#include "z64audio.h" #include "buffers.h" #include "assets/audio/sequence_sizes.h" #include "assets/audio/soundfont_sizes.h" #define SFX_SEQ_SIZE Sequence_0_SIZE #define AMBIENCE_SEQ_SIZE Sequence_1_SIZE #define SFX_SOUNDFONTS_SIZE (Soundfont_0_SIZE + Soundfont_1_SIZE + Soundfont_2_SIZE) s16 gAudioTatumInit[] = { 0x1C00, // unused TATUMS_PER_BEAT, // gTatumsPerBeat }; // Sizes of everything on the init pool #define AI_BUFFERS_SIZE (AIBUF_SIZE * ARRAY_COUNT(gAudioCtx.aiBuffers)) #define SOUNDFONT_LIST_SIZE (NUM_SOUNDFONTS * sizeof(SoundFont)) // 0x19BD0 #define PERMANENT_POOL_SIZE (SFX_SEQ_SIZE + AMBIENCE_SEQ_SIZE + SFX_SOUNDFONTS_SIZE + 0x430) AudioHeapInitSizes gAudioHeapInitSizes = { ALIGN16(sizeof(gAudioHeap) - 0x100), // audio heap size ALIGN16(PERMANENT_POOL_SIZE + AI_BUFFERS_SIZE + SOUNDFONT_LIST_SIZE + 0x40), // init pool size ALIGN16(PERMANENT_POOL_SIZE), // permanent pool size };