#include "ultra64.h" void osStartThread(OSThread* t) { register u32 saveMask = __osDisableInt(); switch (t->state) { case OS_STATE_WAITING: t->state = OS_STATE_RUNNABLE; __osEnqueueThread(&__osRunQueue, t); break; case OS_STATE_STOPPED: if ((t->queue == NULL) || (t->queue == &__osRunQueue)) { t->state = OS_STATE_RUNNABLE; __osEnqueueThread(&__osRunQueue, t); } else { t->state = OS_STATE_WAITING; __osEnqueueThread(t->queue, t); __osEnqueueThread(&__osRunQueue, __osPopThread(t->queue)); } break; } if (__osRunningThread == NULL) { __osDispatchThread(); } else { if (__osRunningThread->priority < __osRunQueue->priority) { __osRunningThread->state = OS_STATE_RUNNABLE; __osEnqueueAndYield(&__osRunQueue); } } __osRestoreInt(saveMask); }