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2026-07-18Document `EnTest3` (#1881)Jordan Longstaff
* Document `EnTest3` * Add comments for enum-type fields * Add scheduled action index comments Co-authored-by: Copilot <copilot@github.com> * Use enums in comparisons * Rename `sp3C` * Rewrite comments on speak data Co-authored-by: Copilot <copilot@github.com> * Reformat * Missed a text comment * Missed another text comment --------- Co-authored-by: Copilot <copilot@github.com>
2026-04-08Document `EnKendoJs` (#1838)Jordan Longstaff
* Document `EnKendoJs` * Fix typedefs * Fix isSlashingLog reference * Found out what that unused animation was * Rename animation constants * Rename WEEKEVENTREG flag * Remove trailing whitespaces * Fix uses of isSlashingLog * Rename Skel object * Deciphered FF part of params * Dismantle message enum * Remove mask message macro * Refactor message start macro * Rename text ID arrays * Use boolean values for isRetracting * Remove statement added by faulty merge * Rename message handler functions * Minigame round union for clarity
2025-12-09Document number input display and control functions (#1840)Jordan Longstaff
2025-12-06Document textbox types, backgrounds and two related global array variables ↵Jordan Longstaff
(#1835) * Document `D_801CFC78`, `func_80150A84` and textbox types * Format * Textbox background enum * More enum usages * Rename D_801D03A8 * Fix value of TEXTBOX_BG_NONE * Convert background type enum to macros * Restore enum, fix BSS ordering * Rename to SetTextboxColor * More BSS fixing
2025-12-06Document `func_80148CBC` (#1836)Jordan Longstaff
* Document `func_80148CBC` * Add doc comment
2025-12-04Document `func_801514B0` (#1834)Jordan Longstaff
* Document `func_801514B0` * Add transformation enum reference * Rename to ShowDescription * Format
2025-06-03Document Player's Face and z_actor FaceChange functions (#1777)engineer124
* player face docs * more docs * cleanup * toto * more comments * fix bss, names * better comment * PR, fix comment * fix bss * sEyeTextures comment * FaceChange_UpdateBlinkingNonHuman --------- Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2025-03-04func_80183070 to Sys_Freeze (#1686)Ozero4
2025-03-03EffectSs Sync (#1799)Derek Hensley
* gEffectSsOverlayTable * Sync with OoT docs
2025-02-21Small sys_flashrom clean up (#1795)Derek Hensley
* sys_flashrom cleanup * Remove uncessary data word from function names * format
2024-12-21Standardize "ActorMovement" over "ActorMove" (#1773)engineer124
* actor movement * cleanup * missed one
2024-12-15Document Culling (#1759)engineer124
* culling docs * cleanup * PR suggestions
2024-12-10Boss07 (Majora) OK and documented [mm-n64-us.z64 OK] (#1753)Tom Overton
* more matches * more functions * merge, I hope * wrath done-ish * 5 nonmatchings * more matchings * more improvements * more stuff * stuff * docs part 1 / infinity * more docs * . * more adjustments * linked assets * Document object_boss07 and match Boss07_Incarnation_Intro (thanks Synray!) * more stuff * play part 2 * lol merge * update * unk types * SWEET GOOGLY MOOGLY IT MATCHES * cam fixes * adjust damage stuff * if? * stuff * signs * macro stuff. clean up later * names * Some small cleanup * cleanup and docs * more cleanup * Wrath shadow docs * Use `EVENTINF_INTRO_CS_WATCHED_MAJORA` after merging * Update functions.txt * Types cleanup * Some low hanging fruit * Undefined_syms.txt * More static -> battle handler * Lots of naming cleanup * Remove z_boss_07_dmgtbl.inc The reasoning behind removing this file is simple; it wasn't all that long, so extracting it out to an included file didn't really add much, and it made refactoring and/or things much harder, since you needed to check in multiple places to change things. * Get most of the limb stuff named (and actually update the spec) * Some minor cleanup * Updating the repo with what we talked about in discord * Some syncing with Odolwa and other misc name stuff * Some Odolwa/Bio Baba sync * Another bit of Odolwa/Bio Baba sync * Name a lot of incarnation limb variables * Finalize the incarnation intro variable stuff * Fix a goof * `incarnationWrathTransition` variables * `generalCollider` and always use "tentacle" * Completely remove "shot," always use "projectile" * Clean up `Boss07_Mask_Draw` * Name `maskShakeTimer` * Give better names to a few more things * Some beam-related struct vars * undefined_syms * More beam names * More beam stuff * Beam, pt 100000 * Some intro struct members * Some timers * More non-beam stuff, back to beam * Done with beam finally * All but one of the subcam variables, some other stuff * Some variable names and cleanup * More cleanup * jumpSfxTimer -> landSfxTimer * actionState -> subAction and a little bit of syncing with Odolwa * A couple more variables sync * Buncha variables * Lots of non-whip variables * Commit what I have before starting on some of the grab stuff * All but one struct var done * Lots of header cleanup * Finish the header file * Fix build after merging main * Damage effect enums * Update damage effect enums for Incarnation and Wrath * Update damage effect enums for Mask and Remains * First pass at top damage effects * Do a few sub action enums so I have something to show * Fix the damage effect enums, clean up a lot of subaction enums * All remaining sub action enums, cleanup damage effect enums, other misc cleanup * Finish enums * Finish data * Push up what I have * Consistency * scroll -> texScroll * low hanging fruit * PR + small fix * Happy with >20% of functions * Happy with >40% of functions * Happy with >60% of functions * Happy with >75% of functions * Happy with >90% of functions * Happy with >95% of functions * Happy with `Boss07_Wrath_DeathCutscene` * Happy with `Boss07_Mask_FireBeam` * Happy with `Boss07_Wrath_CheckWhipCollisions` * Happy with everything but `Boss07_Mask_Draw` * Happy with all functions I think? * Clean up forward declarations * Write a half-decent file header * Fix after merging * Fix some minor stuff here and there * Minor fix in the file header because I forgot I renamed this * Respond to engineer's review * Respond to Anghelo's review * Replace as many actor lookups with for-loops as I can in Odolwa/Majora * Change the comment about the hookshot from a `@note` to a `@bug` * `drag` -> `deceleration` * Extra scopes for the matrix stuff in `Boss07_Mask_DrawBeam` * Use decimal numbers in the various `FillShadowTex` functions --------- Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: petrie911 <pmontag@Monday.localdomain> Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu> Co-authored-by: petrie911 <petrie911@users.noreply.github.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
2024-11-30Player Docs: First 8 Start Modes (#1749)engineer124
* start mode docs * better comments * improve owl docs * reorder comment to more important first * brief comment
2024-11-29Document Actor Ocarina Interaction (#1748)engineer124
* ocarina interaction * cleanup * 0x * document zora exception * add comment
2024-11-20Player Docs: Spin Attack (#1741)engineer124
* spin attack * cleanup * fix bss * PR review * sync func name * add todo
2024-11-17Player Docs: Zora Boomerang (#1739)engineer124
* zora boomerang * missed some * more docs * cleanup docs * more cleanup * Player_IsUsingZoraBoomerang
2024-11-17Player Docs: Talking (#1738)engineer124
* player talk * cleanup * fix comment
2024-11-07Player Docs: Z Targeting (#1736)engineer124
* z target docs * Player_UpdateZTargeting * func docs * more cleanup
2024-10-23Further Attention Docs (#1732)engineer124
* more attention docs * more docs * cleanup * more cleanup * spacing * more attention docs * small cleanup * consistency
2024-10-22Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add ↵engineer124
MATRIX_FINALIZE_AND_LOAD (#1729) * mtx-finalize * cleanup gSPMatrix
2024-10-18Sync Colliders Final (#1718)Derek Hensley
* ElementDamageInfoAT * ElementDamageInfoAC * colMaterial * elemMaterial
2024-10-17Target -> Attention (System Rename) (#1716)engineer124
* attention * revert flags, too large of a diff * more revert
2024-10-15Player Docs: FocusActor and Lock-On Cleanup (#1711)engineer124
* focus actor docs * small cleanup * brackets * remaining lock-on docs * more cleanup/docs * more reticle docs * oops
2024-10-14Player "Hostile" Docs (#1706)engineer124
* actor flag hostile * player hostile
2024-09-27Colliders Sync ColliderElement (#1698)Derek Hensley
2024-09-19Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1692)engineer124
* Import Oot Docs * cleanup * more cleanup * cleanup * small thing * singular
2024-09-07Misc Clean (#1680)Derek Hensley
* vramu32 in Overlay_Relocate * Actor_SetColorFilter args * Effect Hitmark enum * Actor_WorldToActorCoords * Some fault clean up * contoller.h * macros.h no longer needs stdint.h
2024-09-07Fixup actor audio flags docs (#1682)Dragorn421
* Fixup actor audio flags docs * format
2024-09-06Update Room Documentation (#1678)mzxrules
* Implement Room Documentation * nit * Resolve Dragorn fixes (OoT) * Resolve Fig suggestions, fix comment wording (OoT) * hensldm nit
2024-07-02`z_parameter.c`: remaining functions, do action documentation, gfx cleanup ↵Tharo
(#1652) * Parameter last functions Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Documentation for do actions and various gfx * Suggested changes * f prefix for texture scale numbers * Player_SetBButtonAmmo --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2024-06-20z_map decompiled (#1032)mzxrules
* First batch of functions * more ok * z_map_data OK * More OKs, MinimapList ZAPD breaking change * func_80103A58 improvements, more OK * func_80106D5C and func_801091F0 decomped * func_801031D0 decomped and some fixes * house cleaning, more OKs more decomp * Even more OKs * func_80105C40 almost OK, more OKs * func_80108AF8 OK and more * All functions attempted * func_8010534C OK * Start documentation, rename DoorCtx * More OKs, split map_data.data, more doc * incremental clean-up, more function names * more function names * func_801068FC OK * old uncommitted changes * minor tweaks * implement easy fixes * more fixes * z_map_disp OK, implement more suggestions * delete utility program * migrate data * TransiActor ->TransitionActor * Major documentation pass * first pass of changes * warning fix attempt, revert ZFile.cpp * Fix FAKE match * Easy fixes * implement gDPLoadTextureBlock_Runtime * z_demo bss patch * Extract white square texture * Implement more suggestions * rework MapIndex/DungeonIndex * revert dungeonSceneIndex -> mapIndex in some spots, implement suggestions * more suggestions * minor nits * fix #include
2024-06-14`sys_math3d.c` Decompiled and Mostly Documented (#1450)engineer124
* Use matched sys_math3d functions by Tharo Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * kinda match some unattempted functions * move sys_math3d function declarations to z64math.h * Rename some simple functions * Take matched Math3D_LineVsLineClosestTwoPoints from OoT * minor fixes to make stuff actually equivalent * func_8017FB1C * format * minor cleanup * Math3D_PointOnDirectedLine * func_8017FB1C documentation Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Remove actorfixer * fix merge * Apply renames * more cleanup * bss cleanup * match Math3D_CylVsLineSeg * WIP * OK * small cleanup * Remove macros.h from sys_math3d * Small cleanup * Some more small clean up * cleanup and docs * cleanup * PR Review * cleanup * fix merge * fix merge * merge main * fix bss * bss * fix * PR Review * bss fix * Merge main * Fix bss * Fix merge * Add zero vecs to sys_math3d * Format * namefixer run --------- Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-06-14Msgevent OK (#1637)Derek Hensley
* Decompiled, some commands still unnamed * Use full weekevent reg names * Fix func_8094E69C * Fix Player_GetMask * Eventinf, mask worn, and item action argument formatting * decimal rupees * Times (day, hours, minutes) as decimal * msgEventScriptPos * Callbacks * Name final commands * Enum * Arrays * functions * Small cleanups * Clean up actors * Remove event from some variable names to make them shorter * Some more function renames * newline * Missed a few unks in commands * Update functions.txt * PlayerMask * MSGMODE_PAUSED * Script time macros * EnSob1_GetWelcome default * Whole bunch of renames * Format * Add CMD to commands * Update code_functions * structs for size * z64scripts.h * MsgEventCallback -> MsgScriptCallback * format * MsgEvent_RunScript stop * Remove cmd handler comment * cmd -> script in MsgEvent_RunScript --------- Co-authored-by: Thar0 <17233964+Thar0@users.noreply.github.com>
2024-05-17c_keyframe.c decompiled and documented (#1630)Tharo
* 2 non-matching * 1 function left Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Fully matching Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Documented, has bss reordering issues * Fixes * Apply suggestions * Format * Re-add cast oops * Remove != 0 for override and transform limb draws, format --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-04-25More header cleanup (#1604)Anghelo Carvajal
* low hanging fruits on variables.h * z_actor functions * Move RomFile to z64object.h * Revert "z_actor functions" This reverts commit aa99967d165070d651901e459368c4f5418ef0ab. * yeet * z64actor_dlftbls.h * Move object segment declarations to object_table.c * Move Camera functions * z64nmi_buff.h * fix merge * su_mtx.h, sys_cmpdma.h and sys_initial_check.h * sys_ucode.h * sys_flashrom.h * Remove unnecessary includes * z64kanfont.h * flg_set.h * z64DLF.h * z64lifemeter.h * z64path.h * format * ObjectOverlay * bss * Yeet ObjectOverlay * review * review * format * bss * z64font.h
2024-04-22`ovl_En_Door` docs pass (#1603)Anghelo Carvajal
* DoorScheduleResult * actionVar * DOOR_DL_ * enums * ENDOOR_TYPE_SCHEDULE and related stuff * Name some functions and start figuring out stuff * defines * start documenting schedules * Name Inn doors * More door schedule naming * ajar * Name remaining schedule types * parameters diagram and some cleanups * Name renaiming types * format * rename some schedules * Use more static_assert * name anims * yeet unrelated stuff * requestOpen * Yeet DoorScheduleResult * whoops * stuff i missed * Update src/overlays/actors/ovl_En_Door/scheduleScripts.schl Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/overlays/actors/ovl_En_Door/z_en_door.h Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/overlays/actors/ovl_En_Door/z_en_door.h Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review * Update src/overlays/actors/ovl_En_Pm/z_en_pm.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/code/z_sub_s.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review * FindScheduleDoor --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-04-06Misc Clean (#1602)Derek Hensley
* thiefbird * eff_ss_dead * PreRender_AntiAliasFilterPixel tmp -> invCvg * Skin_InitAnimatedLimb * gfxalloc * loadfragment * loadfragment strings
2024-03-31Add Shift-JIS support for some voice and message files (#1500)Derek Hensley
* z_message iconv * voicecheckword iconv * format * TODO * voice_external iconv * Missed a few in message * Use shiftjis_conv instead * space comment in message_nes * Use chars for cases * Add ending single quote check as well * table comments * No look up table * align makefile tools
2024-02-20Clean2 (#1605)Derek Hensley
* AnimationContext_Update * TransitionTile_InitGraphics * disasm files * gPlayerFormItemRestrictions -> code_8012EC80 * fix * Extract gCircleTex * Const fixes * gPlayerFormItemRestrictions suggestions * Setup_InitRegs * z_inventory
2024-02-08Introduce More Audio Headers (#1515)engineer124
* 4 audio headers * local first * PR Review, more cleanup * more cleanup * fix bss * PR Review * PR Suggestions
2024-01-21Extract Kanji + some adjacent docs (#1536)Derek Hensley
* XML + docs * PR * newline * newline pt2 * named textures in kanji.xml * Kick Jenkins --------- Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2024-01-20Framebuffer filter docs (#1528)Derek Hensley
* Framebuffer filter docs * PR * Format * Leading 0s
2024-01-20Irqmgr + scheduler Docs (#1527)Derek Hensley
* irqmgr docs * Sched_FlushTaskQueue * scheduler docs
2024-01-19Text Extraction + some Message Docs (#1530)Derek Hensley
* Some Decoder WIPs * Improvements * POC * Fix bss * another newline * Staff OK * Cleanup + fix progress script * script cleanup * Some docs * makefile * Extract text from extract_assets.py * More docs * Even more docs * Other message assets * Small cleanups * Clean up decoders/encoders * Message_SetupLoadItemIcon -> Message_DecodeHeader * Some more docs * Remove mkdmadata * Fade Skippable * More cmd docs * 1 left * Last notes * HS_TIMER -> HS_TIME * More general docs * Format * Note the charmap conversion for buttons in message_data_fmt_nes.h * Remove trailing whitespace * Small fixes * PR
2024-01-14Skybox Docs (#1534)Derek Hensley
* xml * Docs * 0s
2023-11-27Document Actor Category Change (#1518)engineer124
* Actor Category Change * cleanup * comments * adj comment * revert small cleanup for libc64 PR * adjust comments
2023-11-25`z_en_test4.c` Documented (#1498)engineer124
* begin docs * more docs * skybox * more cleanup * more cleanup * more cleanup * Improve comment * in-function static
2023-11-21Move player-related function declarations to `z64player.h` (#1480)Anghelo Carvajal
* Move player function declarations to z64player.h * rename Actor_MountHorse to Player_MountHorse and similar functions * whoops * add missing includes * format * whoops
2023-11-21Document `Actor_TalkOfferAccepted` (#1502)engineer124
* rename * PR Review