From 8e88768a702c7888401a563620fbfe44769d3f4e Mon Sep 17 00:00:00 2001 From: louist103 <35883445+louist103@users.noreply.github.com> Date: Wed, 3 Nov 2021 14:09:43 -0400 Subject: Fireobj Kinda OK (#400) * done * format * PR fixes * revert formatting z64.h * Update warnings_build_current.txt --- src/code/z_fireobj.c | 246 ++++++++++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 235 insertions(+), 11 deletions(-) (limited to 'src/code/z_fireobj.c') diff --git a/src/code/z_fireobj.c b/src/code/z_fireobj.c index abc78fc4d..79041a713 100644 --- a/src/code/z_fireobj.c +++ b/src/code/z_fireobj.c @@ -1,27 +1,251 @@ #include "global.h" +#include "overlays/actors/ovl_En_Arrow/z_en_arrow.h" -#pragma GLOBAL_ASM("asm/non_matchings/code/z_fireobj/FireObj_InitWithParams.s") +typedef enum { + FIRE_STATE_0, + FIRE_STATE_1, + FIRE_STATE_2, + FIRE_STATE_3, +} FireState; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_fireobj/FireObj_SetState.s") +ColliderCylinderInit sFireObjCollisionInit = { + { + COLTYPE_NONE, + AT_NONE, + AC_ON | AC_TYPE_PLAYER, + OC1_NONE, + OC2_NONE, + COLSHAPE_CYLINDER, + }, + { + ELEMTYPE_UNK4, + { 0x00000000, 0x00, 0x00 }, + { 0x00000820, 0x00, 0x00 }, + TOUCH_NONE | TOUCH_SFX_NORMAL, + BUMP_ON, + OCELEM_NONE, + }, + { 18, 67, 0, { 0, 0, 0 } }, +}; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_fireobj/FireObj_SetPosition.s") +FireObjLightParams sFireObjLightParams[2] = { + { 255, 255, 0, 255, 128, 255, 0, 0 }, + { 0, 200, 128, 128, 0, 127, 127, 0 }, +}; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_fireobj/FireObj_StepSize.s") +void FireObj_InitLight(GlobalContext* globalCtx, FireObjLight* light, u8* param_3, Vec3f* pos); +void FireObj_UpdateLight(GlobalContext* globalCtx, FireObjLight* light, FireObj* fire); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_fireobj/FireObj_UpdateStateTransitions.s") +void FireObj_InitWithParams(GlobalContext* globalCtx, FireObj* fire, FireObjInitParams* init) { + fire->size = init->size; + fire->sizeInv = 1.0f / init->size; + fire->dynamicSizeStep = init->dynamicSizeStep; + fire->state = init->state; + fire->sizeGrowsCos2 = init->sizeGrowsCos2; + fire->unk27 = init->unkA; + fire->flags = init->flags; + fire->xScale = 0.0f; + fire->yScale = 0.0f; + fire->dynamicSize = 0.0f; + fire->unk26 = Rand_ZeroOne() * 20.0f; + fire->ignitionDelay = -1; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_fireobj/FireObj_Draw.s") +void FireObj_SetState(FireObj* fire, f32 dynamicSizeStep, u8 newState) { + fire->state = newState & 0xFF; + if (fire->state == FIRE_STATE_3) { + fire->yScale = 0.0f; + fire->xScale = 0.0f; + fire->dynamicSize = 0.0f; + } else if (fire->state == FIRE_STATE_2) { + fire->xScale = fire->yScale = fire->size; + fire->dynamicSize = 1.0f; + } + fire->dynamicSizeStep = dynamicSizeStep; +} +void FireObj_SetPosition(FireObj* fire, Vec3f* pos) { + Math_Vec3f_Copy(&fire->position, pos); +} + +void FireObj_StepSize(FireObj* fire) { + if (fire->state == FIRE_STATE_0) { + if (Math_StepToF(&fire->dynamicSize, 1.0f, fire->dynamicSizeStep) != 0) { + FireObj_SetState(fire, fire->dynamicSizeStep, FIRE_STATE_2); + } + } else if ((fire->state == FIRE_STATE_1) && (Math_StepToF(&fire->dynamicSize, 0.0f, fire->dynamicSizeStep) != 0)) { + FireObj_SetState(fire, fire->dynamicSizeStep, 3); + } + if (fire->sizeGrowsCos2 == 1) { + if ((fire->state == FIRE_STATE_0) || (fire->state == FIRE_STATE_1)) { + fire->xScale = (1.0f - Math_CosS((fire->dynamicSize * fire->dynamicSize * 16384.0f))) * fire->size; + fire->yScale = fire->dynamicSize * fire->size; + } else { + fire->yScale = fire->dynamicSize * fire->size; + fire->xScale = fire->dynamicSize * fire->size; + } + return; + } else { + fire->yScale = fire->dynamicSize * fire->size; + } + fire->xScale = fire->dynamicSize * fire->size; +} + +void FireObj_UpdateStateTransitions(GlobalContext* globalCtx, FireObj* fire) { + Player* player = GET_PLAYER(globalCtx); + WaterBox* waterBox; + f32 sp44; + s32 sp40 = 0; + u8 nextState; + Vec3f dist; + + FireObj_StepSize(fire); + fire->unk26++; + if (fire->ignitionDelay > 0) { + fire->ignitionDelay--; + } else if (fire->ignitionDelay == 0) { + fire->ignitionDelay = -1; + if ((fire->state == FIRE_STATE_3) || (fire->state == FIRE_STATE_1)) { + nextState = FIRE_STATE_0; + } else { + nextState = FIRE_STATE_1; + } + FireObj_SetState(fire, fire->dynamicSizeStep, nextState); + } + if ((fire->flags & 1) && (fire->state != FIRE_STATE_3) && + (func_800CA1E8(globalCtx, &globalCtx->colCtx, fire->position.x, fire->position.z, &sp44, &waterBox) != 0) && + ((fire->yScale * ((void)0, 6500.0f)) < (sp44 - fire->position.y))) { // Fake but IDK what else + FireObj_SetState(fire, fire->dynamicSizeStep, FIRE_STATE_3); + } + if ((fire->flags & 2) && (player->itemActionParam == 7)) { + Math_Vec3f_Diff(&player->swordInfo[0].tip, &fire->position, &dist); + if (Math3D_LengthSquared(&dist) < 400.0f) { + sp40 = 1; + } + } + if (sp40 != 0) { + if (fire->state == FIRE_STATE_3) { + if (player->unk_B28 > 0) { + FireObj_SetState(fire, fire->dynamicSizeStep, FIRE_STATE_0); + } + } else if (player->unk_B28 == 0) { + player->unk_B28 = 0xD2; + Audio_PlaySoundAtPosition(globalCtx, &fire->position, 20, NA_SE_EV_FLAME_IGNITION); + } else if (player->unk_B28 < 0xC8) { + player->unk_B28 = 0xC8; + } + } +} + +void FireObj_Draw(GlobalContext* globalCtx, FireObj* fire) { + s32 pad; + FireObjLightParams* lightParams = &sFireObjLightParams[fire->unk27]; + + if (fire->state != FIRE_STATE_3) { + Vec3s vec; + + OPEN_DISPS(globalCtx->state.gfxCtx); + func_8012C2DC(globalCtx->state.gfxCtx); + gSPSegment( + POLY_XLU_DISP++, 0x08, + Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 32, 64, 1, 0, (fire->unk26 * -20) & 511, 32, 128)); + + gDPSetPrimColor(POLY_XLU_DISP++, 0, lightParams->unk4, lightParams->primColor.r, lightParams->primColor.g, + lightParams->primColor.b, lightParams->primColor.a); + + gDPSetEnvColor(POLY_XLU_DISP++, lightParams->envColor.r, lightParams->envColor.g, lightParams->envColor.b, 0); + + vec.x = 0; + vec.y = func_800DFCDC(GET_ACTIVE_CAM(globalCtx)) + 0x8000; + vec.z = 0; + Matrix_SetStateRotationAndTranslation(fire->position.x, fire->position.y, fire->position.z, &vec); + Matrix_Scale(fire->xScale, fire->yScale, 1.0f, MTXMODE_APPLY); + + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_XLU_DISP++, D_0407D590); + CLOSE_DISPS(globalCtx->state.gfxCtx); + } +} + +#ifdef NON_EQUIVALENT +// Accesses data incorrectly +void FireObj_InitLight(GlobalContext* globalCtx, FireObjLight* light, u8* param_3, Vec3f* pos) { + FireObjLightParams* objectParams = &sFireObjLightParams[*param_3]; + + Lights_PointGlowSetInfo(&light->lightInfo, pos->x, pos->y, pos->z, objectParams->primColor.g, + objectParams->primColor.b, objectParams->primColor.a, objectParams->primColor.r); + light->light = LightContext_InsertLight(globalCtx, &globalCtx->lightCtx, (LightInfo*)&light->lightInfo); + light->unk12 = *param_3; +} +#else #pragma GLOBAL_ASM("asm/non_matchings/code/z_fireobj/FireObj_InitLight.s") +#endif + +void FireObj_DestroyLight(GlobalContext* globalCtx, FireObjLight* light) { + LightContext_RemoveLight(globalCtx, &globalCtx->lightCtx, light->light); +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_fireobj/FireObj_FiniLight.s") +#ifdef NON_EQUIVALENT +// Accesses data incorrectly +void FireObj_UpdateLight(GlobalContext* globalCtx, FireObjLight* light, FireObj* fire) { + FireObjLightParams* lightParams = &sFireObjLightParams[light->unk12]; + s16 radius; + if (fire->state == FIRE_STATE_3) { + Lights_PointSetColorAndRadius((LightInfo*)&light->lightInfo, 0, 0, 0, -1); + } else { + radius = ((fire->yScale * 140.0f * fire->sizeInv) + 60.0f); + + Lights_PointGlowSetInfo((LightInfo*)&light->lightInfo, fire->position.x, + (fire->position.y + (fire->yScale * 6500.0f)), fire->position.z, + ((s32)(Rand_ZeroOne() * lightParams->envColor.r) + lightParams->primColor.b), + ((s32)(Rand_ZeroOne() * lightParams->envColor.g) + lightParams->primColor.a), + ((s32)(Rand_ZeroOne() * lightParams->envColor.b) + lightParams->unk4), radius); + } +} +#else #pragma GLOBAL_ASM("asm/non_matchings/code/z_fireobj/FireObj_UpdateLight.s") +#endif + +void FireObj_Init(GlobalContext* globalCtx, FireObj* fire, FireObjInitParams* init, Actor* actor) { + FireObj* fire2 = fire; + + FireObj_InitWithParams(globalCtx, fire, init); + Collider_InitCylinder(globalCtx, &fire->collision); + Collider_SetCylinder(globalCtx, &fire->collision, actor, &sFireObjCollisionInit); + + fire2->collision.dim.radius = (fire->size * 4000.0f) + 2.5f; + fire2->collision.dim.height = fire->size * 16000.0f; + fire->collision.dim.yShift = fire->size * -1728.0f; + FireObj_InitLight(globalCtx, &fire->light, &init->unkC, &fire->position); +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_fireobj/FireObj_Init.s") +void FireObj_Destroy(GlobalContext* globalCtx, FireObj* fire) { + Collider_DestroyCylinder(globalCtx, &fire->collision); + FireObj_DestroyLight(globalCtx, &fire->light); +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_fireobj/FireObj_Fini.s") +void FireObj_SetState2(FireObj* fire, f32 dynamicSizeStep, u8 newState) { + FireObj_SetState(fire, dynamicSizeStep, newState); +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_fireobj/FireObj_SetState2.s") +void FireObj_Update(GlobalContext* globalCtx, FireObj* fire, Actor* actor) { + s32 pad; // Gamestate cast? + EnArrow* arrow = (EnArrow*)fire->collision.base.ac; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_fireobj/FireObj_Update.s") + FireObj_UpdateStateTransitions(globalCtx, fire); + if (fire->state == 3) { + if ((fire->collision.base.acFlags & 2) && (fire->collision.info.acHitInfo->toucher.dmgFlags & 0x800)) { + FireObj_SetState(fire, fire->dynamicSizeStep, 0); + } + } else if ((fire->collision.base.acFlags & 2) && (arrow->actor.update != NULL) && + (arrow->actor.id == ACTOR_EN_ARROW)) { + arrow->actor.params = 0; + arrow->unk_1C0 = 0x800; + } + fire->collision.dim.pos.x = fire->position.x; + fire->collision.dim.pos.y = fire->position.y; + fire->collision.dim.pos.z = fire->position.z; + CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &fire->collision.base); + FireObj_UpdateLight(globalCtx, &fire->light, fire); +} -- cgit v1.2.3