#include "global.h" Mtx* sSkyboxDrawMatrix; Mtx* Skybox_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z) { Matrix_Translate(x, y, z, MTXMODE_NEW); Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); Matrix_RotateXFApply(skyboxCtx->rot.x); Matrix_RotateYF(skyboxCtx->rot.y, MTXMODE_APPLY); Matrix_RotateZF(skyboxCtx->rot.z, MTXMODE_APPLY); return Matrix_ToMtx(sSkyboxDrawMatrix); } void Skybox_SetColors(SkyboxContext* skyboxCtx, u8 primR, u8 primG, u8 primB, u8 envR, u8 envG, u8 envB) { skyboxCtx->prim.r = primR; skyboxCtx->prim.g = primG; skyboxCtx->prim.b = primB; skyboxCtx->env.r = envR; skyboxCtx->env.g = envG; skyboxCtx->env.b = envB; } void Skybox_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyboxId, s16 blend, f32 x, f32 y, f32 z) { OPEN_DISPS(gfxCtx); Gfx_SetupDL40_Opa(gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x0B, skyboxCtx->palette); gSPTexture(POLY_OPA_DISP++, 0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON); // Prepare matrix sSkyboxDrawMatrix = GRAPH_ALLOC(gfxCtx, sizeof(Mtx)); Matrix_Translate(x, y, z, MTXMODE_NEW); Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); Matrix_RotateXFApply(skyboxCtx->rot.x); Matrix_RotateYF(skyboxCtx->rot.y, MTXMODE_APPLY); Matrix_RotateZF(skyboxCtx->rot.z, MTXMODE_APPLY); Matrix_ToMtx(sSkyboxDrawMatrix); gSPMatrix(POLY_OPA_DISP++, sSkyboxDrawMatrix, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); // Enable magic square RGB dithering and bilinear filtering gDPSetColorDither(POLY_OPA_DISP++, G_CD_MAGICSQ); gDPSetTextureFilter(POLY_OPA_DISP++, G_TF_BILERP); // All skyboxes use CI8 textures with an RGBA16 palette gDPLoadTLUT_pal256(POLY_OPA_DISP++, skyboxCtx->palette); gDPSetTextureLUT(POLY_OPA_DISP++, G_TT_RGBA16); // Enable texture filtering RDP pipeline stages for bilinear filtering gDPSetTextureConvert(POLY_OPA_DISP++, G_TC_FILT); // Set skybox color gDPSetCombineLERP(POLY_OPA_DISP++, TEXEL1, TEXEL0, PRIMITIVE_ALPHA, TEXEL0, TEXEL1, TEXEL0, PRIMITIVE, TEXEL0, PRIMITIVE, ENVIRONMENT, COMBINED, ENVIRONMENT, 0, 0, 0, COMBINED); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, skyboxCtx->prim.r, skyboxCtx->prim.g, skyboxCtx->prim.b, blend); gDPSetEnvColor(POLY_OPA_DISP++, skyboxCtx->env.r, skyboxCtx->env.g, skyboxCtx->env.b, 0); // Draw each face gSPDisplayList(POLY_OPA_DISP++, &skyboxCtx->dListBuf[0]); // -z face gSPDisplayList(POLY_OPA_DISP++, &skyboxCtx->dListBuf[2]); // +z face gSPDisplayList(POLY_OPA_DISP++, &skyboxCtx->dListBuf[4]); // -x face gSPDisplayList(POLY_OPA_DISP++, &skyboxCtx->dListBuf[6]); // +x face gSPDisplayList(POLY_OPA_DISP++, &skyboxCtx->dListBuf[8]); // +y face if (skyboxId == SKYBOX_CUTSCENE_MAP) { // Skip the bottom face unless in the cutscene map gSPDisplayList(POLY_OPA_DISP++, &skyboxCtx->dListBuf[10]); // -y face } gDPPipeSync(POLY_OPA_DISP++); CLOSE_DISPS(gfxCtx); } void Skybox_Update(SkyboxContext* skyboxCtx) { }