| Age | Commit message (Collapse) | Author |
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* ObjLightswitch: fast
* ObjLightswitch: data migrated, except collider init is broke
* ObjLightswitch: nvm, collider documented
* ObjLightswitch: OK with 3 non-equiv, docs starting
* ObjLightswitch: more docs
* ObjLightswitch: some requested changes
* ObjLightswitch: requested changes
Co-authored-by: isghj8 <isghj8@gmail.com>
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* EnNutsball Match but one function with sp issues
* Updated ActorPlayer
* Renamed unk144 to timer and added data as comment
* Got update matched but stack issues with two vars
* add back new line
* Fixed stack issue based on PR comments. Added data
* more descriptive variable names
* Use OPEN_DISPS/CLOSE_DISPS macros in draw
* Address PR comments
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* starting actor
* close to being done
* updating txt files
* z_en_jc_mato OK
* Merge branch 'master' into en_jc_mato
* fixing some suggestions
* adding names
* changing name to movement
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* matched all functions
* Jk I figured it out....forgot to add static...
* Fixing name suggestion
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* EnCha OK
* pr comments, else if branches, file header comment
* Better function names
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* initial funen work
* obj_funen OK
* ran format script
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* kepn_koya OK
* actually commited change to header
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* bg_lbfshot OK
* formatted source files
* Update z_bg_lbfshot.c
* Update z_bg_lbfshot.h
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* obj_visiblock OK
* re-oked obj_visiblock
* removed unnecessary pad
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* initial fence work
* more fence work
* bg_kin2_fence OK and documented
* removed ctx file
* got rid of unk283 which didn't exist
* Renamed the array of eye sparkle particle spawns locations as suggested
* reok-ed kin2_fence
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* start
* more functions
* fix bg thingy
* finish boyo
* conflict fix1
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* finish heart
* fix linker
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* finish actor
* fix linker
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* dm_statue OK
* dm_statue OK
* Reworked types of segmented addresses
* ran format script
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* DoorAna: OK
* DoorAna: changed z_lib functionname to match new master
* DoorAna: requested changes
* DoorAna: requested changes
* DoorAna: Renamed nextEntranceIndex
* DoorAna: some changes requested
Co-authored-by: isghj8 <isghj8@gmail.com>
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* initial dm_sa work
* more dmsa work
* dm_sa OK
* Changed char arrays in header to be UNK_TYPE1
* Made all of roz's suggested changes
* merge
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* z_en_item00 WIP 17/21 match, rest close to matching
* Split .rodata for z_en_item00
* Item00 documentation, some misc cleanup
* Minor cleanup
* Fixup for z_collision_check
* Address feedback
* Delete old file
* Fix bad merge
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* Progress on various files
* gfxprint stuff
* split some rodata, add iconv for rodata string parsing
* z_std_dma rodata
* 2 nonmatchings in gfxprint
* mtxuty-cvt ok
* more
* match a function in idle.c
* progress
* Cleanup
* Rename BgPolygon to CollisionPoly
* progress
* some effect stuff
* more effect progress
* updates
* made suggested changes
* z_effect_soft_sprite_old_init mostly ok
Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
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* EnTuboTrap: All but one, non-matching: minor regalloc
* EnTuboTrap: updates to zel's actor struct changes and cleaning
* EnTuboTrap: fullgrowngaming's requested changes
* EnTuboTrap: changed non-matching asm to new location
* Update src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
* EnTuboTrap: moved dlist externs to segment, and objects up to top of object_script.txt
* EnTuboTrap: requested changes
* EnTuboTrap: Fix GLOBAL_ASM, updated to Tharo's collision
* EnTuboTrap: collision enum was added
* EnTuboTrap: Update sfx function name
Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
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* Door_Spiral OK
* Cleanup
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* EnPoFusen: OK
EnPoFusen: WIP
EnPoFusen: init is matched
* EnPoFusen: requested changes
* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.h
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
* EnPoFusen: forgot I renamed a function to check diff, changed back
* EnPoFusen: Bad search and replace
* EnPoFusen: really bad search replace
* EnPoFusen: ColliderInit and requested changes
* Functions: renamed func_800B8EC8 to Audio_PlayActorSound2
Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
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* Initial shutter work
* Fixed types.h
* bg_ikana_shutter OK
* Reverted errant change to ultratypes
* Adjusted to use new actor field names
* fixed submodules
* Cleaned up a comment I left by accident
Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
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* Initial scopecoin work
* Scopecoin OK
* Updated submodules
* Fixed newline on macros.h, fixed a few minor details in scopecoin.c
* Made requested minor adjustments
* merge
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* en_rsn OK
* Fixed build error caused by collisioncheck
Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
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* Matching (last thing to figure out is ColliderInit)
* nnh work
* Working on collider
* formatting
* Fixing en_nnh
* Fixed build error. The issue was a collider init, not sure what made me think it was OK before
* Removed overlay helper stuff
* Removed weird qemu file
* Fixed collider once and for all.
Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
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* Initial work
* en_ending_hero OK
* Converted array of UNKPTRs to symbols
* Moved texture arrays back outside function
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* ending_hero5 OK
* Formatting
* Fixed formatting and changed colors to decimal
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Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
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Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
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* ending_hero2 OK
* Formatting
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
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* dy_extra decomped, but not ok
* Formatting
* Fixed data, en_dy_extra now OK
* Formatting
* Removed unnecessary color struct
* added newlines
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* All but 2 functions matched
* More work on hookshot
* hookshot work
* 2 functions left (and one is almost done)
* sp issues with draw, but matching otherwise
* hookshot matching
* Changed rodata inclusion for armshook
* Hookshot OK
* Resolve script conflicts
* Rename unk variables to match MM standard
* Made requested changes
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* bg_market_step OK
* Ran formatting script
* Converted arrays to Gfx* arrays and formatted init vars properly
* Propery formed display lists and arrays
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* bg_haka_curtain OK
* Renamed InitVars back to its symbol name, plus converted the actor to a dynaActor like it should be
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
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Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
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header files to work easier with it.
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