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path: root/src/boot_O2_g3
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2021-10-11`flg_set.c` OK and documented (#335)EllipticEllipsis
* Draw OK, Update very much not * Flag table imported * Update OK * Actually OK this time * Begin documenting * Rename some stuff * Rename functions * spec * Review * Format * Anghelo's review * Fix lifemeter bss * Format * Missed one * idle.c bss
2021-09-23printutils OK, add `va_end` to variadic functions (#294)EllipticEllipsis
* printutils OK * Add va_end to every variadic function
2021-09-22`ovl_daytelop` OK (#277)Anghelo Carvajal
* eeeee * nonequivalents * draw * Import data * Match Daytelop_LoadGraphics * draw kinda better * extract daytelops and gameover * SEGMENT_ROM macros * Use extracted symbols for daytelop * match Daytelop_Draw * Fix bss * draw cleanup * Daytelop_Update from non equivalent to non matching * Some renames and spec * Run formatter * enum * sfx * Use SEGMENT_ROM_START macros everywhere * more macros * run formatter * Add description * update variables.txt * Remove extra stuff in gbi.h * Would this fix it? * and again * whoops * Apply suggestions from code review Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Tharo's suggestions * match Daytelop_Update * run formatter * fix merge issues Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2021-08-18Migrated a lot of `boot` bss, matched a few NON_MATCHINGs in `boot` (#266)EllipticEllipsis
* Import bss to boot_main and idle, match last function in idle * Some pointer cleanup in idle, spec * Clean up idle, add build.c, add bss to CIC6105 * Import rand bss * sptask bss and a macro * sptask updated to use libultra macros * siacs.c bss * Macros in CIC and idle * controller bss * seteventmesg bss * spec * pimgr and piacs bss * initialize OK, threadsave, initialize, pimgr bss * Match DmaMgr_Start * Fix bss reorder using separate file * Small cleanup of hex/dec in buffer sizes * Add comment, remove unused bss from spec * Merge remote-tracking branch 'upstream/master' into boot_bss * Format * Delete files * remove commented-out structs * Bit more cleanup * Addressed reviews * Format
2021-08-10Sort boot files (#260)Tharo
2021-08-08Script fixes, Type 1 cylinders fixed, rename `main` (#256)EllipticEllipsis
* Fix actor_symbols.py * Temporary fix to rename_sym.sh * Fix the few Type1 cylinders * Rename main -> Main * chmod rename_global_asm, fix asm in rename_syms * Format
2021-08-07sched.c OK (#248)Tharo
* sched * Minor fixes * Format headers in the ultra64 folder, bitshifts in defines * Fix PI_STATUS_ERROR * Update variables
2021-08-04Fix gcc warnings (#246)Anghelo Carvajal
* fix a huge amount of warnings * fix another big bunch * fix remaining warnings * Run formatter
2021-08-03Overhaul the build system (#234)Tharo
* wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-07-19AudioMgr OK and Mostly Documented (#208)engineer124
* AudioMgr OK * Cleanup * Improve naming from PR Feedback
2021-05-18Fix all warnings raised by IDO (#152)Zach Banks
* Fix all warnings raised by IDO, ignore trailing commas * Set -woff=624,...; keep const in printf functions * Remove redefined macros in irqmgr.c * Remove DECR macro & reformat * Address PR comments from AngheloAlf
2021-05-18Format everything (#141)Anghelo Carvajal
* Add trailing comma * Run format and add some missing trailing commas * Enforce the same clang-format version for everybody * z_en_m_fire1
2021-04-19sys_slowly OK (#101)Rozelette
* sys_slowly OK * Feedback * rename type member
2021-03-27Some OOT transfers, some renaming, etc (#75)Lucas Shaw
* Progress on various files * gfxprint stuff * split some rodata, add iconv for rodata string parsing * z_std_dma rodata * 2 nonmatchings in gfxprint * mtxuty-cvt ok * more * match a function in idle.c * progress * Cleanup * Rename BgPolygon to CollisionPoly * progress * some effect stuff * more effect progress * updates * made suggested changes * z_effect_soft_sprite_old_init mostly ok Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2021-03-27Restructure how buffers are set up (#77)Rozelette
2021-03-16yaz0.c OK (#71)Rozelette
2021-03-10Initial support of tracking progress per code/boot/overlay, and outputs the ↵Kenix3
stats to csv.
2021-02-23pragma variant for GLOBAL_ASM (#49)Tharo
* pragma GLOBAL_ASM * Revert split_asm.py arg description change
2020-09-27z_actor_dlftbls.c OK. Rework a bunch of segment address organization. (#29)Rozelette
2020-08-31Split headers to be more similar to OOT (#13)Rozelette
2020-07-24fix local var namesmmb70
2020-07-24fix improper spacingmmb70
2020-07-24func_0x800968B0 PR reviewmmb70
2020-07-24Matched boot_0x800968B0.cmmb70
Matched func_800968B1
2020-06-04Fixes known undefined behaviour from DmaMgr and Lib_Ptr taking u32 rather ↵Kenix3
than void*
2020-04-17Fix warnings for pointer/int mismatchrozlette
2020-03-15Rename many functions, structs, and variables to match the oot decomp. Some ↵rozlette
things have not been renamed as their respective files have not been decompiled yet.
2020-02-28Move variables in .data for most of boot files that have been decompiledrozlette
2020-02-20Make non-matchings consistent with ootrozlette
2020-01-22Decompile irqmgrrozlette
2020-01-21Modernize z_std_dma.c, and match a few more functionsrozlette
2020-01-20Port a bunch of libultra files from sm64rozlette
2020-01-16Decomp idle.crozlette
2020-01-16Add a few files in boot that have matching .rodatarozlette
2020-01-12Port stackcheck.c from oot decomprozlette
2020-01-12Port over fault.c from oot decomprozlette
2020-01-11Decomp boot_0x80081920rozlette
2020-01-11Decomp controller.crozlette
2020-01-08Update to latest ghidra projectrozlette
2019-12-07Generate all major headers from ghidra projectrozlette
2019-11-28Use variable names from ghidra project. Reorganize some data tables and ↵rozlette
header files to work easier with it.
2019-11-16Add dmadata vrom symbols. Link rom in two passes: first to generate dmadata, ↵rozlette
second to apply dmadata symbols. Clean up symbols at low addresses.
2019-11-14Rename tons of structs because we aren't using the z_ prefix anymore ;_;rozlette
2019-09-29Use structs.h generated from Ghidra projectrozlette
2019-09-20Use per-function ASM blocksrozlette
2019-09-20Add tons of function names. Datatypes TODOrozlette
2019-04-20Add file name, fix code .data start, test pushrozlette
2019-03-18name a couple more filesrozlette
2018-11-16Use hex instead of decimalrozlette
2018-11-13Disassemble a bunch of filesrozlette