From 7bdbca10a559abe0368fb7dde32f79d03e3af881 Mon Sep 17 00:00:00 2001 From: Tom Overton Date: Sat, 13 May 2023 17:38:38 -0700 Subject: Use proper sequence names in certain actors (#1241) * Use proper sequence names in certain actors * Fix z_en_jgame_tsn too * func_801A1FB4 enums --- src/code/z_actor.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/code') diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 84501dcbb..d18193de7 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -2656,11 +2656,11 @@ void func_800B9D1C(Actor* actor) { if (sfxId) {} if (actor->audioFlags & 0x40) { - func_801A1FB4(3, &actor->projectedPos, NA_BGM_MUSIC_BOX_HOUSE, 1500.0f); + func_801A1FB4(SEQ_PLAYER_BGM_SUB, &actor->projectedPos, NA_BGM_MUSIC_BOX_HOUSE, 1500.0f); } if (actor->audioFlags & 0x20) { - func_801A1FB4(0, &actor->projectedPos, NA_BGM_KAMARO_DANCE, 900.0f); + func_801A1FB4(SEQ_PLAYER_BGM_MAIN, &actor->projectedPos, NA_BGM_KAMARO_DANCE, 900.0f); } } -- cgit v1.2.3