From 594a3ceaffa055dd015dd878dbe6bcf124567f9d Mon Sep 17 00:00:00 2001 From: Derek Hensley Date: Mon, 19 Jul 2021 16:26:47 -0700 Subject: Ovl_En_Fsn Ok and Documented (#204) * First decomp pass: Matched everything w/ data * Minor cleanup of func_80AE2F78 * Documented * Format * Some cleanup and PR suggestions * Format * Add the word player to a few functions to specify it is the player trying to buy * Add controller macros * Move common shopkeeper defines * name unk274 and add note to unk27A * Remove macros and just use flag defines * Convert Controller Macros to take globalCtx * Fix merge conflicts --- src/code/code_0x800E8EA0.c | 18 ++++++++++-------- src/code/code_0x8012EC80.c | 2 +- 2 files changed, 11 insertions(+), 9 deletions(-) (limited to 'src/code') diff --git a/src/code/code_0x800E8EA0.c b/src/code/code_0x800E8EA0.c index 145701240..d140bde7c 100644 --- a/src/code/code_0x800E8EA0.c +++ b/src/code/code_0x800E8EA0.c @@ -37,19 +37,19 @@ s32 func_800E8FA4(Actor* actor, Vec3f* param_2, Vec3s* param_3, Vec3s* param_4) targetYaw = Math_Vec3f_Yaw(&actor->focus.pos, param_2) - actor->world.rot.y; Math_SmoothStepToS(¶m_3->x, targetPitch, 6, 2000, 1); - param_3->x = (param_3->x < -6000) ? -6000 : ((6000 < param_3->x) ? 6000 : param_3->x); + param_3->x = CLAMP(param_3->x, -6000, 6000); yawDiffFromTarget = Math_SmoothStepToS(¶m_3->y, targetYaw, 6, 2000, 1); - param_3->y = (param_3->y < -8000) ? -8000 : ((8000 < param_3->y) ? 8000 : param_3->y); + param_3->y = CLAMP(param_3->y, -8000, 8000); if (yawDiffFromTarget != 0) { - if ((param_3->y < 0 ? -param_3->y : param_3->y) < 8000) { + if (ABS_ALT(param_3->y) < 8000) { return 0; } } Math_SmoothStepToS(¶m_4->y, targetYaw - param_3->y, 4, 2000, 1); - param_4->y = (param_4->y < -12000) ? -12000 : ((12000 < param_4->y) ? 12000 : param_4->y); + param_4->y = CLAMP(param_4->y, -12000, 12000); return 1; } @@ -58,14 +58,15 @@ s32 func_800E9138(GlobalContext* globalCtx, Actor* actor, Vec3s* param_3, Vec3s* Player* player = PLAYER; s16 sVar3; Vec3f local_14; + s16 sVar3A; actor->focus.pos = actor->world.pos; actor->focus.pos.y += param_5; if (((globalCtx->csCtx).state == 0) && (D_801D0D50 == 0)) { sVar3 = actor->yawTowardsPlayer - actor->shape.rot.y; - // TODO is this shifting because of a missing cast? - if (0x42ff < (sVar3 < 0 ? ((-sVar3 << 0x10) >> 0x10) : ((sVar3 << 0x10) >> 0x10))) { + sVar3A = ABS_ALT(sVar3); + if (sVar3A >= 0x4300) { func_800E8F08(param_3, param_4); return 0; } @@ -86,13 +87,14 @@ s32 func_800E9250(GlobalContext* globalCtx, Actor* actor, Vec3s* param_3, Vec3s* Player* player = PLAYER; s16 sVar3; Vec3f local_14; + s16 sVar3A; actor->focus.pos = param_5; if (((globalCtx->csCtx).state == 0) && (D_801D0D50 == 0)) { sVar3 = actor->yawTowardsPlayer - actor->shape.rot.y; - // TODO is this shifting because of a missing cast? - if (0x42ff < (sVar3 < 0 ? ((-sVar3 << 0x10) >> 0x10) : ((sVar3 << 0x10) >> 0x10))) { + sVar3A = ABS_ALT(sVar3); + if (sVar3A >= 0x4300) { func_800E8F08(param_3, param_4); return 0; } diff --git a/src/code/code_0x8012EC80.c b/src/code/code_0x8012EC80.c index 2be7a0db1..092b7214a 100644 --- a/src/code/code_0x8012EC80.c +++ b/src/code/code_0x8012EC80.c @@ -61,7 +61,7 @@ u8 gItemSlots[] = { 0x1C, 0x2B, 0x21, 0x2A, 0x2D, 0x1B, 0x1F, 0x1A, 0x22, 0x2E, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, }; -u16 gItemPrices[] = { +s16 gItemPrices[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 20, 20, 20, 0, 20, 5, 20, 20, 50, 50, 200, 20, 20, 20, 200, 5, 0, 200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; -- cgit v1.2.3