From ea323f1712b36aeefa9d770fae5e46cce0dce65f Mon Sep 17 00:00:00 2001 From: engineer124 <47598039+engineer124@users.noreply.github.com> Date: Mon, 21 Oct 2024 11:30:39 +1100 Subject: Player Docs: speedXZ and yaw (#1724) * rename struct members * PR --- src/code/z_player_lib.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/code/z_player_lib.c') diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 88e1f0808..bee458ad5 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -224,7 +224,7 @@ void func_801229FC(Player* player) { s32 i; for (i = 0; i < D_801F59B0_LEN; i++) { - D_801F59C8[i] += Rand_S16Offset(4, 23) + (s32)(fabsf(player->linearVelocity) * 50.0f); + D_801F59C8[i] += Rand_S16Offset(4, 23) + (s32)(fabsf(player->speedXZ) * 50.0f); } } } @@ -716,7 +716,7 @@ s32 func_801235DC(PlayState* play, f32 arg1, s16 arg2) { if (player->stateFlags3 & PLAYER_STATE3_1000) { player->unk_B08 = arg1; player->unk_B0C += arg1 * 0.05f; - player->currentYaw = arg2; + player->yaw = arg2; player->actor.home.rot.y = arg2; player->actor.shape.rot.y = arg2; player->unk_B8C = 4; -- cgit v1.2.3