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(#1835)
* Document `D_801CFC78`, `func_80150A84` and textbox types
* Format
* Textbox background enum
* More enum usages
* Rename D_801D03A8
* Fix value of TEXTBOX_BG_NONE
* Convert background type enum to macros
* Restore enum, fix BSS ordering
* Rename to SetTextboxColor
* More BSS fixing
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* CutsceneCamera_UpdateSplines fake match
* CutsceneCamera_Init -1 splineIndex
* Eye Point comment
* func_80B781DC better fake
* func_80B32F04
* ObjSwitch_Update
* ObjSwitch_InitTrisCollider
* ObjAqua_Init
* EnTrt_ItemGiven
* func_80C10E98 partly
* EnTest7_WarpCsWarp this to 1
* EnTest6_InvertedSoTCutscene better fake
* EnTest6_DrawAmmoDropRupee
* EnPoSisters_MatchPlayerY
* func_8095B76C
* EnMinifrog_Init
* func_80A5C0B8
* EnKnight_UpdateEffects
* EnKnight_FlyingHeadAttack
* EnKakasi_Init
* EnInvadepoh_ModelInfo_GetNextFaceAnim
* BgAstrBombwall_InitCollider like func_809CE068
* Player_UpdateInterface
* Player_CsAction_TranslateReverse
* DynaPoly_AddBgActorToLookup better fake
* CutsceneManager_FindEntranceCsId
* func_800AE930 better fake
* Math3D_CylVsLineSeg better fake
* MapDisp_InitBossRoomStorey
* Play_Init
* EnTimeTag_Diary_Wait better fake
* Remove fake label from Player_SwordFromIA
* Player_PostLimbDrawGameplay partly
* EffectBlure_AddVertex prev temp
* Player_PostLimbDrawGameplay attempt 2
* AudioMgr_StopAllSfxExceptSystem
* Camera_Normal0
* Camera_Jump2
* Camera_Normal3
* PR review
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* regs.h
* gfxalloc.h
* z64inventory.h
* gfx.h
* graph.h
* z64olib.h
* z64elf_message.h
* fix missing include
* Include z64inventory.h on z64save.h
* fix bss
* Move PosRot to z64math.h
* So dumb
* Update src/overlays/actors/ovl_En_Kusa/z_en_kusa.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
* Remove graph.h
* bss
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* Decompiled, some commands still unnamed
* Use full weekevent reg names
* Fix func_8094E69C
* Fix Player_GetMask
* Eventinf, mask worn, and item action argument formatting
* decimal rupees
* Times (day, hours, minutes) as decimal
* msgEventScriptPos
* Callbacks
* Name final commands
* Enum
* Arrays
* functions
* Small cleanups
* Clean up actors
* Remove event from some variable names to make them shorter
* Some more function renames
* newline
* Missed a few unks in commands
* Update functions.txt
* PlayerMask
* MSGMODE_PAUSED
* Script time macros
* EnSob1_GetWelcome default
* Whole bunch of renames
* Format
* Add CMD to commands
* Update code_functions
* structs for size
* z64scripts.h
* MsgEventCallback -> MsgScriptCallback
* format
* MsgEvent_RunScript stop
* Remove cmd handler comment
* cmd -> script in MsgEvent_RunScript
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Co-authored-by: Thar0 <17233964+Thar0@users.noreply.github.com>
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* LINKER_FILES in makefile
* COLPOLY_GET_NORMAL
* math header
* libc
* M_PI for cosf and sinf files
* MAXFLOAT
* Revert "MAXFLOAT"
This reverts commit 96b75ffaa89b1a4ca1c08278b28bc3c70224701a.
* Remove SHT_MINV
* SHRT_MAX
* Add M_PI
* Angle macros
* f suffix
* Format
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* low hanging fruits on variables.h
* z_actor functions
* Move RomFile to z64object.h
* Revert "z_actor functions"
This reverts commit aa99967d165070d651901e459368c4f5418ef0ab.
* yeet
* z64actor_dlftbls.h
* Move object segment declarations to object_table.c
* Move Camera functions
* z64nmi_buff.h
* fix merge
* su_mtx.h, sys_cmpdma.h and sys_initial_check.h
* sys_ucode.h
* sys_flashrom.h
* Remove unnecessary includes
* z64kanfont.h
* flg_set.h
* z64DLF.h
* z64lifemeter.h
* z64path.h
* format
* ObjectOverlay
* bss
* Yeet ObjectOverlay
* review
* review
* format
* bss
* z64font.h
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* TRUNCF_BINANG
* brackets
* extra cast
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* memmove
* strcpy
* strcmp
* memset
* fmodf
* fix some missing includes
* Remove libc header dependencies on libultra
* fix
* review
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* change args
* more funcs
* cleanup
* play cleanup
* missed a file
* weird warnings
* missed some
* fix func from honotrap
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* import WIP
* Match func_80161E4C
* Match func_801620CC
* Match func_80162FF8
* Match func_801631DC
* Match func_80162FF8
* Import bss
* fix bss
* type docs
* more docs?
* waypoint?
* names
* cleanup
* PR Review
* comments
* PR Review
* waypoints as 1 word
* adjust names
* Path order
* remove pathing
* fix bss
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* more quake docs
* more docs
* more distortion docs
* math cleanup
* fix header
* cleanup
* only partial PR review
* PR Suggestions
* fix master merge
* reverb angle change macros
* more revert
* fix enum
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* begin cutscene docs
* more docs
* more docs
* z_eventmgr.c OK
Co-authored-by: Thar0 <Thar0@users.noreply.github.com>
* cutscene camera
* commands WIP
* more docs
* merge master
* csId, oof
* more cleanup
* more docs, csCam
* more cleanup
* more docs
* more
* cleanup functions.h
* better misc cmd docs
* apply discord discussions
* small adjustment
* more cleanup
* more docs
* more cleanup
* more cs cam docs
* small fix
* cmd cleanup
* small cleanup
* better match, thanks anon
* remove last return
* PR suggestions, small cleanup
* next PR review
* rm internal funcs from functions.h
* more PR
* add comment
* csCam interp typedef handler
* cleanup, scene cmd
* missed an enum use
* ActorCutscene -> CutsceneManager, PR Suggestions
* more PR Suggestions
* more actorCutscene cleanup
* R_USE_DEBUG_CUTSCENE
* more small docs
* move functions to cutscene.h
* PlayerCsId
* fix bss
* missed some function headers
* more scene cleanup
* more scene cleanup
* missed one
* CS_SPAWN_FLAGS
* wrong usage of macro
* more cleanup
* name last cs transition types
* IsNext bool
* update namefixer
* fix namefixer
* more cleanup
* add comment
* fixed enums for motion blur
* consistent cutscene lists
* cutscene entry func consistent
* PR Suggestion
* fig review
* fix additionalCsId name in actor
* more pr review
* bss
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Co-authored-by: Thar0 <Thar0@users.noreply.github.com>
Co-authored-by: angie <angheloalf95@gmail.com>
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