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path: root/linker_scripts/object_script.txt
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2021-05-09Obj_Lightswitch (Sunswitch and Stonetower Temple flip switch) (#107)Isghj
* ObjLightswitch: fast * ObjLightswitch: data migrated, except collider init is broke * ObjLightswitch: nvm, collider documented * ObjLightswitch: OK with 3 non-equiv, docs starting * ObjLightswitch: more docs * ObjLightswitch: some requested changes * ObjLightswitch: requested changes Co-authored-by: isghj8 <isghj8@gmail.com>
2021-05-04Ovl en nutsball OK (#115)Derek Hensley
* EnNutsball Match but one function with sp issues * Updated ActorPlayer * Renamed unk144 to timer and added data as comment * Got update matched but stack issues with two vars * add back new line * Fixed stack issue based on PR comments. Added data * more descriptive variable names * Use OPEN_DISPS/CLOSE_DISPS macros in draw * Address PR comments
2021-05-04En_jc_mato matching (#119)Parker Burnett
* starting actor * close to being done * updating txt files * z_en_jc_mato OK * Merge branch 'master' into en_jc_mato * fixing some suggestions * adding names * changing name to movement
2021-05-04z_en_warp_uzu OK (#113)Parker Burnett
* matched all functions * Jk I figured it out....forgot to add static... * Fixing name suggestion
2021-05-04Ovl_En_Cha OK (#116)Derek Hensley
* EnCha OK * pr comments, else if branches, file header comment * Better function names
2021-05-04obj_funen OK (#91)kyleburnette
* initial funen work * obj_funen OK * ran format script
2021-05-04kepn_koya OK (#97)kyleburnette
* kepn_koya OK * actually commited change to header
2021-05-04bg_lbfshot OK (#92)kyleburnette
* bg_lbfshot OK * formatted source files * Update z_bg_lbfshot.c * Update z_bg_lbfshot.h
2021-05-03obj_visiblock OK (#93)kyleburnette
* obj_visiblock OK * re-oked obj_visiblock * removed unnecessary pad
2021-05-03bg_kin2_fence OK and documented (#103)kyleburnette
* initial fence work * more fence work * bg_kin2_fence OK and documented * removed ctx file * got rid of unk283 which didn't exist * Renamed the array of eye sparkle particle spawns locations as suggested * reok-ed kin2_fence
2021-04-30ovl_Obj_Boyo OK (#112)Zelllll
* start * more functions * fix bg thingy * finish boyo * conflict fix1
2021-04-29ovl_Item_B_Heart OK (#110)Zelllll
* finish heart * fix linker
2021-04-29ovl_Bg_Keikoku_Spr OK (#111)Zelllll
* finish actor * fix linker
2021-04-29dm_statue OK (#94)kyleburnette
* dm_statue OK * dm_statue OK * Reworked types of segmented addresses * ran format script
2021-04-18DoorAna: OK (#90)Isghj
* DoorAna: OK * DoorAna: changed z_lib functionname to match new master * DoorAna: requested changes * DoorAna: requested changes * DoorAna: Renamed nextEntranceIndex * DoorAna: some changes requested Co-authored-by: isghj8 <isghj8@gmail.com>
2021-04-07dm_sa OK (#88)kyleburnette
* initial dm_sa work * more dmsa work * dm_sa OK * Changed char arrays in header to be UNK_TYPE1 * Made all of roz's suggested changes * merge
2021-03-27z_en_item00 (#78)Rozelette
* z_en_item00 WIP 17/21 match, rest close to matching * Split .rodata for z_en_item00 * Item00 documentation, some misc cleanup * Minor cleanup * Fixup for z_collision_check * Address feedback * Delete old file * Fix bad merge
2021-03-27Some OOT transfers, some renaming, etc (#75)Lucas Shaw
* Progress on various files * gfxprint stuff * split some rodata, add iconv for rodata string parsing * z_std_dma rodata * 2 nonmatchings in gfxprint * mtxuty-cvt ok * more * match a function in idle.c * progress * Cleanup * Rename BgPolygon to CollisionPoly * progress * some effect stuff * more effect progress * updates * made suggested changes * z_effect_soft_sprite_old_init mostly ok Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2021-03-27En_Tubo_Trap (Flying Pot Enemy) (#62)Isghj
* EnTuboTrap: All but one, non-matching: minor regalloc * EnTuboTrap: updates to zel's actor struct changes and cleaning * EnTuboTrap: fullgrowngaming's requested changes * EnTuboTrap: changed non-matching asm to new location * Update src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c Co-authored-by: Rozelette <Rozelette@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c Co-authored-by: Rozelette <Rozelette@users.noreply.github.com> * EnTuboTrap: moved dlist externs to segment, and objects up to top of object_script.txt * EnTuboTrap: requested changes * EnTuboTrap: Fix GLOBAL_ASM, updated to Tharo's collision * EnTuboTrap: collision enum was added * EnTuboTrap: Update sfx function name Co-authored-by: isghj8 <isghj8@gmail.com> Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2021-03-27Bg_Lotus OK (#86)Rozelette
2021-03-27Door_Spiral OK (from zel) (#87)Rozelette
* Door_Spiral OK * Cleanup
2021-03-24EnPoFusen: OK (#69)Isghj
* EnPoFusen: OK EnPoFusen: WIP EnPoFusen: init is matched * EnPoFusen: requested changes * Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.h Co-authored-by: Rozelette <Rozelette@users.noreply.github.com> * EnPoFusen: forgot I renamed a function to check diff, changed back * EnPoFusen: Bad search and replace * EnPoFusen: really bad search replace * EnPoFusen: ColliderInit and requested changes * Functions: renamed func_800B8EC8 to Audio_PlayActorSound2 Co-authored-by: isghj8 <isghj8@gmail.com> Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2021-03-20bg_ikana_shutter OK (#56)kyleburnette
* Initial shutter work * Fixed types.h * bg_ikana_shutter OK * Reverted errant change to ultratypes * Adjusted to use new actor field names * fixed submodules * Cleaned up a comment I left by accident Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
2021-03-17en_scopecoin OK (#67)kyleburnette
* Initial scopecoin work * Scopecoin OK * Updated submodules * Fixed newline on macros.h, fixed a few minor details in scopecoin.c * Made requested minor adjustments * merge
2021-02-12en_rsn OK (#41)kyleburnette
* en_rsn OK * Fixed build error caused by collisioncheck Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
2021-02-12en_nnh OK (#42)kyleburnette
* Matching (last thing to figure out is ColliderInit) * nnh work * Working on collider * formatting * Fixing en_nnh * Fixed build error. The issue was a collider init, not sure what made me think it was OK before * Removed overlay helper stuff * Removed weird qemu file * Fixed collider once and for all. Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
2020-10-26en_ending_hero OK (#36)fullgrowngaming
* Initial work * en_ending_hero OK * Converted array of UNKPTRs to symbols * Moved texture arrays back outside function
2020-10-26ending_hero5 OK (#40)fullgrowngaming
* ending_hero5 OK * Formatting * Fixed formatting and changed colors to decimal
2020-10-12en_ending_hero4 OK (#39)fullgrowngaming
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2020-10-12ending_hero3 OK (#38)fullgrowngaming
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2020-10-12ending_hero2 OK (#37)fullgrowngaming
* ending_hero2 OK * Formatting Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2020-10-12en_dy_extra OK (#35)fullgrowngaming
* dy_extra decomped, but not ok * Formatting * Fixed data, en_dy_extra now OK * Formatting * Removed unnecessary color struct * added newlines
2020-10-11Arms_Hook OK (#33)fullgrowngaming
* All but 2 functions matched * More work on hookshot * hookshot work * 2 functions left (and one is almost done) * sp issues with draw, but matching otherwise * hookshot matching * Changed rodata inclusion for armshook * Hookshot OK * Resolve script conflicts * Rename unk variables to match MM standard * Made requested changes
2020-09-28bg_market_step OK (#21)fullgrowngaming
* bg_market_step OK * Ran formatting script * Converted arrays to Gfx* arrays and formatted init vars properly * Propery formed display lists and arrays
2020-09-23Fix removal of bg_mbar object symbolsRozelette
2020-09-23bg_haka_curtain OK (#25)fullgrowngaming
* bg_haka_curtain OK * Renamed InitVars back to its symbol name, plus converted the actor to a dynaActor like it should be Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2020-09-23obj_dinner OK (#26)fullgrowngaming
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2020-09-23bg_mbar_chair OK (#28)fullgrowngaming
2020-09-19obj_hana OK (#20)fullgrowngaming
2020-04-22Decompile z_rpc.crozlette
2019-12-28Decompile Bg_Ikana_Rayrozlette
2019-12-27Decompile Bg_Fu_Kaiten. Add some method to generate overlays, refinement neededrozlette
2019-12-20Redo z_lights.c for new code baserozlette
2019-11-28Use variable names from ghidra project. Reorganize some data tables and ↵rozlette
header files to work easier with it.