From dfd00a8c1f667f7ee14228fc78a9d747fdf9cd32 Mon Sep 17 00:00:00 2001 From: engineer124 <47598039+engineer124@users.noreply.github.com> Date: Sat, 23 Jul 2022 15:09:55 -0400 Subject: Match 3 functions (#964) --- src/code/PreRender.c | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) (limited to 'src/code/PreRender.c') diff --git a/src/code/PreRender.c b/src/code/PreRender.c index 0afb1df68..46fd8ee6b 100644 --- a/src/code/PreRender.c +++ b/src/code/PreRender.c @@ -191,8 +191,6 @@ void func_80170774(PreRender* this, Gfx** gfxp) { func_8016FF70(this, gfxp, this->zbufSave, this->zbuf); } -#ifdef NON_MATCHING -// just regalloc void func_80170798(PreRender* this, Gfx** gfxp) { Gfx* gfx; s32 y; @@ -235,6 +233,10 @@ void func_80170798(PreRender* this, Gfx** gfxp) { gDPLoadMultiTile(gfx++, this->cvgSave, 0x0160, rtile, G_IM_FMT_I, G_IM_SIZ_8b, this->width, this->height, uls, ult, lrs, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + //! FAKE + if (1) {} + // The two if (1) {}'s above can be removed with do {} while(0) around macros + if (1) {} if (1) {} gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5, ult << 5, 1 << 10, 1 << 10); @@ -247,9 +249,6 @@ void func_80170798(PreRender* this, Gfx** gfxp) { *gfxp = gfx; } } -#else -#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_80170798.s") -#endif void func_80170AE0(PreRender* this, Gfx** gfxp, s32 alpha) { func_8016FF90(this, gfxp, this->fbufSave, this->fbuf, 255, 255, 255, alpha); -- cgit v1.2.3