#include "global.h" static s32 sBssPad[36]; AudioContext gAudioCtx; AudioCustomUpdateFunction gAudioCustomUpdateFunction; AudioCustomSeqFunction gAudioCustomSeqFunction; AudioCustomReverbFunction gAudioCustomReverbFunction; AudioCustomSynthFunction gAudioCustomSynthFunction; static s32 sBssPad2[3]; #define REVERB_INDEX_0_SETTINGS \ { 1, 0x30, 0x3000, 0, 0, 0x7FFF, 0x0000, 0x0000, REVERB_INDEX_NONE, 0x3000, 0, 0 } ReverbSettings reverbSettings0[3] = { REVERB_INDEX_0_SETTINGS, { 1, 0x20, 0x0800, 0, 0, 0x7FFF, 0x0000, 0x0000, REVERB_INDEX_NONE, 0x0000, 0, 0 }, }; ReverbSettings reverbSettings1[3] = { REVERB_INDEX_0_SETTINGS, { 1, 0x30, 0x1800, 0, 0, 0x7FFF, 0x0000, 0x0000, REVERB_INDEX_NONE, 0x0000, 11, 11 }, }; ReverbSettings reverbSettings2[3] = { REVERB_INDEX_0_SETTINGS, { 1, 0x38, 0x2800, 0, 0, 0x7FFF, 0x0000, 0x0000, REVERB_INDEX_NONE, 0x0000, 7, 7 }, }; ReverbSettings reverbSettings3[3] = { REVERB_INDEX_0_SETTINGS, { 1, 0x30, 0x6800, 0, 0, 0x7FFF, 0x1400, 0x1400, REVERB_INDEX_NONE, 0x3000, 6, 6 }, { 2, 0x50, 0x6000, 0, 0, 0x7FFF, 0xD000, 0x3000, REVERB_INDEX_NONE, 0x3000, 0, 0 }, }; ReverbSettings reverbSettings4[3] = { REVERB_INDEX_0_SETTINGS, { 1, 0x40, 0x5000, 0, 0, 0x7FFF, 0x1800, 0x1800, REVERB_INDEX_NONE, 0x3000, 7, 7 }, }; ReverbSettings reverbSettings5[3] = { REVERB_INDEX_0_SETTINGS, { 1, 0x40, 0x5C00, 0, 0, 0x7FFF, 0x2000, 0x2000, REVERB_INDEX_NONE, 0x3000, 4, 4 }, }; ReverbSettings reverbSettings6[3] = { REVERB_INDEX_0_SETTINGS, { 1, 0x30, 0x6000, 0, 0, 0x7FFF, 0x1000, 0x1000, REVERB_INDEX_NONE, 0x3000, 10, 10 }, }; ReverbSettings reverbSettings7[3] = { REVERB_INDEX_0_SETTINGS, { 1, 0x30, 0x6800, 0, 0, 0x7FFF, 0x1400, 0x1400, REVERB_INDEX_NONE, 0x3000, 6, 6 }, }; ReverbSettings reverbSettings8[2] = { REVERB_INDEX_0_SETTINGS, { 1, 0x50, 0x5000, 0, 0, 0x7FFF, 0xD000, 0x3000, REVERB_INDEX_NONE, 0x3000, 0, 0 }, }; ReverbSettings reverbSettings9[3] = { REVERB_INDEX_0_SETTINGS, { 1, 0x20, 0x0000, 0, 0, 0x7FFF, 0x0000, 0x0000, REVERB_INDEX_NONE, 0x0000, 0, 0 }, }; ReverbSettings reverbSettingsA[3] = { REVERB_INDEX_0_SETTINGS, { 1, 0x30, 0x1800, 0, 0, 0x7FFF, 0x0000, 0x0000, REVERB_INDEX_NONE, 0x0000, 11, 11 }, }; ReverbSettings reverbSettingsB[3] = { REVERB_INDEX_0_SETTINGS, }; ReverbSettings reverbSettingsC[3] = { REVERB_INDEX_0_SETTINGS, { 1, 0x40, 0x5000, 0, 0, 0x7FFF, 0x0000, 0x0000, REVERB_INDEX_NONE, 0x3000, 0, 0 }, }; ReverbSettings reverbSettingsD[3] = { REVERB_INDEX_0_SETTINGS, { 1, 0x30, 0x6800, 0, 0, 0x7FFF, 0x1400, 0x1400, REVERB_INDEX_NONE, 0x3000, 6, 6 }, { 2, 0x50, 0x6000, 0, 0, 0x7FFF, 0xD000, 0x3000, REVERB_INDEX_NONE, 0x3000, 0, 0 }, }; ReverbSettings reverbSettingsE[3] = { REVERB_INDEX_0_SETTINGS, { 1, 0x30, 0x1800, 0, 0, 0x7FFF, 0x0000, 0x0000, REVERB_INDEX_NONE, 0x0000, 11, 11 }, { 1, 0x40, 0x5000, 0, 0, 0x7FFF, 0x1800, 0x1800, REVERB_INDEX_NONE, 0x3000, 7, 7 }, }; ReverbSettings reverbSettingsF[2] = { REVERB_INDEX_0_SETTINGS, { 1, 0x50, 0x1800, 0, 0, 0x7FFF, 0x0000, 0x0000, REVERB_INDEX_NONE, 0x0000, 11, 11 }, }; ReverbSettings* gReverbSettingsTable[] = { reverbSettings0, reverbSettings1, reverbSettings2, reverbSettings4, reverbSettings5, reverbSettings6, reverbSettings7, reverbSettings8, reverbSettings9, reverbSettings3, }; AudioSpec gAudioSpecs[21] = { /* 0x0 */ { 32000, 1, 24, 5, 0, 0, 2, reverbSettingsF, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0, 0xDC800 }, /* 0x1 */ { 32000, 1, 24, 5, 0, 0, 2, reverbSettingsF, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0, 0xDC800 }, /* 0x2 */ { 32000, 1, 24, 5, 0, 0, 2, reverbSettingsF, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0, 0xDC800 }, /* 0x3 */ { 32000, 1, 24, 5, 0, 0, 2, reverbSettingsF, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0, 0xDC800 }, /* 0x4 */ { 32000, 1, 24, 5, 0, 0, 2, reverbSettingsF, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0, 0xDC800 }, /* 0x5 */ { 32000, 1, 24, 5, 0, 0, 2, reverbSettingsF, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0, 0xDC800 }, /* 0x6 */ { 32000, 1, 24, 5, 0, 0, 2, reverbSettingsF, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0, 0xDC800 }, /* 0x7 */ { 32000, 1, 24, 5, 0, 0, 2, reverbSettingsF, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0, 0xDC800 }, /* 0x8 */ { 32000, 1, 24, 5, 0, 0, 2, reverbSettingsF, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0, 0xDC800 }, /* 0x9 */ { 32000, 1, 24, 5, 0, 0, 2, reverbSettingsF, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0, 0xDC800 }, /* 0xA */ { 32000, 1, 28, 3, 0, 0, 2, reverbSettingsA, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x2800, 0x2D00, 0, 0, 0xDC800 }, /* 0xB */ { 32000, 1, 28, 3, 0, 0, 2, reverbSettingsA, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0, 0xDC800 }, /* 0xC */ { 32000, 1, 28, 5, 0, 0, 2, reverbSettingsA, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0, 0xCC800 }, /* 0xD */ { 32000, 1, 24, 5, 0, 0, 3, reverbSettingsD, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0, 0xDC800 }, /* 0xE */ { 32000, 1, 24, 5, 0, 0, 3, reverbSettingsE, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0, 0xDC800 }, /* 0xF */ { 32000, 1, 24, 5, 0, 0, 2, reverbSettingsF, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4000, 0x2D00, 0, 0, 0xDC800 }, /* 0x10 */ { 32000, 1, 22, 5, 0, 0, 2, reverbSettings0, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0, 0xDC800 }, /* 0x11 */ { 32000, 1, 22, 5, 0, 0, 2, reverbSettings8, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0, 0xDC800 }, /* 0x12 */ { 32000, 1, 16, 5, 0, 0, 2, reverbSettings0, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0, 0xDC800 }, /* 0x13 */ { 22050, 1, 24, 5, 0, 0, 2, reverbSettings0, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0, 0xDC800 }, /* 0x14 */ { 32000, 1, 24, 5, 0, 0, 2, reverbSettings2, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x3600, 0x2600, 0, 0, 0xDC800 }, };