From 6541532abb5c03088ad67748bbb23965c654127e Mon Sep 17 00:00:00 2001 From: Anghelo Carvajal Date: Tue, 25 Jun 2024 15:17:03 -0400 Subject: Add a `z64play.h` header (#1646) * z64play.h * Move macros, functions and variables to header * cleanup * Reduce needed headers on z_collision_check * Change play functions to take PlayState * Move `Actor_ProcessInitChain` to `ichain.h` * format * Update src/code/z_play.c Co-authored-by: Derek Hensley * Add macros.h to sys_math3d.c * Rename SequenceContext to SceneSequences --------- Co-authored-by: Derek Hensley --- src/code/sys_math3d.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/code/sys_math3d.c') diff --git a/src/code/sys_math3d.c b/src/code/sys_math3d.c index b5048e523..4e9bcdc05 100644 --- a/src/code/sys_math3d.c +++ b/src/code/sys_math3d.c @@ -38,11 +38,11 @@ struct Dummy227 { int x; }; #include "PR/gu.h" // The bss index at this point should be 184 +#include "macros.h" + Vec3f gZeroVec3f = { 0.0f, 0.0f, 0.0f }; Vec3s gZeroVec3s = { 0, 0, 0 }; -#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0])) - f32 Math3D_Normalize(Vec3f* vec) { f32 magnitude = Math3D_Vec3fMagnitude(vec); -- cgit v1.2.3