From 93713a1da05ba0c728a0da3eb07d281d700341eb Mon Sep 17 00:00:00 2001 From: engineer124 <47598039+engineer124@users.noreply.github.com> Date: Sat, 14 Oct 2023 07:39:10 +1100 Subject: Audio Sequences Decompiled & Documented (z_obj_sound OK, more code_8019AF00.c) (#1407) * import audio docs * cleanup * SEQ_SCREEN_WEIGHTED_DIST * PR * PR --- src/code/z_actor.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/code') diff --git a/src/code/z_actor.c b/src/code/z_actor.c index eb5ba018d..e1c13ae4a 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -2767,11 +2767,11 @@ void Actor_UpdateFlaggedAudio(Actor* actor) { if (sfxId != NA_SE_NONE) {} if (actor->audioFlags & ACTOR_AUDIO_FLAG_SEQ_MUSIC_BOX_HOUSE) { - func_801A1FB4(SEQ_PLAYER_BGM_SUB, &actor->projectedPos, NA_BGM_MUSIC_BOX_HOUSE, 1500.0f); + Audio_PlaySequenceAtPos(SEQ_PLAYER_BGM_SUB, &actor->projectedPos, NA_BGM_MUSIC_BOX_HOUSE, 1500.0f); } if (actor->audioFlags & ACTOR_AUDIO_FLAG_SEQ_KAMARO_DANCE) { - func_801A1FB4(SEQ_PLAYER_BGM_MAIN, &actor->projectedPos, NA_BGM_KAMARO_DANCE, 900.0f); + Audio_PlaySequenceAtPos(SEQ_PLAYER_BGM_MAIN, &actor->projectedPos, NA_BGM_KAMARO_DANCE, 900.0f); } } -- cgit v1.2.3