From 6fc12c3a707cd3bb73660dbcbaa515ede8e86547 Mon Sep 17 00:00:00 2001 From: engineer124 <47598039+engineer124@users.noreply.github.com> Date: Sat, 23 Jul 2022 15:44:49 -0400 Subject: Inventory Editor Ok and Documented (z_kaleido_debug.c) (#954) * Match Debug Menu * Many docs and discussions * Missed one * A bit more * More PR Suggestions * phrasing * hex health * Fix --- src/code/z_map_exp.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/code/z_map_exp.c') diff --git a/src/code/z_map_exp.c b/src/code/z_map_exp.c index 9baff91f1..5135a3c41 100644 --- a/src/code/z_map_exp.c +++ b/src/code/z_map_exp.c @@ -1,4 +1,5 @@ #include "global.h" +#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h" s16 sMinimapInitPosX = 0; s16 sMinimapInitPosZ = 0; @@ -238,7 +239,7 @@ void Map_Update(PlayState* play) { func_80105B34(play); - if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) { + if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) { if (Map_IsInDungeonArea(play)) { floor = func_80109124(player->actor.world.pos.y); if (floor != -1) { -- cgit v1.2.3