#include "ultra64.h" void guPerspectiveF(float mf[4][4], u16* perspNorm, float fovy, float aspect, float near, float far, float scale) { float cot; int i; int j; guMtxIdentF(mf); fovy *= 3.1415926 / 180.0; cot = cosf(fovy / 2) / sinf(fovy / 2); mf[0][0] = cot / aspect; mf[1][1] = cot; mf[2][2] = (near + far) / (near - far); mf[2][3] = -1; mf[3][2] = 2 * near * far / (near - far); mf[3][3] = 0.0f; for (i = 0; i < 4; i++) { for (j = 0; j < 4; j++) { mf[i][j] *= scale; } } if (perspNorm != NULL) { if (near + far <= 2.0) { *perspNorm = 65535; } else { *perspNorm = (double)(1 << 17) / (near + far); if (*perspNorm <= 0) { *perspNorm = 1; } } } } void guPerspective(Mtx* m, u16* perspNorm, float fovy, float aspect, float near, float far, float scale) { float mf[4][4]; guPerspectiveF(mf, perspNorm, fovy, aspect, near, far, scale); guMtxF2L(mf, m); }