From d60a032b114484a67add15bbfd6ba6a958a5bee3 Mon Sep 17 00:00:00 2001 From: engineer124 <47598039+engineer124@users.noreply.github.com> Date: Thu, 24 Oct 2024 11:44:44 +1100 Subject: Further Attention Docs (#1732) * more attention docs * more docs * cleanup * more cleanup * spacing * more attention docs * small cleanup * consistency --- docs/tutorial/advanced_control_flow.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'docs/tutorial/advanced_control_flow.md') diff --git a/docs/tutorial/advanced_control_flow.md b/docs/tutorial/advanced_control_flow.md index 6353dc684..ec9cd0726 100644 --- a/docs/tutorial/advanced_control_flow.md +++ b/docs/tutorial/advanced_control_flow.md @@ -46,7 +46,7 @@ static ColliderCylinderInitType1 D_80952BA0 = { static InitChainEntry D_80952BCC[] = { ICHAIN_U8(attentionRangeType, 2, ICHAIN_CONTINUE), - ICHAIN_F32(targetArrowOffset, 500, ICHAIN_STOP), + ICHAIN_F32(lockOnArrowOffset, 500, ICHAIN_STOP), }; @@ -125,7 +125,7 @@ void EnMs_Update(Actor* thisx, PlayState* play) { EnMs* this = THIS; Actor_SetFocus(&this->actor, 20.0f); - this->actor.targetArrowOffset = 500.0f; + this->actor.lockOnArrowOffset = 500.0f; Actor_SetScale(&this->actor, 0.015f); SkelAnime_Update(&this->skelAnime); this->actionFunc(this, play); -- cgit v1.2.3