| Age | Commit message (Collapse) | Author |
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* extract incbins infastructure
* rspboot incbin
* rsptext incbin
* rspdata incbin
* aspMainStack incbin
* ipl3 incbin
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* download ido
* silence curl
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sequence 0 channels that implement sfx (#1784)
* Sync soundfont_compiler.c with recent OoT change, give automatic names to sequence 0 channels that implement sfx
* Fix bss
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* Check in makerom files
* Fix disasm for asm files in src
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* actor movement
* cleanup
* missed one
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to represent the start of the system heap (#1767)
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* culling docs
* cleanup
* PR suggestions
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* Port over version_config from OoT
* extract_text
* remove need for calling by python modules
* Remove extract audio comment
* Newline
* pyyaml
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* [Audio 9/9] Loose ends
* Fix sampleconv memset bug
* Doc updates from oot
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* Name samples
Fix FileName
FIx
Revert "FIx"
This reverts commit 510dcd8c03242f49d88173357c36fd0cc8911945.
Fix
* Formatting fixes
* fix
* \n
* snake case
* format
* Bank 2
* Fix extract assets
* Update SampleBank_0.xml
* Fix copy errors
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* more matches
* more functions
* merge, I hope
* wrath done-ish
* 5 nonmatchings
* more matchings
* more improvements
* more stuff
* stuff
* docs part 1 / infinity
* more docs
* .
* more adjustments
* linked assets
* Document object_boss07 and match Boss07_Incarnation_Intro (thanks Synray!)
* more stuff
* play part 2
* lol merge
* update
* unk types
* SWEET GOOGLY MOOGLY IT MATCHES
* cam fixes
* adjust damage stuff
* if?
* stuff
* signs
* macro stuff. clean up later
* names
* Some small cleanup
* cleanup and docs
* more cleanup
* Wrath shadow docs
* Use `EVENTINF_INTRO_CS_WATCHED_MAJORA` after merging
* Update functions.txt
* Types cleanup
* Some low hanging fruit
* Undefined_syms.txt
* More static -> battle handler
* Lots of naming cleanup
* Remove z_boss_07_dmgtbl.inc
The reasoning behind removing this file is simple; it wasn't all that long, so extracting it out to an included file didn't really add much, and it made refactoring and/or things much harder, since you needed to check in multiple places to change things.
* Get most of the limb stuff named (and actually update the spec)
* Some minor cleanup
* Updating the repo with what we talked about in discord
* Some syncing with Odolwa and other misc name stuff
* Some Odolwa/Bio Baba sync
* Another bit of Odolwa/Bio Baba sync
* Name a lot of incarnation limb variables
* Finalize the incarnation intro variable stuff
* Fix a goof
* `incarnationWrathTransition` variables
* `generalCollider` and always use "tentacle"
* Completely remove "shot," always use "projectile"
* Clean up `Boss07_Mask_Draw`
* Name `maskShakeTimer`
* Give better names to a few more things
* Some beam-related struct vars
* undefined_syms
* More beam names
* More beam stuff
* Beam, pt 100000
* Some intro struct members
* Some timers
* More non-beam stuff, back to beam
* Done with beam finally
* All but one of the subcam variables, some other stuff
* Some variable names and cleanup
* More cleanup
* jumpSfxTimer -> landSfxTimer
* actionState -> subAction and a little bit of syncing with Odolwa
* A couple more variables sync
* Buncha variables
* Lots of non-whip variables
* Commit what I have before starting on some of the grab stuff
* All but one struct var done
* Lots of header cleanup
* Finish the header file
* Fix build after merging main
* Damage effect enums
* Update damage effect enums for Incarnation and Wrath
* Update damage effect enums for Mask and Remains
* First pass at top damage effects
* Do a few sub action enums so I have something to show
* Fix the damage effect enums, clean up a lot of subaction enums
* All remaining sub action enums, cleanup damage effect enums, other misc cleanup
* Finish enums
* Finish data
* Push up what I have
* Consistency
* scroll -> texScroll
* low hanging fruit
* PR + small fix
* Happy with >20% of functions
* Happy with >40% of functions
* Happy with >60% of functions
* Happy with >75% of functions
* Happy with >90% of functions
* Happy with >95% of functions
* Happy with `Boss07_Wrath_DeathCutscene`
* Happy with `Boss07_Mask_FireBeam`
* Happy with `Boss07_Wrath_CheckWhipCollisions`
* Happy with everything but `Boss07_Mask_Draw`
* Happy with all functions I think?
* Clean up forward declarations
* Write a half-decent file header
* Fix after merging
* Fix some minor stuff here and there
* Minor fix in the file header because I forgot I renamed this
* Respond to engineer's review
* Respond to Anghelo's review
* Replace as many actor lookups with for-loops as I can in Odolwa/Majora
* Change the comment about the hookshot from a `@note` to a `@bug`
* `drag` -> `deceleration`
* Extra scopes for the matrix stuff in `Boss07_Mask_DrawBeam`
* Use decimal numbers in the various `FillShadowTex` functions
---------
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: petrie911 <pmontag@Monday.localdomain>
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
Co-authored-by: petrie911 <petrie911@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
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* light flags template
* first attempt
* typo
* improve names
* improve comments
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* slide on slope
* cleanup
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* Fix z64item comment
* titleCtxt -> titleCtx
* combine gfx buffers bss into 1 file
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* start mode docs
* better comments
* improve owl docs
* reorder comment to more important first
* brief comment
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* ocarina interaction
* cleanup
* 0x
* document zora exception
* add comment
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* hookshot attachment
* period
* hookshot flags
* fix ordering
* comment, fix ordering
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Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
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* hookshot attachment
* period
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* rename to start mode
* cleanup
* rm declarations
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* spin attack
* cleanup
* fix bss
* PR review
* sync func name
* add todo
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* init action cleanup
* boomerang
* revert name
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* zora boomerang
* missed some
* more docs
* cleanup docs
* more cleanup
* Player_IsUsingZoraBoomerang
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* player talk
* cleanup
* fix comment
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* z target docs
* Player_UpdateZTargeting
* func docs
* more cleanup
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* cleanup
* more progress
* finish off z
* one more thing
* one more animIndex
* fix spacing
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* more attention docs
* more docs
* cleanup
* more cleanup
* spacing
* more attention docs
* small cleanup
* consistency
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MATRIX_FINALIZE_AND_LOAD (#1729)
* mtx-finalize
* cleanup gSPMatrix
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* idle and fidget docs
* more cleanup
* cleanup
* regs
* spacing
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* remaining attention rename
* cleanup
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* Clean up gitignores
* c m2c file
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* ElementDamageInfoAT
* ElementDamageInfoAC
* colMaterial
* elemMaterial
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* attention
* revert flags, too large of a diff
* more revert
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* begin anim v and w
* structs
* bgId
* cleanup
* space
* more cleanup
* spacing
* Unsigned
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* oot docs
* spacing
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* action interrupt function
* PR Review
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* focus actor docs
* small cleanup
* brackets
* remaining lock-on docs
* more cleanup/docs
* more reticle docs
* oops
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* rot docs
* comment
* diff
* spacing
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* actor flag hostile
* player hostile
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* Port OoT's new msgdis and msgenc
* format
* Remove item_ids try block
* Update assets/text/charmap.txt
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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* ActorProfile
* EffectSsProfile
* TransitionProfile
* variables.txt
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* import OoT docs
* cleanup
* carry actor
* more cleanup
* PLAYER_STATE1_CARRYING_ACTOR
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