From 5607eec18bae68e4cd38ef6d1fa69d7f1d84bfc8 Mon Sep 17 00:00:00 2001 From: engineer124 <47598039+engineer124@users.noreply.github.com> Date: Wed, 13 Dec 2023 15:16:24 +1100 Subject: Use more `TRUNCF_BINANG` for f32 -> s16 casts (#1503) * TRUNCF_BINANG * brackets * extra cast --- src/code/z_player_lib.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/code/z_player_lib.c') diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index ec051f1fb..8901069e3 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -1895,8 +1895,8 @@ void func_80124F18(s16* arg0, f32* arg1, s16 arg2, f32 arg3, f32 arg4) { } *arg1 = CLAMP(*arg1, -arg4, arg4); - *arg0 += (s16)*arg1; - if (((arg2 - *arg0) * (s16)*arg1) < 0) { + *arg0 += TRUNCF_BINANG(*arg1); + if (((arg2 - *arg0) * TRUNCF_BINANG(*arg1)) < 0) { *arg0 = arg2; } } @@ -2168,7 +2168,7 @@ s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx** rotX = player->upperLimbRot.x; if ((player->transformation == PLAYER_FORM_DEKU) && (player->stateFlags3 & PLAYER_STATE3_40)) { if (player->heldActor != NULL) { - rotX += (s16)(((EnArrow*)(player->heldActor))->bubble.unk_144 * -470.0f); + rotX += TRUNCF_BINANG(((EnArrow*)(player->heldActor))->bubble.unk_144 * -470.0f); } } -- cgit v1.2.3