7 +244,7 @@ GLOBAL_ASM("./asm/nonmatching/z_effect_soft_sprite/EffectSS_UpdateParticle.asm") #endif -void EffectSS_UpdateAllParticles(z_GlobalContext* ctxt) { +void EffectSS_UpdateAllParticles(GlobalContext* ctxt) { s32 i; for (i = 0; i < EffectSS2Info.size; i++) { @@ -265,8 +265,8 @@ void EffectSS_UpdateAllParticles(z_GlobalContext* ctxt) { // XXX regalloc is wrong #ifdef NONMATCHING -void EffectSS_DrawParticle(z_GlobalContext* ctxt, s32 index) { - z_LoadedParticleEntry* entry = &EffectSS2Info.data_table[index]; +void EffectSS_DrawParticle(GlobalContext* ctxt, s32 index) { + LoadedParticleEntry* entry = &EffectSS2Info.data_table[index]; if (entry->draw != 0) { (*entry->draw)(ctxt); } @@ -278,7 +278,7 @@ GLOBAL_ASM("./asm/nonmatching/z_effect_soft_sprite/EffectSS_DrawParticle.asm") #endif -void EffectSS_DrawAllParticles(z_GlobalContext* ctxt) { +void EffectSS_DrawAllParticles(GlobalContext* ctxt) { UNK_TYPE s0; s32 i; diff --git a/src/code/z_lib.c b/src/code/z_lib.c index 2648097ad..8ae55a51a 100644 --- a/src/code/z_lib.c +++ b/src/code/z_lib.c @@ -255,7 +255,7 @@ s16 Lib_randStride_s(s16 a0, s16 a1, s16 a2) { return (s16)(randZeroOne() * a2) * a1 + a0; } -UNK_RET Lib_CopyVec3f(z_Vector3f* dst, z_Vector3f* src) { +UNK_RET Lib_CopyVec3f(Vector3f* dst, Vector3f* src) { f32 x = src->x; f32 y = src->y; f32 z = src->z; @@ -265,7 +265,7 @@ UNK_RET Lib_CopyVec3f(z_Vector3f* dst, z_Vector3f* src) { dst->z = z; } -UNK_RET Lib_CopyVec3s(z_Vector3s* dst, z_Vector3s* src) { +UNK_RET Lib_CopyVec3s(Vector3s* dst, Vector3s* src) { s16 x = src->x; s16 y = src->y; s16 z = src->z; @@ -275,7 +275,7 @@ UNK_RET Lib_CopyVec3s(z_Vector3s* dst, z_Vector3s* src) { dst->z = z; } -UNK_RET Lib_ToVec3f(z_Vector3f* dst, z_Vector3s* src) { +UNK_RET Lib_ToVec3f(Vector3f* dst, Vector3s* src) { f32 x = src->x; f32 y = src->y; f32 z = src->z; @@ -285,7 +285,7 @@ UNK_RET Lib_ToVec3f(z_Vector3f* dst, z_Vector3s* src) { dst->z = z; } -UNK_RET Lib_ToVec3s(z_Vector3s* dst, z_Vector3f* src) { +UNK_RET Lib_ToVec3s(Vector3s* dst, Vector3f* src) { f32 x = src->x; f32 y = src->y; f32 z = src->z; @@ -295,55 +295,55 @@ UNK_RET Lib_ToVec3s(z_Vector3s* dst, z_Vector3f* src) { dst->z = z; } -UNK_RET Lib_AddVec3f(z_Vector3f* a0, z_Vector3f* a1, z_Vector3f* a2) { +UNK_RET Lib_AddVec3f(Vector3f* a0, Vector3f* a1, Vector3f* a2) { a2->x = a0->x + a1->x; a2->y = a0->y + a1->y; a2->z = a0->z + a1->z; } -UNK_RET Lib_SubVec3f(z_Vector3f* a0, z_Vector3f* a1, z_Vector3f* a2) { +UNK_RET Lib_SubVec3f(Vector3f* a0, Vector3f* a1, Vector3f* a2) { a2->x = a0->x - a1->x; a2->y = a0->y - a1->y; a2->z = a0->z - a1->z; } -UNK_RET Lib_SubVec3sToVec3f(z_Vector3f* a0, z_Vector3s* a1, z_Vector3s* a2) { +UNK_RET Lib_SubVec3sToVec3f(Vector3f* a0, Vector3s* a1, Vector3s* a2) { a0->x = a1->x - a2->x; a0->y = a1->y - a2->y; a0->z = a1->z - a2->z; } -UNK_RET Lib_ScaleInPlaceVec3f(z_Vector3f* a0, f32 a1) { +UNK_RET Lib_ScaleInPlaceVec3f(Vector3f* a0, f32 a1) { a0->x *= a1; a0->y *= a1; a0->z *= a1; } -UNK_RET Lib_ScaleVec3f(z_Vector3f* a0, f32 a1, z_Vector3f* a2) { +UNK_RET Lib_ScaleVec3f(Vector3f* a0, f32 a1, Vector3f* a2) { a2->x = a0->x * a1; a2->y = a0->y * a1; a2->z = a0->z * a1; } -UNK_RET Lib_LerpVec3f(z_Vector3f* a0, z_Vector3f* a1, f32 a2, z_Vector3f* a3) { +UNK_RET Lib_LerpVec3f(Vector3f* a0, Vector3f* a1, f32 a2, Vector3f* a3) { a3->x = (a1->x - a0->x) * a2 + a0->x; a3->y = (a1->y - a0->y) * a2 + a0->y; a3->z = (a1->z - a0->z) * a2 + a0->z; } -UNK_RET Lib_AddScaledVec3f(z_Vector3f* a0, z_Vector3f* a1, f32 a2, z_Vector3f* a3) { +UNK_RET Lib_AddScaledVec3f(Vector3f* a0, Vector3f* a1, f32 a2, Vector3f* a3) { a3->x = a1->x * a2 + a0->x; a3->y = a1->y * a2 + a0->y; a3->z = a1->z * a2 + a0->z; } -UNK_RET Lib_ModifyRandScaled(z_Vector3f* a0, f32 a1, z_Vector3f* a2) { +UNK_RET Lib_ModifyRandScaled(Vector3f* a0, f32 a1, Vector3f* a2) { a2->x = randPlusMinusPoint5Scaled(a1) + a0->x; a2->y = randPlusMinusPoint5Scaled(a1) + a0->y; a2->z = randPlusMinusPoint5Scaled(a1) + a0->z; } -void Lib_ScaledNormalizedDifferenceVec3f(z_Vector3f* a0, z_Vector3f* a1, f32 a2, z_Vector3f* a3) { +void Lib_ScaledNormalizedDifferenceVec3f(Vector3f* a0, Vector3f* a1, f32 a2, Vector3f* a3) { f32 f0 = Lib_DistanceAndDifferenceVec3f(a0, a1, a3); f32 f2; @@ -358,24 +358,24 @@ void Lib_ScaledNormalizedDifferenceVec3f(z_Vector3f* a0, z_Vector3f* a1, f32 a2, a3->z *= f2; } -f32 Lib_DistanceVec3f(z_Vector3f* a0, z_Vector3f* a1) { - z_Vector3f sp1C; +f32 Lib_DistanceVec3f(Vector3f* a0, Vector3f* a1) { + Vector3f sp1C; Lib_SubVec3f(a1, a0, &sp1C); return sqrtf((sp1C.x * sp1C.x) + (sp1C.y * sp1C.y) + (sp1C.z * sp1C.z)); } -f32 Lib_DistanceAndDifferenceVec3f(z_Vector3f* a0, z_Vector3f* a1, z_Vector3f* a2) { +f32 Lib_DistanceAndDifferenceVec3f(Vector3f* a0, Vector3f* a1, Vector3f* a2) { Lib_SubVec3f(a1, a0, a2); return sqrtf((a2->x * a2->x) + (a2->y * a2->y) + (a2->z * a2->z)); } -f32 Lib_DistanceXZVec3f(z_Vector3f* a0, z_Vector3f* a1) { +f32 Lib_DistanceXZVec3f(Vector3f* a0, Vector3f* a1) { f32 dx = a1->x - a0->x; f32 dz = a1->z - a0->z; return sqrtf((dx * dx) + (dz * dz)); } -f32 Lib_DistanceAndDifferenceXZVec3f(z_Vector3f* a0, z_Vector3f* a1, f32* a2, f32* a3) { +f32 Lib_DistanceAndDifferenceXZVec3f(Vector3f* a0, Vector3f* a1, f32* a2, f32* a3) { *a2 = a1->x - a0->x; *a3 = a1->z - a0->z; return sqrtf((*a2 * *a2) + (*a3 * *a3)); @@ -383,7 +383,7 @@ f32 Lib_DistanceAndDifferenceXZVec3f(z_Vector3f* a0, z_Vector3f* a1, f32* a2, f3 #ifdef NONMATCHING -UNK_RET Lib_PushAwayXZVec3f(z_Vector3f* a0, z_Vector3f* a1, f32 a2) { +UNK_RET Lib_PushAwayXZVec3f(Vector3f* a0, Vector3f* a1, f32 a2) { f32 sp24; f32 sp20; f32 f0 = Lib_DistanceAndDifferenceXZVec3f(a1, a0, &sp24, &sp20); @@ -405,60 +405,60 @@ GLOBAL_ASM("./asm/nonmatching/z_lib/Lib_PushAwayXZVec3f.asm") #endif -f32 Lib_DistanceYVec3f(z_Vector3f* a0, z_Vector3f* a1) { +f32 Lib_DistanceYVec3f(Vector3f* a0, Vector3f* a1) { return a1->y - a0->y; } -UNK_TYPE Lib_YawVec3f(z_Vector3f* a0, z_Vector3f* a1) { +UNK_TYPE Lib_YawVec3f(Vector3f* a0, Vector3f* a1) { f32 f14 = a1->x - a0->x; f32 f12 = a1->z - a0->z; return atans_flip(f12, f14); } -UNK_TYPE Lib_PitchVec3f(z_Vector3f* a0, z_Vector3f* a1) { +UNK_TYPE Lib_PitchVec3f(Vector3f* a0, Vector3f* a1) { return atans_flip(Lib_DistanceXZVec3f(a0, a1), a0->y - a1->y); } -void Lib_ApplyActorInitVars(z_Actor* a0, z_ActorInitVar* a1) { +void Lib_ApplyActorInitVars(Actor* a0, ActorInitVar* a1) { do { D_801BE960[a1->type]((u8*)a0, a1); } while ((a1++)->cont); } -UNK_RET Lib_ApplyActorInitVarByte1(u8* a0, z_ActorInitVar* a1) { +UNK_RET Lib_ApplyActorInitVarByte1(u8* a0, ActorInitVar* a1) { *(u8*)(a0 + a1->offset) = (u8)(a1->value); } -UNK_RET Lib_ApplyActorInitVarByte2(u8* a0, z_ActorInitVar* a1) { +UNK_RET Lib_ApplyActorInitVarByte2(u8* a0, ActorInitVar* a1) { *(u8*)(a0 + a1->offset) = (u8)(a1->value); } -UNK_RET Lib_ApplyActorInitVarShort1(u8* a0, z_ActorInitVar* a1) { +UNK_RET Lib_ApplyActorInitVarShort1(u8* a0, ActorInitVar* a1) { *(u16*)(a0 + a1->offset) = (u16)(a1->value); } -UNK_RET Lib_ApplyActorInitVarShort2(u8* a0, z_ActorInitVar* a1) { +UNK_RET Lib_ApplyActorInitVarShort2(u8* a0, ActorInitVar* a1) { *(u16*)(a0 + a1->offset) = (u16)(a1->value); } -UNK_RET Lib_ApplyActorInitVarWord1(u8* a0, z_ActorInitVar* a1) { +UNK_RET Lib_ApplyActorInitVarWord1(u8* a0, ActorInitVar* a1) { *(u32*)(a0 + a1->offset) = (u32)(a1->value); } -UNK_RET Lib_ApplyActorInitVarWord2(u8* a0, z_ActorInitVar* a1) { +UNK_RET Lib_ApplyActorInitVarWord2(u8* a0, ActorInitVar* a1) { *(u32*)(a0 + a1->offset) = (u32)(a1->value); } -UNK_RET Lib_ApplyActorInitVarFloat(u8* a0, z_ActorInitVar* a1) { +UNK_RET Lib_ApplyActorInitVarFloat(u8* a0, ActorInitVar* a1) { *(f32*)(a0 + a1->offset) = (f32)(a1->value); } -UNK_RET Lib_ApplyActorInitVarFloat1000th(u8* a0, z_ActorInitVar* a1) { +UNK_RET Lib_ApplyActorInitVarFloat1000th(u8* a0, ActorInitVar* a1) { *(f32*)(a0 + a1->offset) = (f32)(a1->value) / 1000; } -UNK_RET Lib_ApplyActorInitVarVector3f(u8* a0, z_ActorInitVar* a1) { - z_Vector3f* v0 = (z_Vector3f*)(a0 + a1->offset); +UNK_RET Lib_ApplyActorInitVarVector3f(u8* a0, ActorInitVar* a1) { + Vector3f* v0 = (Vector3f*)(a0 + a1->offset); f32 f0 = (f32)(a1->value); v0->z = f0; @@ -466,8 +466,8 @@ UNK_RET Lib_ApplyActorInitVarVector3f(u8* a0, z_ActorInitVar* a1) { v0->x = f0; } -UNK_RET Lib_ApplyActorInitVarVector3f1000th(u8* a0, z_ActorInitVar* a1) { - z_Vector3f* v0 = (z_Vector3f*)(a0 + a1->offset); +UNK_RET Lib_ApplyActorInitVarVector3f1000th(u8* a0, ActorInitVar* a1) { + Vector3f* v0 = (Vector3f*)(a0 + a1->offset); f32 f0 = (f32)(a1->value) / 1000; v0->z = f0; @@ -475,8 +475,8 @@ UNK_RET Lib_ApplyActorInitVarVector3f1000th(u8* a0, z_ActorInitVar* a1) { v0->x = f0; } -UNK_RET Lib_ApplyActorInitVarVector3s(u8* a0, z_ActorInitVar* a1) { - z_Vector3s* v0 = (z_Vector3s*)(a0 + a1->offset); +UNK_RET Lib_ApplyActorInitVarVector3s(u8* a0, ActorInitVar* a1) { + Vector3s* v0 = (Vector3s*)(a0 + a1->offset); s16 v1 = (s16)(a1->value); v0->z = v1; @@ -600,7 +600,7 @@ UNK_RET func_801000F4(UNK_TYPE a0, u16 a1) { func_8019F1C0(a0, a1); } -void Lib_TranslateAndRotateYVec3f(z_Vector3f* a0, s16 a1, z_Vector3f* a2, z_Vector3f* a3) { +void Lib_TranslateAndRotateYVec3f(Vector3f* a0, s16 a1, Vector3f* a2, Vector3f* a3) { f32 sp1C; f32 f0; @@ -626,8 +626,8 @@ GLOBAL_ASM("./asm/nonmatching/z_lib/Lib_LerpRGB.asm") #endif -f32 Lib_PushAwayVec3f(z_Vector3f* a0, z_Vector3f* a1, f32 a2) { - z_Vector3f sp24; +f32 Lib_PushAwayVec3f(Vector3f* a0, Vector3f* a1, f32 a2) { + Vector3f sp24; f32 f2; f32 f0; |
