From e05eaf981225397fdfeb95f3a3d7c995e7dd2471 Mon Sep 17 00:00:00 2001 From: Derek Hensley Date: Mon, 16 Sep 2024 10:21:14 -0700 Subject: Update links (#1690) --- docs/tutorial/introduction.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'docs/tutorial') diff --git a/docs/tutorial/introduction.md b/docs/tutorial/introduction.md index 58a74fbb4..b6230cf56 100644 --- a/docs/tutorial/introduction.md +++ b/docs/tutorial/introduction.md @@ -55,7 +55,7 @@ which is intended to be as close to the original code as we can get just by look N.B. We are using only publicly available code. In particular, we are not looking at any of the recent Nintendo source code leaks. -Progress of the project can be found at [https://zelda64.dev]. The long-term goal of this project is to obtain a complete compilable version of the code for every publicly released version of Majora's Mask (in the same way as the Ocarina of Time project and many other Zelda games). *We are not working on a PC Port, and neither this project nor the ZeldaRET organisation will not be making one*, although the resulting code will be very useful if someone does intend to make such a port. +Progress of the project can be found at [https://zelda.deco.mp]. The long-term goal of this project is to obtain a complete compilable version of the code for every publicly released version of Majora's Mask (in the same way as the Ocarina of Time project and many other Zelda games). *We are not working on a PC Port, and neither this project nor the ZeldaRET organisation will not be making one*, although the resulting code will be very useful if someone does intend to make such a port. Most of the discussion on the project takes place on the Zelda Decompilation Discord (linked in the [README.md](../../README.md)). We are very welcoming to newcomers and are happy to help you with any problems you might have with the decompilation process. -- cgit v1.2.3