| Age | Commit message (Collapse) | Author |
|
* Actor Category Change
* cleanup
* comments
* adj comment
* revert small cleanup for libc64 PR
* adjust comments
|
|
* use CURRENT_TIME macro
* add comment
* cleanup brackets
|
|
* lights.c
* z64skin_matrix.h
* Move out some stuff from macros.h
* gamealloc.h
* move most transition functions to z64transition.h
* z64lib.h
* `include` cleanup on transition files
* z_overlay cleanup
* z64malloc.h
* format
* forgot to remove those
* forgot this
* fix borken includes
|
|
* anim P cleanup
* PR Review
* PR Review
* Postbox Idle
|
|
* Move player function declarations to z64player.h
* rename Actor_MountHorse to Player_MountHorse and similar functions
* whoops
* add missing includes
* format
* whoops
|
|
* rename
* PR Review
|
|
* Override Input
* cleanup
* cleanup
* PR Review
* PR Review, fix merge
|
|
* Fix ultratypes types
* Add back size_t and NULL
* Callocs
* Callocs pt 2
* bool
* STDC version checks
|
|
* cleanup L, some M
* small fix
* typo
* brackets
* more brackets
|
|
* change args
* more funcs
* cleanup
* play cleanup
* missed a file
* weird warnings
* missed some
* fix func from honotrap
|
|
* public cs
* comments
|
|
|
|
* os symbols
* various variables
* more variables
* more cleanup
* yeet HW_REG
* OS_PHYSICAL_TO_K0 and other cleanups
* Rename r4300.h
* migrate pimgr data and cleanup on initialize.c
* rename osFlash symbols
* cleanup gu
* vimodes
* yeet rmon, do libc files
* some os files
* hardwareinterrupt
* cleanup a lot of os files
* cleanup osVirtualToPhysical
* various io files
* another io chunk
* final io chunk
* yeet hardware.h
* yeet PHYSICAL_TO_VIRTUAL and VIRTUAL_TO_PHYSICAL
* fix typo
* fix merge
* remove global.h from libultra files
* fixes and format
* brief explanation
* review
* review
* review
* review
* SEGMENTED_TO_K0
* Revert "SEGMENTED_TO_K0"
This reverts commit f8d62d670f91af401feb56489e1cbc45a1260049.
* take two
* bss
* bss
|
|
documented (#1106)
* OK, start documentation
* More documentation
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* Decompile func_80167F0C
* FbdemoWipe4 OK and documented
* Mark bug in Wipe4
* More docs
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* Mark bug
* Few more notes
* Fix function in Play
* Format
* Review
* Name Play_PostWorldDraw
* functions.h...
* Revert func_80167F0C
* Review
* functions.h
* Review
* Update Wipe4
* Rename system
* Format
* Put skeleton back in the cupboard
* bss
* Fix build
* rename to z_visfbuf
* review
* format
* bss
* some bss cleanup
* review
* bss
* review
---------
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Co-authored-by: angie <angheloalf95@gmail.com>
|
|
* csAction
* more cleanup
* namefixer
* simpleReplace
* fix brackets
* sneak in 2 player typos
* fix merge
|
|
* switch flag none
* cleanup brackets
* individual actor switch flag none
* missed some, small cleanup
* <= 0x80
|
|
code_8019AF00.c) (#1407)
* import audio docs
* cleanup
* SEQ_SCREEN_WEIGHTED_DIST
* PR
* PR
|
|
* object cleanup
* namefixer
* objectPtr
* PR Review
* PR Review
* more uses of macro
* missed another one
|
|
* port docs in z_scene
* undo accidental ctrl-f
* another fix
* expose Object_SpawnPersistent
---------
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
|
|
* Add ido setting to permuter
* OK
* Data imported & named, change spec
* Some easy naming
* Cleanup
* More object stuff and enums
* Document EnDyExtra
* Document DemoGetitem
* Document DemoEffect
* Some work on Elforg
* Elforg params macro, some more on Elfgrp
* Defines for number of fairies
* Tweak some flags wording
* Label beam
* Elfgrp: Name most of the stray fairy handling stuff
* cleanup
* fix typo
* GreatFairyAnimation
* name animations
* BgDyYoseizo_TrainPlayer
* Choose behaviour?
* fix merge
* format
* self review
* WEEKEVENTREG_OBTAINED_GREAT_SPIN_ATTACK
* jenkins
* review
* Update src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
* Update src/overlays/actors/ovl_En_Elfgrp/z_en_elfgrp.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Elfgrp/z_en_elfgrp.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Elfgrp/z_en_elfgrp.c
* review
---------
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
|
|
* begin prerender
* match func_801716C4
* copy more docs from OoT
* begin func_801720FC
* improve func_801720FC
* match func_801720FC
* background 2D
* merge master
* func_801717F8 attempt
* z64prerender.h
* import bss
* non-equivalent
* document func_801716C4
* cleanup comments
* import tharo docs
* minor improvement on PreRender_DivotFilter
* Match PreRender_DivotFilter
* Remove fakes
* format
* Fix comment about RM_VISCVG in PreRender_FetchFbufCoverage
* PreRender cleanup
* PR Review
* review
* listalloc.h
* bss
* capitalization
---------
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
|
|
* internal_rsp; move size_t and NULL to ultratypes.h
* guint.h
* Move system variables to os_system.h
* controller, pi and vi
* osint.h
* piint.h
* siint, ucode, viint, voiceinternal
* Remove remaining variables from variables.h
* format
* final renames
* bss
* review
* review
|
|
* cleanup
* import bss
* sActorHiliteMtx
* some cleanups on func_800BB604
* Actor_IsInTargetableRange
* rematch func_800BB604
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
* Name ACTOR_FLAG_UNFRIENDLY and ACTOR_FLAG_FRIENDLY
* Rename some Target_ functions
* cleanusp
* TargetMode enum
* Target_800B82EC
* sNaming
* more
* more naming
* fairyHintPos
* rotation
* ACTOR_FLAG_TARGETABLE
* update namefixer
* remove trailing comma
* bss
* Wall of text for Target_800BB604
* function naming
* cleanups
* Target_GetAdjustedDistSq
* NotLeash
* more comments
* minor comment
* review
* fix
* rotZTick
* review
* name last members
* fix
* review
* review
* more namefixer
* swap members
* comment
* Update src/code/z_actor.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_actor.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
* format
* Update src/code/z_actor.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/z64actor.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* review
* review
* fix
* fix
---------
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
|
|
* body parts WIP
* continue WIP
* finish body parts
* cleanup
* missed one
* Missed Enum
* PR Review
* next PR review
* s32 cast
* TRUNCF_BINANG
* rm unnecessary shadow
* PR Review
* missed some
* oops
|
|
* z64vimode.h
* z64viscvg.h
* z64vis*.h
* VisCvg
* sys_cfb.h
* a bit of naming
* review
* Renames
* bss
* fix
* bss
* bss
* bss
* messed up the merge
* bss is borken
* reordering 2
* remove prevent header from fault.c
|
|
* Fix typo
* PLAYER_IA_HELD
* Actor offer exchange item functions
* SubS_OfferExchangeItemCustom
* SubS_OfferItem + enum
* Actors that use Subs_OfferItem
* SubS_OfferExchangeItemFacing
* Comments
* Format
* Better comment
* EnRg
* function names and comments
* Split enum
* exchangeItemId -> exchangeItemAction
* namefixer
* PR comments
* Missed a comment
* Max -> Mask
* SubS_SetOfferMode
* Some more comments updating
* rg comment
* PLAYER_IA_CONTINUE
* Revert back to PLAYER_IA_MINUS1
* Comment typos/grammar
* Verify functions
* yawRange
* Actor_OfferTalkNearby
* Actor_OfferTalkExchangeEquiCylinder
* format
* Actor_OfferTalkNearColChkInfoCylinder
* OfferTalk comments
* Actor_OfferTalkExchange comment enum
* format
|
|
* format
* Update dockerfile and other documentation
* Update mac instructions
|
|
* Actor shared memory
* EnGameLupy
* EnLiftNuts
* object_dnt
* PR Suggestions
* Things I missed
* sPad
* Format
* PR comments
|
|
* DM cleanup
* cleanup
* fix pointer
* rm unused anim enum
* PR Suggestions
* spacing
* missed one
* More PR Suggestions
* oops
|
|
* fault.h
* some docs stealing
* fix building
* fault_internal.h
* pass
* finish stealing docs
* finish cleanup
* format
* warning
* Update src/boot_O2_g3/fault.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/boot_O2_g3/fault.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/boot_O2_g3/fault.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* arggggg
* arggggg part 2
* STACK
* PHYS_TO_K0(0x400000)
* format
* fix
* Instance
* format
* Neutral reset
* variables.h cleanup
* bss
* frameBuffer
* format
* Update src/boot_O2_g3/fault.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/boot_O2_g3/fault.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* bss
* bss
* bss
* callback cleanup
* fix function declarations
* fix again
* bss
* bss
* Update src/overlays/actors/ovl_En_Fishing/z_en_fishing.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/boot_O2_g3/fault.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* bss
* bss
* Update src/boot_O2_g3/fault.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* review
* import bss
* format
* minor cleanup
* bss
* review
* fix
* bss
* bss
* bss
* bss
* bss
* format
* a
* Z_PRIORITY_FAULT
* bss
* fix
* idle.c bss doesn't want to get fixed :c
* review
* bss
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
|
|
* Docs for SubS_FillLimbRotTables and Actor_FillLimbRotTables
* Fidget
* Format
* ///
* UpdateFidgetTables
* Clarify comment
* Adjust comments slightly
* Update src/code/z_actor.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sub_s.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
|
|
* player cs docs setup
* more docs
* more docs
* missed enums
* more docs, but broken. Need to fix sPlayerCsModeAnimFuncs
* fix
* rm enum
* more minor docs
* PR suggestion
* typo
* csActionFunc
* PR Suggestion
* fix bss
* fix bss
|
|
* Sync with OoT
* Macro cleanup
* Some cleanup/rename load system name to Fragment
* Format
* bss
* Some clarifying comments regarding fragments
* PR suggestions
* size_t and numRelocations
|
|
* sfx decomp and docs
* function headers
* namefixer
* oops
* better sfx name
* PR review
* namefixer
* PR review
* float
* namefixer
* namefixer
* namefixer
* PR Suggestions
|
|
* rename via comments
* missed a comment
* math header
* name boot_80086760.c functions
* PR Review
* rm cam comment
* Elliptic review
* alphabetical
|
|
* a lot of brackets, and some other things
* oops
* another bracket
* check flag all
* just a few more...
* PR suggestions
* PR comment
* pr
* one more bracket
|
|
* more misc cleanup
* PR suggestions
* more abs alt, csId
* more cleanup, can't help it
* fix incorrect sq
* more fixes
|
|
* func_800F3940
* func_800F3B2C, func_800F415C and func_800F41E4
* func_800F40A0
* func_800F3ED4
* func_800F3C44
* func_800F3B68 NON_MATCHING
* func_800F3A64 kinda
* func_800F39B4
* cleanups
* import data
* fix fake match
* format
* Scene enum
* minor cleanup on data usage
* Horse_RotateToPoint and ENHORSE_PARAMS
* scene setup index
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* fix merge
* z64horse.h
* Renames
* and even more renames
* format
* fix
* review
* Horse_IsActive
* review
* bss
* fix
* remove comments
* Update src/code/z_horse.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* review
* Update src/code/z_horse.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* review
---------
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
|
|
* z_vimode
* Fixups
* WIP
* matching
* sys_cfb OK
* some documentation
* vimode docs, name all syscfb vars
* quick fixes
* suggested changes, more things I missed
* merge suggestions
* code_80140CE0 -> z_viscvg
* format
* update symbols
* more suggestions
* fix include order
* sNotebookViMode comment, bss fix
---------
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
Co-authored-by: louist103 <louist103@gmail.com>
|
|
* Begin Kaleido
* WIP
* DW macros for gbi
* More Progress
* Match KaleidoScope_GrayOutTextureRGBA32
* DrawGameOver wip
* Add some function names
* A few more matching, some docs
* More docs, data wip
* Import Kaleido Data
* Data cleanup
* Some progress
* Match TitleCard_Draw Again (Thanks Roman)
* Match KaleidoScope_DrawDebugEditor
* KaleidoScope_UpdateDebugEditor WIP
* Some cleanup
* z_kaleido_debug.c OK
* Cleanup
* match func_8081B6EC
* more wip, data cleanup
* match func_80825A50
* match KaleidoScope_InitVertices
* cursor progress
* name func
* item headers
* match KaleidoScope_DrawItemSelect
* KaleidoScope_UpdateItemEquip WIP
* match kaleido item
* doc kaleido item
* z_kaleido_prompt ok
* kaleido mask setup
* small cleanup
* kaleido mask OK
* mask cleanup
* small fix
* quest page setup
* doc save prompt
* sync with prompt docs
* KaleidoScope_Update WIP
* More progress on KaleidoScope_Update
* kaleido update cleanup
* KaleidoScope_Update OK
* Slightly cleaner match in KaleidoScope_Update
* match KaleidoScope_DrawPages and KaleidoScope_DrawGameOver, organize data
* more cleanup
* match KaleidoScope_Draw and KaleidoScope_SetView
* match KaleidoScope_UpdateNamePanel
* match another 2 funcs, segment docs
* another KaleidoScope_UpdateNamePanel ?
* swap update name panel names
* another match, only 2 large/similar vtx function in kaleido nes
* more setup for drawInfoPanel
* match KaleidoScope_DrawDungeonStrayFairyCount, 8 funcs left
* document KaleidoScope_DrawDungeonStrayFairyCount
* KaleidoScope_DrawInfoPanel1 WIP
* match KaleidoScope_DrawInfoPanel2
* gameover pause states
* name two pause states
* match KaleidoScope_UpdateDungeonCursor and KaleidoScope_UpdateWorldMapCursor
* match KaleidoScope_DrawDungeonMap
* KaleidoScope_DrawWorldMap WIP
* cleanup map
* some cursor/texture docs
* more cursor docs
* KaleidoScope_UpdateQuestCursor wip
* match KaleidoScope_UpdateQuestCursor
* quest cleanup
* KaleidoScope_DrawQuestStatus WIP, broke gakufu
* match KaleidoScope_DrawInfoPanel1, Kaleido NES OK
* pause substates
* more cleanup
* map progress
* very small improvements to KaleidoScope_DrawWorldMap
* match KaleidoScope_DrawWorldMap
* cleanup KaleidoScope_DrawWorldMap
* rematch EnGakufu_ProcessNotes, thanks anon58
* gameover and misc docs
* more docs
* small cleanup of maps
* owl warp and other docs
* symmetry in pause state
* some docs and cleanup
* docs
* more docs from OoT WIP
* fix
* quest page docs
* more enums
* more cleanup and enums
* another round of docs
* doc cursor indices
* map docs
* some docs
* cleanup for-loops
* cleanup
* else if
* small docs
* icon_item_field_static
* dungeon static
* eol
* icon item jpn static
* vtx static
* jpn static comments
* import parameter texture functions
* mask cleanup
* sync with PRs
* some docs
* more docs
* fix bss
* some docs
* sync with PR
* quest docs
* fix quest vtx
* sync with PR
* sync with PR
* fix typo
* small cleanup
* vtx madness
* more vtx
* add quad docs
* cleanup vtx
* cleanup
* cleanup
* revert gbi changes
* cleanup
* more cleanup
* another cleanup
* remove empty comment
* some PR review
* more naming suggestions
* namefixer
* L button to Z button
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
|
|
* SetupDL enum
* name functions
* namefixer
* cleanup
* small cleanup
* PR Review
* don't need address of array
* PR Suggestion
|
|
* Rename Player_UpdateBottleHeld
* Match func_808497A0
* func_80852290 NON_MATCHING
* Match func_8083B3B4
* Params cleanup
* Match func_8083FBC4
* sfxId cleanups and others
* Fix declaration of functions from D_8085D990
* Change D_8085BE84 to be a 2D array
* ARRAY_COUNT_2D
* Match func_8085ADA0
* func_808426F0 nonmatching
* Match func_80852290
* Match func_808426F0
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
* Add notes to Player_SetDoAction
* Name putAwayCountdown
* rebase
* Match func_80856918
* format
* func_8084933C nonmatching
small amount of boomerang documentation
* Progress on moving data near where it is used
* finish moving data
* format
* cleanup up remaining data
* more match
* Some minor cleanups
* PlayerCsMode enum
* func_80851F18 nonmatching
* Fix unk_B10
* Purge ExchangeItemID enum
* Rename `targetActor` to `talkActor`
* Name `targetedActor`
* PLAYER_LIMB_BUF_SIZE
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
* Change SkelAnime Player functions to take a void pointer for the corresponding buffers
* Use PlayerAnimationFrame on Player_DrawImpl
* Match func_8082F1AC
* Match func_8083D23C
* cleanup
* Match and clean up func_808373F8
* Match and document func_8083A98C
* PLAYER_PARAMS macro and PlayerInitMode enum
* Preliminary names for InitMode functions
* Match func_8083C8E8
* remove redundant externs
* Match func_8084933C
* cleanup func_8084933C
* Access D_8085BE84 directly instead of using a macro
* Match func_8084AC84
* Fix boomearng typo
* OK boomerang
* cleanup func_8083D168
* untargetedRotY
* this->unk_14E = ABS_ALT(var_v1);
* GIFIELD macros
* sort of a match
* Match func_8084C16C
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
* Use the same trick to match func_808573A4
* Add note on Deku spinning
* Match func_8084D18C
* Match func_80850D68
* Improve func_80832660
* Match func_80854EFC
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
* Rename unk_B2A to getItemDrawId
* Some cleanup
* fix merge issues
* format
* minor anim docs
* Match func_808553F4
* Cleanup func_808553F4
* func_8083D860 nonmatching
* Match func_8083D860
* Defake func_80859BA8
* ()
* Add notes to PlayerAnimGroup enum
* underwaterTimer
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
* some stateFlags cleaning
* more stateFlags cleaning
* some notes and minor cleanups
* more general cleanups
* Slightly less fake func_80832CAC
* Document some melee weapon damage stuff
* Mark lunge storage
* Note PCS patch
* match
* add notes to bss
* yeet extra indentation
* add reloc as nonmatching to spec
* floorSfxOffset
* Player_GetFloorSfx
* Player_GetFloorSfxByAge
* Comments for AnimSfx dunctions
* Name some AnimSfx functions
* Name AnimSfx stuff
* Some PlayerAgeProperties notes
* use animflag defines
* Player_SpawnExplosive
* fix enum and some other minor fixes
* Bit more misc. cleanup
* Use OoT's version of func_808333CC
* Note on quickspin buffer
* Final nonmatching, func_80851F18
Co-authored-by: Synray <31429825+Synray@users.noreply.github.com>
* RIP player.c
* Name Player_StopHorizontalMovement
* misc fixes
* Actor_DeactivateLens
* fixes
* typos and tweaks
* minor stuff
* add names as comments on the animgoup array
* Correct some function names and data type
* add anim commets to ageproperties
* some notes
* De-fake func_80840F90
* Defake & clean up func_8085ADA0
* Improve func_80859BA8
* Enums in func_80852B28
* Name some secret-related things
* 3 small things
* stuff
* Player_TalkWithPlayer
* SurfaceType_GetFloorType
* SurfaceType_GetWallFlags
* and more bgcheck stuff
* more bss naming
* sPlayerControlInput
* clean up func_80836F10 a bit
* name the parameters of func_80835BF8
* door stuff
* remove NON_MATCHING
* remove D_8085D2B0 padding
* Name some Player_Cutscene_ functions
* various cleanups
* format
* remainingHopsCounter
* some cleanups on the struct
* Actor_RequestRumble
* this->exchangeItemId = PLAYER_AP_NONE;
* fix merge stuff
* format
* PlayerUnkAA5
* Name two cylinder-related functions
* BSS
* Add MagicConsume's enum, treat lensActive as bool
* Update func_808332A0 based on better info
* fix merge
* fix merge issues
* remove redundant comments
* Name Player_AddQuake
* ANIM_FLAG_UPDATE*_*Y
* Format
* AT_TYPE_ENEMY
* fix merge issues
* format
* fix uintptr_ts
* Rename
* Name leftHandMf
* fix merge issues
* format
* exchangeItemId <= PLAYER_IA_MINUS1
* getItemDrawIdPlusOne
* currentActorCsIndex
* <= PLAYER_IA_MINUS1
* fix merge issues
* format
* namefixer and bss
* fix build
* bombs parameters cleanup
* bss
* Fix building
* fix building
* Fix building
* Fix building and cleanups
* Pre-PR cleanup
* really...
* format
* review
* stateFlag Mistakes
* 268 * 0.1f
* z64door.h
* fix cutscene stuff
* bss
* Update include/z64player.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Update include/z64player.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* reiew
* PR Review
* collision
* review
* format and a few stuff i missed
* EnBomExplosiveType
* weekeventregconvert and eventinfconvert
* more review
* review
* bss
* review
* re format sGetItemTable
* Entangle PlayerMask and PlayerItemAction
* a few extra cases i missed
* bss
* review
* EnArrow stuff
* ARROW_MAGIC_DEKU_BUBBLE
* minor format
* merge
* fix bss
* review
* !ARROW_IS_ARROW
* review
* bool cleanup
* fix merge
* review
* Player_StopCutscene
* Player_RequestQuake
* quakeIndex
* Player_RequestQuakeAndRumble
* knobDoor and slidingDoor
* bss
* fix
* review
* dog and float
---------
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: Synray <31429825+Synray@users.noreply.github.com>
|
|
* more quake docs
* more docs
* more distortion docs
* math cleanup
* fix header
* cleanup
* only partial PR review
* PR Suggestions
* fix master merge
* reverb angle change macros
* more revert
* fix enum
|
|
* playerImpact
* discord feedback
* namefixer
* rm comment
* adjust not-logic
* pr review
* fix bss
|
|
* Use proper sequence names in certain actors
* Fix z_en_jgame_tsn too
* func_801A1FB4 enums
|
|
* begin cutscene docs
* more docs
* more docs
* z_eventmgr.c OK
Co-authored-by: Thar0 <Thar0@users.noreply.github.com>
* cutscene camera
* commands WIP
* more docs
* merge master
* csId, oof
* more cleanup
* more docs, csCam
* more cleanup
* more docs
* more
* cleanup functions.h
* better misc cmd docs
* apply discord discussions
* small adjustment
* more cleanup
* more docs
* more cleanup
* more cs cam docs
* small fix
* cmd cleanup
* small cleanup
* better match, thanks anon
* remove last return
* PR suggestions, small cleanup
* next PR review
* rm internal funcs from functions.h
* more PR
* add comment
* csCam interp typedef handler
* cleanup, scene cmd
* missed an enum use
* ActorCutscene -> CutsceneManager, PR Suggestions
* more PR Suggestions
* more actorCutscene cleanup
* R_USE_DEBUG_CUTSCENE
* more small docs
* move functions to cutscene.h
* PlayerCsId
* fix bss
* missed some function headers
* more scene cleanup
* more scene cleanup
* missed one
* CS_SPAWN_FLAGS
* wrong usage of macro
* more cleanup
* name last cs transition types
* IsNext bool
* update namefixer
* fix namefixer
* more cleanup
* add comment
* fixed enums for motion blur
* consistent cutscene lists
* cutscene entry func consistent
* PR Suggestion
* fig review
* fix additionalCsId name in actor
* more pr review
* bss
---------
Co-authored-by: Thar0 <Thar0@users.noreply.github.com>
Co-authored-by: angie <angheloalf95@gmail.com>
|
|
* Player_GetMask and Player_RemoveMask
* some comments
* Player_ActionToBottle and Player_GetBottleHeld
* Player_DrawGetItemImpl and Player_DrawGetItem
* func_80123420 OK
* Decompile a few more functions
* Decompile a few more functions
* func_80122760
* func_80122868, func_801229A0 and func_801229EC
* func_80122F28
* func_8012301C
* func_801242B4
* func_801242DC
* func_80124420 nonmatching
* func_80126440
* func_801240C8 and func_801240DC
* func_8012405C and func_80124088
* func_80124020
* Player_IsBurningStickInRange
* func_8012754C
* func_80125318 and func_80125CE0
* func_801229FC
* func_80127B64
* func_80127488
* func_80122D44
* func_80122BA4
* func_80122C20 attempt
* func_80122EEC
* func_80122F9C
* func_80122FCC and func_8012300C
* func_80123448
* func_801234D4
* func_801235DC
* func_80123960
* func_80123BD4
* func_80123AA4
* func_801239AC
* func_801241B4
* func_80123C58 and func_80123C90
* func_80123D50 and func_80123DA4
* func_80123DC0, func_80123E90 and func_80123F14
* func_80124110 and func_80124148
* func_80124168 and func_80124190
* func_80124278
* func_80124F18 non_equivalent
* func_80125340 and func_8012536C
* func_801263FC
* func_801265C8
* func_8012669C
* func_80128B74
* func_80123140
* func_801246F4
* func_801253A4 NON_MATCHING
* func_801262C8
* func_80126AB4
* func_80126B8C
* func_80127438
* func_801278F8 NON_MATCHING
* Fix data split
* cleanup externs
* func_80128BD0 compiles...
* Rename Player_SetEquipmentData
* fix merge issues
* Fix types
* Improvement? Worse? I don't know at this point
* func_80128640 attempt
* func_80127BE8
* func_80127A60
* func_80127594 attempt
* func_801271B0
* func_8012364C NON_MATCHING
* func_80124618
* func_80124CC4 non matching
* func_801251C4
* func_80125580 non equivalent
* func_80128388
* cleanup
* remove some hardcoded pointers
* object symbol cleanup
* func_80124870 NON_EQUIVALENT
* name overridlimbdraw arguments
* func_80125D4C NON_EQUIVALENT
* func_80126BD0 NON_MATCHING
* Match func_80126BD0 thanks to anon58
* func_80127DA4 NON_EQUIVALENT
* fix merge issues
* some stealing from OoT
* small rename pass and cleanup
* Improve some
* CLAMP and fix warnings
* func_80125580 matched by mzx
* cleanup func_80128BD0 a bit
* import data
* func_80124CC4
* Rename objectFileTable to gObjectTable
* Improve func_80124FF0 thanks to maide
* fix renames
* Match func_80124FF0 thanks to Maide
* cleanup
* More cleaning up
* import bss
* Add PLAYER_STATE macros
* a bit more of cleanup
* run formatter
* func_80128BD0 a bit more deecent
* Add player limb enum
* Use limb enum
* cleanup and format
* Use symbols for player dlists groups
* A bunch more of pointers
* more object pointers
* Change the remaining object pointers
* Add a few missing dlist in link_child
* Small rename
* whoops
* Work on NON_MATCHINGs
* Cleanup
* Steal OoT renames from "sword" to "meleeWeapon"
* Fix some symbols
* Match func_80127594 and format
* Match func_80127DA4
* Matched func_801284A0
* Annotate D_801F59AC
* Matched func_80128640
* Some cleanup
* format
* stuffs
* some cleanups
* import stuff from pr
* swords and shields
* fixes
* bss
* cleanup Player_OverrideLimbDrawGameplayCommon
* progress on func_80125D4C
* PlayerMeleeWeapon enum
* Player_BButtonSwordFromAP
* GET_B_SWORD_FROM_AP
* GET_MELEE_WEAPON_FROM_AP
* PlayerBottle
* PlayerExplosive and PlayerSword
* misc fixes
* Various changes fromplayer_actor
* z64player.h stuff from player_actor
* Fixes
* skelanime stuff
* placeholders on z64item.h, save macros and ther cleanups
* <= PLAYER_AP_MINUS1
* Player_UpdateBunnyEarsKinematics
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* cleanup
* bodyPartsPos
* comment
* sizeof(u16)
* typo
* merge fixes
* fix
* fixes
* format
* fix merge
* fix merge
* func_80125D4C
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
* func_80128BD0 improvement
* minor renames
* format
* whoops
* small cleanup
* Update src/code/z_player_lib.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* format
* _B_
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* format
* remove gap
* whoops
* clanups
* remove stuff from permuter_settings
* steal some OoT docs
* some other docs vscode didn't add to the last commit
* format
* data as infunction-static data
* OoT docs stealing
* Improvements on Player_PostLimbDrawGameplay
* More improvement
* Match Player_PostLimbDrawGameplay
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
* cleanups
* Convert unk_AF0 into an union and some other cleanups
* bss
* headLimbRot and upperLimbRot
* fix naming
* cleanups
* bss
* bss
* Update src/code/z_player_lib.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* pr review
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
* bss
* gesture
* namefixer
* gestureInfo
* IA_MIN and BOTTLE_EMPTY
* review
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
* review
* D_801F59B0_LEN
* Remove LevelOfDetail enum
* bss
* review
* review
* gLinkDekuClosedFlowerDL gLinkDekuOpenFlowerDL
* _B_
* Player_DrawStrayFairyParticles
* fix build
---------
Co-authored-by: kyleburnette <kyle@kyleburnette.com>
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
|
|
* dyna docs
* init flags
* more docs
* cleanup
* partial PR review
* another bracket
* hold to press
* PR cleanup
|
|
* enums
* renaming functions
* fixes
* SurfaceType_IsSoft
* type fixing
* format
* Update src/code/z_bgcheck.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_bgcheck.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* review
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
* SurfaceType_GetFloorEffect
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* format
* bss
* cleanups
* extra material docs
* cleanup
* cleanups
* Remove Bg prefix
* minor fixes
* Remove BG_
* SURFACE_MATERIAL_DIRT_SHALLOW
* format
* bss
* bss
* review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* format
* format again
* bug
* format
* namefixer
* bss
* bss
* bss
* review
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
|
|
* add flags
* add comment
* small fix
---------
Co-authored-by: angie <angheloalf95@gmail.com>
|