#include "global.h" void SysMatrix_StateAlloc(GameState* gamestate) { sMatrixStack = (MtxF*)THA_AllocEndAlign16(&gamestate->heap, 0x500); sCurrentMatrix = sMatrixStack; } void SysMatrix_StatePush(void) { MtxF* prev = sCurrentMatrix; sCurrentMatrix++; Matrix_MtxFCopy(sCurrentMatrix, prev); } void SysMatrix_StatePop(void) { sCurrentMatrix--; } #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_CopyCurrentState.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_SetCurrentState.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_GetCurrentState.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertMatrix.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertTranslation.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_Scale.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertXRotation_s.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertXRotation_f.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_RotateStateAroundXAxis.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_SetStateXRotation.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_RotateY.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertYRotation_f.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertZRotation_s.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertZRotation_f.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertRotation.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_RotateAndTranslateState.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_SetStateRotationAndTranslation.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_ToRSPMatrix.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_GetStateAsRSPMatrix.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_NewMtx.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_AppendToPolyOpaDisp.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_MultiplyVector3fByState.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_GetStateTranslation.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_GetStateTranslationAndScaledX.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_GetStateTranslationAndScaledY.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_GetStateTranslationAndScaledZ.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_MultiplyVector3fXZByCurrentState.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_MtxFCopy.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_FromRSPMatrix.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_MultiplyVector3fByMatrix.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_TransposeXYZ.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_NormalizeXYZ.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/func_8018219C.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/func_801822C4.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertRotationAroundUnitVector_f.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertRotationAroundUnitVector_s.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/func_80182C90.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/func_80182CA0.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/func_80182CBC.s") #pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/func_80182CCC.s")