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2025-01-27Misc Cleanup (#1782)Derek Hensley
* Remove some unnecessary casts in Graph_TaskSet00 * gGfxSPTaskYieldBuffer as u64 * gGfxSPTaskStack size macro * R_THREE_DAY_CLOCK_Y_POS set to negative number * scope cfb in Graph_TaskSet00 * Graph_ThreadEntry types * func_80124618 * SysCfb_SetHiResMode
2024-06-20z_map decompiled (#1032)mzxrules
* First batch of functions * more ok * z_map_data OK * More OKs, MinimapList ZAPD breaking change * func_80103A58 improvements, more OK * func_80106D5C and func_801091F0 decomped * func_801031D0 decomped and some fixes * house cleaning, more OKs more decomp * Even more OKs * func_80105C40 almost OK, more OKs * func_80108AF8 OK and more * All functions attempted * func_8010534C OK * Start documentation, rename DoorCtx * More OKs, split map_data.data, more doc * incremental clean-up, more function names * more function names * func_801068FC OK * old uncommitted changes * minor tweaks * implement easy fixes * more fixes * z_map_disp OK, implement more suggestions * delete utility program * migrate data * TransiActor ->TransitionActor * Major documentation pass * first pass of changes * warning fix attempt, revert ZFile.cpp * Fix FAKE match * Easy fixes * implement gDPLoadTextureBlock_Runtime * z_demo bss patch * Extract white square texture * Implement more suggestions * rework MapIndex/DungeonIndex * revert dungeonSceneIndex -> mapIndex in some spots, implement suggestions * more suggestions * minor nits * fix #include
2024-04-25More header cleanup (#1604)Anghelo Carvajal
* low hanging fruits on variables.h * z_actor functions * Move RomFile to z64object.h * Revert "z_actor functions" This reverts commit aa99967d165070d651901e459368c4f5418ef0ab. * yeet * z64actor_dlftbls.h * Move object segment declarations to object_table.c * Move Camera functions * z64nmi_buff.h * fix merge * su_mtx.h, sys_cmpdma.h and sys_initial_check.h * sys_ucode.h * sys_flashrom.h * Remove unnecessary includes * z64kanfont.h * flg_set.h * z64DLF.h * z64lifemeter.h * z64path.h * format * ObjectOverlay * bss * Yeet ObjectOverlay * review * review * format * bss * z64font.h
2024-02-20Clean2 (#1605)Derek Hensley
* AnimationContext_Update * TransitionTile_InitGraphics * disasm files * gPlayerFormItemRestrictions -> code_8012EC80 * fix * Extract gCircleTex * Const fixes * gPlayerFormItemRestrictions suggestions * Setup_InitRegs * z_inventory
2024-01-19Text Extraction + some Message Docs (#1530)Derek Hensley
* Some Decoder WIPs * Improvements * POC * Fix bss * another newline * Staff OK * Cleanup + fix progress script * script cleanup * Some docs * makefile * Extract text from extract_assets.py * More docs * Even more docs * Other message assets * Small cleanups * Clean up decoders/encoders * Message_SetupLoadItemIcon -> Message_DecodeHeader * Some more docs * Remove mkdmadata * Fade Skippable * More cmd docs * 1 left * Last notes * HS_TIMER -> HS_TIME * More general docs * Format * Note the charmap conversion for buttons in message_data_fmt_nes.h * Remove trailing whitespace * Small fixes * PR
2023-11-27`z_en_test7.c` Documentation Pass (#1497)engineer124
* copy over docs * more docs * some docs * more docs * small cleanup * more small cleanup * more small cleanup * lerp time * small reordering * feather type * general owl warp docs * more cleanup * rm redundant info * PR Review * PR Review
2023-05-29sys_flashrom matched (#1251)louist103
* done * WIP * Fix the rebase * fix build * re match * Last thing before the PR * PR fixes * PR Fixes (tharo) * fix * format * PR fixes (hensldm) * oops * MAGIC * Fix BSS and rename FLASH_MAGIC * PR Fixes (Engineer) * remove from functions.h
2022-12-08`z_parameter`: Main (#1157)engineer124
* main docs * formatting and bss issues * PR Suggestions * missed enums * better macros/enums * restrictions improvement, still wip * fix name, more common restriction patterns * more restrictions cleanup * rm comment
2022-10-16`ovl_En_Nb` OK (#1030)Anghelo Carvajal
* mips2c general pass * EnNb_Init * EnNb_Destroy * EnNb_Update * draw functions * func_80BBFE8C * func_80BC0D84 non_matching * func_80BBFE60 and minor fixes * a bunch of functions * And another bunch * An attempt to the last function * import data * Match func_80BC0D84 * Use extracted symbols instead of hardcoded ones * Match last function * format * Update the reloc in the spec * regconvert and draw * Small docs pass * actorfixer and format * Minor renames * schedule * cleanups * namefixer * minor cleanups * yeet printing stuff * Schedule and anims cleanup * stateFlags * Name limbs and anims * Name more stuff in the asset * Finish naming simple stuff * format * merge fixes * Update src/overlays/actors/ovl_En_Nb/z_en_nb.h Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/overlays/actors/ovl_En_Nb/z_en_nb.h Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/overlays/actors/ovl_En_Nb/z_en_nb.h Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/overlays/actors/ovl_En_Nb/z_en_nb.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * EnNb_UpdateSkelAnime Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * fix typo * Update src/overlays/actors/ovl_En_Nb/z_en_nb.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Nb/z_en_nb.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * review Co-authored-by: engineer124 <engineer124engineer124@gmail.com> * MTXMODE_APPLY * review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * format * Update src/overlays/actors/ovl_En_Nb/z_en_nb.h Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * Update src/overlays/actors/ovl_En_Nb/z_en_nb.h Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * Update src/overlays/actors/ovl_En_Nb/z_en_nb.h Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * review Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * review Co-authored-by: engineer124 <engineer124engineer124@gmail.com> * clamps Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-10-05z_kaleido_map.c OK and Documented (Pause Menu Map Page) + related icon_item ↵engineer124
statics (dungeon/field/jpn) (#1094) * import pause menu map page * better owl-warp docs * fix func name * missed some owlwarps * fix merge from master * fix scene region code * PR Suggestions * add comment * add description of gWorldMapImageTex, thanks @EllipticEllipsis * clearup docs * missed a comma * bad formatter, drop comment * more cleanup
2022-09-24Gamestates Cleanup (#1047)Derek Hensley
* Setup * ConsoleLogo * TitleSetup * MapSelect * FileSelect * Daytelop * Save file * PreNMI * Final cleanup and format * Update include/functions.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * DayTelop * Split off setup * split of prenmi * readd SET * shorten some gamestate member names * Add comment about init * Update include/z64.h Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * Small cleanup of comments * PR Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-09-14`z_parameter`: Magic (#934)engineer124
* Document magic * Cleanup * Few fixes * PR Suggestions, More Lens Docs * Few comments * missed a spot * Better macros/names * Deactivate Lens * more PR suggestions * fix names
2021-11-03Common data OK (#398)Derek Hensley
* Matched common data * Change one hex to dec
2021-10-29Decompile graph.c (#274)Tharo
* Decompiled, 1 non-matching, add some bss reordering helpers * Document stuff * Review suggestions * graphutil.c -> graphalloc.c * Try to fix fault callback warnings * Remove extra comments in GfxMasterList * char pad -> u32 pad Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Fix gameState Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Other suggestions Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-08-04Fix gcc warnings (#246)Anghelo Carvajal
* fix a huge amount of warnings * fix another big bunch * fix remaining warnings * Run formatter
2021-08-03Overhaul the build system (#234)Tharo
* wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-05-18Format everything (#141)Anghelo Carvajal
* Add trailing comma * Run format and add some missing trailing commas * Enforce the same clang-format version for everybody * z_en_m_fire1
2021-03-11functions and variables headers cleanup (#63)Tharo
2020-08-31Split headers to be more similar to OOT (#13)Rozelette
2020-06-23Decompile `game.c`MMDecomp