#include "ultra64.h" #include "math.h" void guRotateF(float m[4][4], float a, float x, float y, float z) { static float dtor = M_PIf / 180.0f; float sine; float cosine; float ab; float bc; float ca; float t; float xs; float ys; float zs; guNormalize(&x, &y, &z); a *= dtor; sine = sinf(a); cosine = cosf(a); ab = x * y * (1 - cosine); bc = y * z * (1 - cosine); ca = z * x * (1 - cosine); guMtxIdentF(m); xs = x * sine; ys = y * sine; zs = z * sine; t = x * x; m[0][0] = (1 - t) * cosine + t; m[2][1] = bc - xs; m[1][2] = bc + xs; t = y * y; m[1][1] = (1 - t) * cosine + t; m[2][0] = ca + ys; m[0][2] = ca - ys; t = z * z; m[2][2] = (1 - t) * cosine + t; m[1][0] = ab - zs; m[0][1] = ab + zs; } void guRotate(Mtx* m, float a, float x, float y, float z) { float mf[4][4]; guRotateF(mf, a, x, y, z); guMtxF2L(mf, m); }