From 1402db400813197ff3b2c461db2e3e37a66a5ee1 Mon Sep 17 00:00:00 2001 From: Derek Hensley Date: Sat, 24 Sep 2022 10:26:08 -0700 Subject: Effect Dfire OK (#1038) * OK * rename function * MTXMODE enum * PR * Format * % -> & * note --- src/code/z_effect_soft_sprite_old_init.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/code') diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c index 09c3621ad..6d1a9176e 100644 --- a/src/code/z_effect_soft_sprite_old_init.c +++ b/src/code/z_effect_soft_sprite_old_init.c @@ -404,7 +404,7 @@ void EffectSsGSpk_SpawnSmall(PlayState* play, Actor* actor, Vec3f* pos, Vec3f* v // EffectSsDFire Spawn Functions void EffectSsDFire_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 scaleStep, - s16 alpha, s16 fadeDelay, s16 arg8, s32 life) { + s16 alpha, s16 alphaStep, s16 fadeDelay, s32 life) { EffectSsDFireInitParams initParams; Math_Vec3f_Copy(&initParams.pos, pos); @@ -413,8 +413,8 @@ void EffectSsDFire_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* ac initParams.scale = scale; initParams.scaleStep = scaleStep; initParams.alpha = alpha; + initParams.alphaStep = alphaStep; initParams.fadeDelay = fadeDelay; - initParams.unk_2C = arg8; initParams.life = life; EffectSs_Spawn(play, EFFECT_SS_D_FIRE, 128, &initParams); -- cgit v1.2.3