| Age | Commit message (Collapse) | Author |
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https://github.com/zeldaret/oot/pull/2779
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* Document a few symbols regarding the Ikana Canyon guard
* Use switch-case in lieu of temp
* Reformat switch-case
* Re-format switch-case, fix braces
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* Document `EnTest3`
* Add comments for enum-type fields
* Add scheduled action index comments
Co-authored-by: Copilot <copilot@github.com>
* Use enums in comparisons
* Rename `sp3C`
* Rewrite comments on speak data
Co-authored-by: Copilot <copilot@github.com>
* Reformat
* Missed a text comment
* Missed another text comment
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Co-authored-by: Copilot <copilot@github.com>
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* Bombers Part 3: Wandering NPCs and caught players
* Rename WEEKEVENTREG flags
* Fix missing rename of `unk_2A0`
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* Bombers Part 2: Guard
* Fix errors
* Re-rename functions
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* match osmalloc
* some names
* format
* Breakup osFree checks and move strings around
* misc changes
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* Pr2: some docs, first struct pass
* Pr2: Most functions named
* Pr2: more docs
* Pr2: object documented
* Pr2: object documented
* Pr2: format
* Pr2: more docs, format
* Pr2: requested changes
* Pr2: requested changes
* Pr2: forgot prz used the object too
* Pr2: more skelton limb enum changes
* Pr2: removed old comment
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* Document `EnKendoJs`
* Fix typedefs
* Fix isSlashingLog reference
* Found out what that unused animation was
* Rename animation constants
* Rename WEEKEVENTREG flag
* Remove trailing whitespaces
* Fix uses of isSlashingLog
* Rename Skel object
* Deciphered FF part of params
* Dismantle message enum
* Remove mask message macro
* Refactor message start macro
* Rename text ID arrays
* Use boolean values for isRetracting
* Remove statement added by faulty merge
* Rename message handler functions
* Minigame round union for clarity
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Due to the layout of the pitch_frequencies lookup table, note values
computed in extraction were reflected around middle C (midi note
number 60). This didn't matter for matching, values would successfully
roundtrip. However when using samples in external programs or
converting soundfonts to standard formats the note values would lead
to incorrect playback of sounds. This change corrects the note values
so that external programs correctly infer the pitch of the sound when
played at a particular MIDI key.
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* match CIC6105.c
* Renames and fixes
* Fix bss
* format
* Review
* Version check inequalities
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odd chunk sizes
* Read WAV SMPL chunks for note info when INST chunks are not available
* Populate the SMPL chunk on conversion to wav
* Properly handle unaligned (odd) WAV chunk sizes
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(#1863)
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lines for building on Macos (#1850)
* Allow atblgen to process `sequence_order.in` with empty lines in between other lines
* Fix memory leak issues and missing flags in makefile
* FIx warning that apparently only appeared because optimization flags are now enabled
* Skip empty lines at the beginning of the file
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* Document `EnMaruta`
* Document type from params
* Rename display lists properly
* Format
* Add ASCII picture to explain DL array
* Use boolean values for isRetracting
* Shorten name of zero vector
* Rename to gPracticeLogWholeDL
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Forgot to rename the other reference
* Rename to SetupRiseThroughFloor
* Add comments marking "on floor setup" as theory-only
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Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
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* Name static arrays for SoDT skip message IDs
* Rename two more static variables
* Convert hex drop thresholds to decimal
* Rename to text IDs
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* Document `func_808B849C`
* Clarify doc about number returned
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Add number comparisons
* Try arithmetic in remains function
* Reverse addition operation - will it break matching?
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Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
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* Dnk: some docs
* Dnk: more docs
* Dnk: format
* Dnk: More docs
* Dnk: more docs
* Dnk: more docs
* Dnk: specify variants
* Pr2: requested changes
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* setup n64-jp-1.1 disasm
* Add versions
* New microcode
* Bootstrap z_sram
* Bootstrap ovl_file_choose
* Bootstrap kaleido scope
* Bootstrap BgHeavyBlock
* MessageContext shift
* SaveContext shift
* ItemId shift
* Fix `PLAYER_CSACTION` shift
* format
* Add JP only to Heavy Block Description
* Makefile multi version comment
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Co-authored-by: Tom Overton <tom.overton@outlook.com>
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(#1835)
* Document `D_801CFC78`, `func_80150A84` and textbox types
* Format
* Textbox background enum
* More enum usages
* Rename D_801D03A8
* Fix value of TEXTBOX_BG_NONE
* Convert background type enum to macros
* Restore enum, fix BSS ordering
* Rename to SetTextboxColor
* More BSS fixing
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* Document `func_80148CBC`
* Add doc comment
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* PoComposer: some docs
* PoComposer: the rest of the object documented
* PoComposer: docs tweaked
* PoComposer: missing weekevent reg in a schedule file wasnt found by rename script
* PoComposer: document tweaks
* PoComposer: forgot the texture name
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* rename_sym: fixed to work with new disasm functions/variables locations
* rename_sym: re-enabled asm
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* Document `func_801514B0`
* Add transformation enum reference
* Rename to ShowDescription
* Format
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* Freezard: some docs
* Freezard: more docs
* Freezard: most function names
* Freezard: last function named
* Freeza: more docs
* Freezard: oops wrong actor name
* Fz: more docs
* Fz: more docs
* Fz: Object named
* Fz: Object named
* Fz: changed my mind, function names changed to reflect old OOT behavior not seen in this game, in case someone confuses them
* Freezer: docs
* Free: more docs
* F: format
* Fz: more docs
* Fz: format
* EnFz: more docs, format
* Fz: More minor docs
* Fz: more docs, format
* Apply suggestions from code review
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* EnFz: More requested changes
* Fz: updated function declarations
* EnFz: one of the flags was still 0
* Fz: updated functions.txt for disasm
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* Switch to spimdisasm
* Remove disasm step from Jenkins
* PR Review
* Update spimdisasm and macro.inc
* jlabel visibility
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* Handwritten asm: OS functions, libm_vals
* rm hardware_regs.ld
* andi -> and, addiu -> addu
* CACHE macro
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* Handwritten asm: exceptasm, get/setintmask
* Fix maybe
* Update warnings
* Remove .global from jlabel
* Move os_internal_rsp inclusion to os.h
* Make HWINT_* defins consistent
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* Convert entry.s to IDO, use objcopy instead of ipl3.s and audio/lib/stack.s, add handwritten asm for the code segment
* Fix disasm, review comments
* Other suggestions
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* player face docs
* more docs
* cleanup
* toto
* more comments
* fix bss, names
* better comment
* PR, fix comment
* fix bss
* sEyeTextures comment
* FaceChange_UpdateBlinkingNonHuman
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Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* EnAn MsgScriptCallback
* Version check
* Write .extracted-assets.json to outputDir
* Fix m2ctx
* Fix boot_functions.csv
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* Hardcode dealing with unreference bss at the start of files
* format
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* disasm_fix
* dtor
* Fault_LogThreadContext
* rearrange microcode
* sGfxPrintFont size of 0x800
* Move (null) to stackcheck
* vimgr bss
* sfx
* Remove code_801D1E80
* z_en_hy_code
* Fix assembler messages with endlabels and dlabels
* xlitob data
* Move skin unused bss pad to rumble
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* gEffectSsOverlayTable
* Sync with OoT docs
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* Kaizoku: some docs
* Kaizoku: more docs
* Kaizoku: more docs
* Kaizoku: all object labeled
* Kaizoku: more docs
* More docs
* Kaizoku: more docs
* Kaizoku: more docs
* Kaizoku: more docs
* Kaizoku: first pass complete
* format
* Kaizoku: minor tweaks
* Kaizoku: Anghelos requested changes pass1
* Kaizoku: minor docs
* Kaizoku: get'n't
* Kaizoku: format
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Kaizoku: back to OK
* Kaizoku: more requested changes
* Kaizoku: outfit and lipstick color enums
* Kaizoku: rename object assets from gKaizoku to gFighterPirate
* Kaizoku: LIMB_FULL
* Kaizoku: some requested changes
* Kaizoku: more requested changes
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Kaizoku: back to matching
* Kaizoku: requested changes
* Kaizoku: missed change
* Apply suggestions from code review
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Kaizoku: back to matching and more requested changes
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
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* Remove asm-processor in favor of preprocess.sh
* Remove duplicate CMD_F
* preprocess_pragmas gitignore
* Mac fixes
* Macos + clang as cc check fixes
* Need quotes for paths with spaces
* Fix bss
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* sys_flashrom cleanup
* Remove uncessary data word from function names
* format
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* Ishi: some docs
* Ishi: more docs
* Ishi: more docs
* Ishi: field_keep assets labeled
* Ishi: format
* Ishi: minor docs/fixes
* Ishi: requested changes
* Spawn and Dust Funcs
* Ishi: only us version
* Ishi/Bombiwa: more requested changes
* Ishi: format
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Ishi: back to matching
* Ishi: a value got inverted somehow
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* CutsceneCamera_UpdateSplines fake match
* CutsceneCamera_Init -1 splineIndex
* Eye Point comment
* func_80B781DC better fake
* func_80B32F04
* ObjSwitch_Update
* ObjSwitch_InitTrisCollider
* ObjAqua_Init
* EnTrt_ItemGiven
* func_80C10E98 partly
* EnTest7_WarpCsWarp this to 1
* EnTest6_InvertedSoTCutscene better fake
* EnTest6_DrawAmmoDropRupee
* EnPoSisters_MatchPlayerY
* func_8095B76C
* EnMinifrog_Init
* func_80A5C0B8
* EnKnight_UpdateEffects
* EnKnight_FlyingHeadAttack
* EnKakasi_Init
* EnInvadepoh_ModelInfo_GetNextFaceAnim
* BgAstrBombwall_InitCollider like func_809CE068
* Player_UpdateInterface
* Player_CsAction_TranslateReverse
* DynaPoly_AddBgActorToLookup better fake
* CutsceneManager_FindEntranceCsId
* func_800AE930 better fake
* Math3D_CylVsLineSeg better fake
* MapDisp_InitBossRoomStorey
* Play_Init
* EnTimeTag_Diary_Wait better fake
* Remove fake label from Player_SwordFromIA
* Player_PostLimbDrawGameplay partly
* EffectBlure_AddVertex prev temp
* Player_PostLimbDrawGameplay attempt 2
* AudioMgr_StopAllSfxExceptSystem
* Camera_Normal0
* Camera_Jump2
* Camera_Normal3
* PR review
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