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Decompilation of The Legend of Zelda: Majora’s Mask
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z_play.c
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Author
2023-06-20
Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)
engineer124
2023-06-18
Document Song of Time Cutscenes (Test6) (#1269)
engineer124
2023-06-10
Misc Cleanup 4 (#1271)
engineer124
2023-06-06
Play_Hireso (Bombers Notebook) OK w/ Docs (#1235)
Derek Hensley
2023-06-05
File Select (1 Non-Matching) (#1158)
engineer124
2023-06-04
Misc Cleanup (#1257)
engineer124
2023-05-29
z_syscfb.c, z_vimode.c, code_80140CE0 split and OK (#1159)
mzxrules
2023-05-28
`ovl_player_actor`: Dawn of a new PR (#1227)
Anghelo Carvajal
2023-05-22
`z_camera` with Partial Docs (3 Non-Equivalent) (#601)
engineer124
2023-05-18
Quake & Distortion Docs (Again) + Math Cleanup (Camera Prep) (#1129)
engineer124
2023-05-14
Document EnAob01 (doggy racetrack owner) and use macros for weekEventRegs in ...
Tom Overton
2023-05-13
Add a Couple Disasm Hacks (Fix NON_MATCHING Builds) (#1231)
Derek Hensley
2023-04-19
Cutscene Documentation (z_eventmgr.c OK) (#1164)
engineer124
2023-04-18
`z_player_lib`: Dawn of the final PR (#1142)
Anghelo Carvajal
2023-04-18
Name some `SurfaceType_` functions (#1155)
Anghelo Carvajal
2023-04-07
Introduce `SaveContext.gameMode` enum (#1198)
engineer124
2023-03-30
Audio `sequence.c` OK and documented (#1201)
engineer124
2023-03-24
THA docs (#1177)
Anghelo Carvajal
2023-03-23
z_room (1 non-matching) (#1143)
engineer124
2023-03-08
Stack cleanups (#1193)
Anghelo Carvajal
2023-03-08
Debug mode (#1185)
Derek Hensley
2023-02-24
TransitionFade OK (#1160)
Derek Hensley
2023-02-21
Debloating `z64.h` 1: Introducing `z64skybox.h` (#1150)
Anghelo Carvajal
2023-02-21
Fbdemo (TransitionTile) OK (#1163)
Derek Hensley
2023-01-14
Play (2 NON_MATCHINGS) (#1109)
Derek Hensley
2022-12-08
`z_parameter`: Main (#1157)
engineer124
2022-10-16
`ovl_En_Nb` OK (#1030)
Anghelo Carvajal
2022-10-02
View & Shrink_Window Docs (#1049)
engineer124
2022-09-30
Quake & Distortion Cleanup (#1102)
engineer124
2022-09-30
SceneNum -> SceneId (#1036)
Derek Hensley
2022-09-28
`z_parameter`: Hud Visibility (#942)
engineer124
2022-09-24
ActorContext Flags (#1060)
engineer124
2022-08-15
Entrance Macro (#987)
Derek Hensley
2022-08-09
Decompile and Document Camera `z_play` functions (#933)
engineer124
2022-07-23
Decompile/Document bgCam and actorCsCam (combination of Camera/BgCheck/Play) ...
engineer124
2022-07-22
Transition System Docs (#883)
engineer124
2022-07-11
`z_player_lib`: Part 1 (#688)
Anghelo Carvajal
2022-06-26
PlayState rename (#835)
Tom Overton
2022-06-20
Code_800E8EA0 Docs (#832)
Derek Hensley
2022-03-29
`z_kaleido_setup` (#768)
Anghelo Carvajal
2022-03-27
`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531)
Anghelo Carvajal
2022-03-05
Decompile and partially document some functions in z_play (#582)
EllipticEllipsis
2022-02-20
Camera Preparation (#644)
engineer124
2021-12-19
Name coordinate transformation matrix similar to OoT (#499)
engineer124
2021-09-01
EnBigpo (Big Poh) (#250)
Isghj
2021-08-03
Overhaul the build system (#234)
Tharo
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