From 9f6bacbb883df3db1d3c73eb5a46d5de98cd4e99 Mon Sep 17 00:00:00 2001 From: Derek Hensley Date: Sun, 7 Aug 2022 16:18:54 -0700 Subject: Effect Firetail OK (#974) * OK * description * gEffFire1DL * format * PR --- src/code/z_actor.c | 2 +- src/code/z_fireobj.c | 3 ++- 2 files changed, 3 insertions(+), 2 deletions(-) (limited to 'src/code') diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 64d9c97f4..ae42cc1e3 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -4655,7 +4655,7 @@ void Actor_DrawDamageEffects(PlayState* play, Actor* actor, Vec3f limbPos[], s16 gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, gGameplayKeepDrawFlameDL); + gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL); } break; diff --git a/src/code/z_fireobj.c b/src/code/z_fireobj.c index f77fc5158..d0b88b3db 100644 --- a/src/code/z_fireobj.c +++ b/src/code/z_fireobj.c @@ -162,7 +162,8 @@ void FireObj_Draw(PlayState* play, FireObj* fire) { Matrix_Scale(fire->xScale, fire->yScale, 1.0f, MTXMODE_APPLY); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, gGameplayKeepDrawFlameDL); + gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL); + CLOSE_DISPS(play->state.gfxCtx); } } -- cgit v1.2.3