From 6541532abb5c03088ad67748bbb23965c654127e Mon Sep 17 00:00:00 2001 From: Anghelo Carvajal Date: Tue, 25 Jun 2024 15:17:03 -0400 Subject: Add a `z64play.h` header (#1646) * z64play.h * Move macros, functions and variables to header * cleanup * Reduce needed headers on z_collision_check * Change play functions to take PlayState * Move `Actor_ProcessInitChain` to `ichain.h` * format * Update src/code/z_play.c Co-authored-by: Derek Hensley * Add macros.h to sys_math3d.c * Rename SequenceContext to SceneSequences --------- Co-authored-by: Derek Hensley --- src/code/sys_math.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src/code/sys_math.c') diff --git a/src/code/sys_math.c b/src/code/sys_math.c index 9649218b1..81d54d86a 100644 --- a/src/code/sys_math.c +++ b/src/code/sys_math.c @@ -2,6 +2,7 @@ * Maths library: two factorials, integer power, wrappers for libultra's sins and coss (the main ones used), and some * random functions moved from OoT's z_actor */ + #include "global.h" static f32 sFactorialTbl[] = { -- cgit v1.2.3