#include "ultra64.h" s32 osSendMesg(OSMesgQueue* mq, OSMesg msg, s32 flags) { register u32 saveMask = __osDisableInt(); register s32 last; while (MQ_IS_FULL(mq)) { if (flags == OS_MESG_BLOCK) { __osRunningThread->state = OS_STATE_WAITING; __osEnqueueAndYield(&mq->fullQueue); } else { __osRestoreInt(saveMask); return -1; } } last = (mq->first + mq->validCount) % mq->msgCount; mq->msg[last] = msg; mq->validCount++; if (mq->mtQueue->next != NULL) { osStartThread(__osPopThread(&mq->mtQueue)); } __osRestoreInt(saveMask); return 0; }