From 9449ced63f09307a716d37a5866df5812d0c8669 Mon Sep 17 00:00:00 2001 From: Tom Overton Date: Sat, 23 Jul 2022 11:06:11 -0700 Subject: En_Syateki_Man (Shooting Gallery Man) documented (#894) * Document a ton of syateki_man * Document swamp actor lists * Document animations * Document player positions * Document talk flags * Name wave and spawn index * Name everything involved in the swamp game * A hex score I missed * Some slight town game doc * Document octorok flags * Better way of doing octorok flags * Macros for getting/setting high scores * Update a variable I missed * Name remaining struct vars * Create enum for shootingGameState * Remove anonymous unions * hitState -> hitType * Comment for values next to enums * Name some more stuff * Name stuff in Town-RunGame * Name sGameStartTimer * Name some more stuff * Name all static variables * One more round of comments and such * Respond to hensldm's review * GET_INDEX -> GET_ID * Respond to Elliptic's review (or at least the parts I can respond to right now) * More review responses * Add some stuff to z64saves.h I missed --- src/code/z_sram_NES.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/code') diff --git a/src/code/z_sram_NES.c b/src/code/z_sram_NES.c index 69a0a4491..8139846e6 100644 --- a/src/code/z_sram_NES.c +++ b/src/code/z_sram_NES.c @@ -199,8 +199,8 @@ void Sram_ClearHighscores(void) { gSaveContext.save.unk_EE8 = (gSaveContext.save.unk_EE8 & 0xFFFF) | 0x130000; gSaveContext.save.unk_EE8 = (gSaveContext.save.unk_EE8 & 0xFFFF0000) | 0xA; gSaveContext.save.horseBackBalloonHighScore = 6000; // 60 seconds - gSaveContext.save.unk_EF4 = (gSaveContext.save.unk_EF4 & 0xFFFF0000) | 0x27; - gSaveContext.save.unk_EF4 = (gSaveContext.save.unk_EF4 & 0xFFFF) | 0xA0000; + SET_TOWN_SHOOTING_GALLERY_HIGH_SCORE(39); + SET_SWAMP_SHOOTING_GALLERY_HIGH_SCORE(10); gSaveContext.save.dekuPlaygroundHighScores[0] = 7500; // 75 seconds gSaveContext.save.dekuPlaygroundHighScores[1] = 7500; // 75 seconds -- cgit v1.2.3